DreamMasterXXL Good afternoon or evening, I can find out the date of the assembly update to version 2.0.8.0 ??
[NewHorizons] Ultra Hard Gregified modpack via Minetweaker and Modtweaker. GT, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry, Better Questing 2,8K Quests
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There is no 2.0.8.0 now. Today i bring out 2.0.7.5 on technic
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Version 2.0.7.5 --- 16.06.2019
New Mods:
InGame Info XML 2.8.1.82
Lunatrius Core 1.1.2.21
Mod Upgrade:
Avaritia 1.15Bartworks 0.4.16
Blood Arsenal 1.2-8
Core Mod 1.6.14
Crops++ 1.3.5
Crop Load Core 0.1.4
Electro Magic Tools 1.2.7.7
Forestry 4.2.20.0
Gregtech 5.09.33.16
Gt Nei ore plugin 1.0.7
GT-PlusPlus 1.7.02.99-pre
GT Scanner Mod 1.5.4
IFU 1.6
Loot Games 1.0.18
Not Enough Items 1.0.6-GTNH
Tec Tech 3.6.11
Thaumic Horizons 1.1.9.9
Universal Singularities 8.5
Warp Theory 1.0k-Dev
Witching Gadgets 1.2.9k-GTNH
Mod Changes:
Avaritia
-changed ichorium to gt mod
-Made project jarSign compatible
-Unified build-system
-updated gradle and forge
Bartworks
-smaller fixes
-no hardness or resistance on non gt te blocks
-fixed possible lesu npe
-maybe fixed windmill dupe?
-fixed circuit programmer dupe
-began work on Electric Implosion compressor
-fixed recipes
-added multi layer rotor recipes
-Giant Materials/Space Compat update
-added ASM
-added a shit ton of materials and got my own Materials system up and running
-added Ross128 when GC is installed
-code clean up
-made all asm patches disableable
-removed secondary configs
-added comments for config
-Ore Dict Support
-Added Y/Th Glas
-Added OreDict support for all Materials
-Added an Internal Handler for Colors
-Added Materials and improved Compability to GT and GT++
-Improved Code Quality of the BW Oregen Handler
-Fixed NEI handler
-fixed megas not working with more than one hatch
-finetuned the veins a bit more
-changed material names and colors/texture sets
-removed Taint Biome due to buggyness and i dont like it >:(
-added debug log
-added thaumcraft aspects for materials
-refractored code
-added a config option for the debug log
-fixed Graphene Typo
-prepared custom TC Aspects
-enabled a config option for the threaded loader (experimental state)
-Improved Threaded Loader
-un-threaded GameRegistry stuff
-Fixed Heated Water Pump
-will now drop its contents on removal
-will no longer void non-burnable Items
-Added ITileDropsContent for easy use
-Pulled delSlot into its own Class
-Created FuelSlot (a slot that will only accept burnable stacks)
-API version increase
-Added THTR
-Redid Config to work propperly
-added some materials/items for the THTR
-added additional Thorianite Recipes
-added InfoData on THTR
-added isSneaking on diode screwdriver click (reverse Actual Amps)
-added World Generation feature for Ross128b
-started on Ross128ba
-cleaned up code
-started on Werkstoff Liquids
-fixed small translation failure
-this time really fixed (#27)
-added small rocket gui stuff
-fixed a bug where the moon of ross128b would cause issues with the dim handler
-added Electric Implosion Compressor recipe and tooltip
-fixed Electric Implosion Compressor recipe "Map"
-moved Ross128 to t3 even with galaxyspace loaded
-fixes crash when ExU is installed
-Optimised BlockChecker
-made THTR structure check NOT ignore walls
-corrected tooltip on THTR
-added Empty mode on THTR
-fixed coords hash
-started work on OC integration
-rewrote blockchecker just to see if a loop would be faster than a recursive check
-fixes not enabled ASM code
-re-enabled the tooltip handler
-reworked clienteventhandler
-Tooltip Server Synchronisation
-Add thaumcraft wand pedestal fix
-We only add the vis into the wand
-added ConfigOption for TC patch
-added DeObfs instruction
-code cleanup
-added Miner Compability
-tweaked heat values for GTNH
-minor code changes
-fixed thorianit exploit
-fixed yttrium oxide recipe
-added thorium leaf recipe
-fixed 45% empty space
-Added config options
-removed broken IC2 recipes
-fixed DEHP recipe
Blood Arsenal
-Gadomancy Crash fix part 1
-Update BloodArsenal.java
-fixed build.grandle
CoreMod:
-Add login message handler
-Update zh_CN.lang
-fixes Xenoxene recipe
-Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
-remove all centrifuge recipes from gendustry bee combs and drops
-added a load check
-Let the bacteria Vat recipes only load when bartworks is loaded
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-Add usage for Tantalum in SMD Capacitor recipes
-Missing Rockbreaker LUV+ #4374
-Tier 8 Rocket is Impossible to Obtain #4267
-re-configured Quantium Voltage to IV
-removed unnescarry ,new Object[0] for varargs methods
-#4474 gating item, updated pack version and added gendustry bees removal warning
-fix t8 rocket plates
-added Abandoned GregTechPlusPlus Aspects
-will hopefully doesnt cause corruption when loaded up
-Re-enabled Naquadah Generators at IV
-changed recipe time and minimal heat requirements for enriched Naquadah
-Awakened Draconium Coil #4647 temperature fix
Crops++
-Create zh_CN.lang
-[ImgBot] Optimize images
-fully implemented Speiger's Crop Plugin
-removed (some) duplicate code
-added debug command
-fixed magic metal berry
-added thauminite as supported metal due to request
-added vanilla Bonsai
-added HumidityBonus/Malus
-fixed scala dependency
Electro Magic Tools
-Refractored Code
-fixed Solar crash
Forestry
-added a null check
-changed crop logic a bit
-if crop havest is not possible at the optimal state, just harvest, ffs.
-remove redstone flux not working api
-change api adress and path
-added recipe
Gregtech:
-Trinium can't be obtained in the Tier below the T4 rocket #4221
-Disabled all Dimethylhydrazine recipes.
-Removed them in favour of the GT++ recipes which are harder.
-Cherry pick multiamp dynamo support for multiblock generators.
-Removed local explosion checks from large turbine and plasma turbine.
-Large turbs now support buffered 4A dynamos.
-salt bees equal to lithium bees #4285
-Impossible to craft Fusion Reactor MK1 #4276
-[suggestion] add a recyling recipe for brick stairs #4274
-Rutile processing magnesium dupe #4260
-Mining plascrete blocks #3998
-change name sparkling
-Problems with bee comb ore quadrupling recipes #4253
-all ev and iv combs have now chemical recipes
-Suggestion: Buff Platinum Group Sludge #4241
-add more comb recipes for Casseterite Sand
-Titanium ore nerf #3647
-Increase small titanium ores, change spawn range #4289
-Superconductor UV Wire wrong recipe #4224
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-GT tool fix
-enable GT Tools to mine any block without tool requirements (dirt i.e.)
-Make use of scanner recipe map since i also inject my own recipes...
-refractored code,
-restored compability to vanilla ore gen,
-moved GC and Forrestry code to own classes to prevent crashes inDev
-implemented equals and hashcode on NearbySeeds class
-added an information line to the Implosion Compressor tooltip
-Refined last commit
-re-added unused, Deprecated constructors
-re-added unused vars
-treat empty string as null for GT_Tool_*.isMinableBlock
-allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
-rerouted forestry modid to the config value to prevent typos
-recipy change voltage coil HV,IV #4375
-redid fake OD
-removed coal from god of thunder crop
-beautified code for readability
-fixed NBT dependant Recipes
-duct taped import of circuits in assemblers
-adjusted recipe map sizes
-redid Item&Fluid Hatches
-removed rests of UndergroundBiomes & ImmersiveEngineering support
-added oilsands recipe
-might fix #3913 and #4421
-Change gates for Magic Energy Converters. #4324
-UHV Motor is uncraftable #4350
-[RFC] New Rocket Recipes #4409
-shortened sc cooling times
-ductape fix for fusion reactor
-cleaned up code
-Duplicate Alumite tools #4231
-Fix exploitive hydrogen loophole #4348
-add missing circuits to ProcessingCircuits
-added 0lafs changes
-make higher tier superconductors give out less wires per recipe
-removed nitrogen/helium cells from superconductor recipes
-added helium as fuid for superconductor recipes
-halfed the amount of pumps for superconductors
-Added HP Solar Steam Boiler
-added recipe
-removed unnessecary ", new Object[0]" for vargars methodes
-UEV Motor uncraftable #4601
-#4644
-complain about null inputs
-adjusted HP solar boiler to match the tooltip
-re-added solar GUI
Gt Nei ore plugin
- updated Java 7 -> 8
-Buffered Input from cfg
-refractor, code improvements
-small ores completely working
-added tooltip
-added logger
-added ic2 to gradle
-updated gradle deps
-restored base gt compability
-small ore csv (untested)
GT Scanner Mod
-refractored code
-added bartworks integration
-added automatic dev and dev-debug build to build grandle
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
-make ifu buildable with the dev version we add on GTNH webpage
Loot Games
-Single line that prevented people from completing Stage 4
-Corrected some confusing messages sent to players
Not Enough Items
-Prevent random crashes. No idea why this happens, but deal with it gracefully.
-(Probably) Stop the ic2 invalid damage application messages.
-Update gradle wrapper
-bump version and specify gtnh in filename
Tec Tech
-Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
-Change recipe of Biomainframe (#15)
-The recipe became more logic.
-ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
-Realy Ultimate Battery Recipe issue #4604
-[Recipes] Assembly line need few changes. #4636
-Fix Researchable scanning issue
Thaumic Horizons
-several fixes
-fixed safe handler
-fixed aspect fraction of the safe handler
-re-made it buildable for gradlew
-updated gitignore
-fixed internal stuff
-hopefully fixed server crashes
-added propper dim retrun
-fixed cloud client crash
-improved miner Math issues with pocket plane dim
-added "dustBlock" as default block for pocket planes
-fixed fps issues by removing clouds from pocket plane dim
-fixed another NPE
Universal Singularities
-name change to make Phosphorus Block working again
Warp Theory
-Fixed warptheory error message
-Always allows usage of command on server
Witching Gadgets
-added a catch to the duplication aswell
-fixed an ArrayOutOfBounds Execption
-OutOfBounds Execption pt2
-removed GT++ harddep for softdep -
Config changes:
Bartworks
-add bartworks cfg
Botany
-Updating Botany glass to be pure clear glass, no dumb border.
Core Mod
-update displayed version
-update pack version
Custom Main Menu
-Update Main menu from GTNH
Enhanced Lootbags
-Reward bags are absolute trash: EV suggestions #4268
-Reward bag suggestions #4257
-Added a bunch more proper loot to the Advanced bag.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Fix to IC2 lootbag.
Gregtech
-add deep iron small ores to mecury
GT++
-enable item rendering in hand. Duct tape fix
Holo Inventory
-Due to user demand, ban drawer controller from holoinventory
InGame Info XML
-add ingameinfo xml and configs
Open Modular Turrets
-Initial Changes to turrets (more damage)
Serverlist
-Update server list #4479
Thaumic Horizons
-enabled pocket plane
-tested on zeta w/o complications so far
Witching Gadgets
-Ichorium nugget duplication in Witching Gadgets #4240
Script changes:
AE2
-AE2 Cutting Knifes #4264
Avaritia
-Make UHV circuit correspond to ore dict
-UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary
Biome O Plenty
-Calcite Synthesis #4228
Chisel
-Bauxia crop doesn't recognize TiCo Aluminum Block. #4227
EMT
-update EMT script
-fixed damage problems with EMT Recipes
-now accept any damage value
Galacticraft
-Minor issue: Unrefined Desh -> Desh Ingot (Furnace recipe) #4286
Gendustry
-remove old gendustry combs out of the recipes
Gregtech
-remove handcraft recipes from Niobtitanium and tungstencarbide
GT++
-remove max tier cheaty recipe for machine parts
-Chest loot #4251
Minecraft
-Fix Blast Furnace Convert Glass
Pams Harvest Craft
-Butchery knife duplication #4234
SG Craft
-IC2 SGPU crashes client when attempting to leave its interface #4254
Tinkers Construct
-Obsidian dusts don't smelt in the smeltery #4277
Twilight Forest
-Steeleaf issues. #4265
Quests changes:
-Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
-Fixed up info on rotors in boilers and steam turbine quests.
-Fixed butcher knife quest to accept any knife.
-Fixed alumite ingot quest to oredict.
-Thorium Reactor Quest #4259
-BM quest #4250
-Change block needed for Pyrolusium crop. #4244
-O like Oxygen Quest Rewrite
- Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
-Added oxygen from sugar to quest text per request
-#4400 Minor quest fixes complete.
-$4342: Quest added for Soul Brazier to help players manage permanent warp.
-Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
-Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
-#3042, #4247, #4319, first pass of #2663.
-Fixes for crop quests from bedrill, created Botany quests for #2663
-Next part of #2663.
-#3647 redo gating for fluid quests. #4404
-Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
-#3503 warning added for Doomsquirter.
-First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
-#4227, #4281, #4437, #3604
-Most of #4424 complete. #4448 #4449 #4447 #4441
-#4451, #4454, #4455
-#3851 #4133 #4459 #4465 #4468 #4473
-#4478, Started #4500 & #3626, general quest cleanup and maintenance.
-Minor quest changes. Added SAG mill grinding head quest.
-#4500, adventure backpacks, bee stuff, #4373
-Remove concrete bug mention.
-#3626, mostly finished with #4373
-Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
-#4373 #4407 #4542 #4555 #4551
-Trying out new bee quests, setup bee template quest for copying
-Bee breeding quests megaupdate
-Added a bunch of magical branch bees, at least enough to get to empowering.
-Didn't make it thaumic shards and salis mundus
-Added side effects for shard bees
-Added more magical bee lines, including draconic and wither bees.
-Fixed problem with quest unlocks. Added excited and cultivated.
-Added info on Botany pigmented glass not being fireproof.
-Fix Celebratory
-Converted Bee Breeding quests to use Bees Advanced lootbags.
-Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
-Spread out ic2 crops quests
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
-Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
-Fixed Enderio Crafter reward bag.
-Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
-Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
-Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
-Final quest update for 2.0.7.4.
-Update for Chinese translator.
-Minor quest fixes from Translation, #4643 #4642 #4641
-fix diamond hammer quest
-Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
-Updated with more bee breeding quests, translation cleanup.
-update Quest files us lang -
DreamMasterXXL You will add the mod "The Betweenlands" is a complex mod, just for your build.
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DreamMasterXXL You will add the mod "The Betweenlands" is a complex mod, just for your build.
No we not planning it. The modpack is big enough and have a long loading time allready. Sorry
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Version 2.0.8.0 22.12.2019
New Mods:
-Kekztech 0.2.2
Mod Upgrade:
-Appliedenergistics 2 rv3-beta-20
-AsieLib 0.4.9
-Avaritia 1.16
-Bartworks 0.5.3pre6
-Better Questing 3.0.306
-Blood Magic 1.3.3-29
-Comand Blocks for BQ-3
-Computronics 1.6.6
-Core Mod 1.6.25
-Draconic Evolution 1.0.2n
-Extra Cells 2.4.2bNIGHTLY
-Forestry 4.2.21.0
-Gadomancy 1.0.7.6
-Galactic Greg 1.0.2
-Gregtech 5.09.33.25
-GT-PlusPlus 1.7.03.01
-GT Scanner Mod 1.5.6
-GTTweaker 1.7.2
-Open Computers 1.7.5.1
-Questbook 2.1.1
-RF Expansion 3.0.29
-Spice Of Life 1.3.12
-Standard Expansion 3.0.162
-Steves Factory Manager A94-GTNH
-SuperTiC 1.2.1
-Tec Tech 3.7.3
-Thaumic Based 1.4.20-0
-Thaumic Horizons 1.1.9.13
-Tinkers Construct 1.8.9.13-GTNH
-Utilityworlds 1.0.9e
-Universal Singularities 8.5a
-WAILA Plugins 0.2.2
-Witching Gadgets 1.2.9m-GTNH -
Version 2.0.8.1 --- 10.01.2020
Mod Upgrade:
-Bartworks 0.5.6
-Better Questing 3.0.320
-Binnies Mods 2.0.24
-Core Mod 1.6.26
-Crops++ 1.3.5.1
-Gregtech 5.09.33.30
-GT-PlusPlus 1.7.04.449
-GT Scanner Mod 1.5.6a
-GTTweaker 1.7.4
-Not Enough Items 2.0.0-pre-13-GTNH
-Tec Tech 3.7.3a
-Thaumic Horizons 1.1.9.14
-Tinkers Construct 1.8.9.14-GTNH
-Wireless Redstone CBE 1.4.2
-Witching Gadgets 1.2.9n-GTNH
Mod Changes:
Bartworks
-Fixed Unification enforcement handler
-Initial high tier circuit cost adjusted
-Fixed NEI cleanroom bug
-moved imprint loader onto server start
-fixes NBT issues with recipes
-Removed Duplicate recipes when switching server/single player
-Ores not beeing detected by Miners
-CircuitImprints not craftable/recipe buildup when server changes
-Refractored some code
-possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe
Binnies Mod
-Binnie Master Registry search window not working
CoreMod:
-Update coremod pack version string to 2.0.8.1 #5311Crops++
-Change LCR recipe to create Deep Iron from UV to ZPM #5109
-and a few recipe eu/t fixes
Gregtech:
-made OreDrilling radius Chunk Sized
-forgot to readd the << 4
-Chunkloading support for multiblock miner (#227)
-Initial attempt at Chunk manager
-Added chunkloading support to multiblock miner.
-moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
-Item dupe through the terminal
-Oil drills in the world will have radius reset to 0 after the update w/o this check
-Ore Drilling plant in chunkloading mode was skipping central chunk.
-Add radius to scanner output. Fixed issue with pump radius not resetting pump queue.
-Added localization for some infos.
-Can't breed firestone bees #5271 add Firestone Block to GT
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Fixed Soldering Iron consuming solder to change chunk mode.
-Soldering Iron mention in the tooltip went missing in the rebase apparently.
GTTweaker
-Add support GT++ Multiblock Electrolyzer
-Update GT++ Blast Smelter
Not Enough Items
-Backport some JEI features
-Remove TMI style
-Remove Load/Save inventory state
-Reworked ItemPanel so it's no longer used statically
-BookmarkPanel inherits from ItemPanel
-Rework LayoutManager
-Bookmarks - including loading & saving
-Utility/Cheat buttons line up and wrap based on GUI size
-Add JEI inspiration/backport attribution & license info
-Fix AppleCore crash
-Intellij suggested changes
-Pre allocate threadpool, with size of 2/3rds numProcessors
-Workaround missing font renderer causing OptionTextField crash
-Add hotkeys to move around recipes
-Save string ids instead of int ids.
-Fix TCON workbench compat
-Stop running the LoadItem task on every inventory open (which also re-ran the search and caused lag on every inventory open).
-Unclear if this breaks anything -- it works with simple testing.
Tec Tech
-added deobfs jar (#22)
Thaumic Horizons
-Fix NPE
Tinkers Construct
-Totally compatible now with GT
Wireless Redstone CBE
-Moved gradle files to root directory (standard practice).
-Removed environment variable from mod version scheme. If a build number is really needed, it can be done manually.
-Attempt to patch GTNewHorizons/NewHorizons#3375
Witching Gadgets
-fix recipe with ichorium
Config changes:
Blood Magic
-Teleposers telepose blocks with -1 hardness, including Bedrock and Transport Beacons #5245
Core Mod
-Update coremod pack version string to 2.0.8.1 #5311
Forestry
-Add space rocks to diggers backpack
GT++
disable gt++ logging
Server Dat
Request to add Modded Minecraft Club to official server list #5274
Script changes:
Tinkers Construct
-Aluminium had the same problem but no one report it
Thaumic Exploration
-change sould braizer recipe
Thaumic Tinkers
-fix script
Witchery
-Quicklime dust recipe issue #5261
Magic Mods
-change ichorium to gt ingot
Quests changes:-Fix wording, add new quests. 2020Q1 quest changes.
-Update some quests.
-Final batch of quest changes for 8.0.
-rearraged lv Quest a bit
-Replace platinum with blue alloy in Workstation quest.
-Quests Getting your first Platinum and SMD Circuit components still impossible where placed #5279
-Fixes quest errors. Restores proper dimethylhydrazine quests. Puts in placeholder quest for GT++ chemical plant
-Fix #5246 use iron capped greatwood wand.
-#5143 Added concealment key quest
-#4855 Adjusted quest to consume wispy cotton.
-#3702 Added info on aesthetic covers for GT pipes
-#5285 Added rewards for smoothie quest.
-#5293 Mutating Sprig quest requirement wrong.
-#5238 Fixed wording for coins quests
-Also, adjusted spacing on fusion quests to make them more readable.
-#5294 Moved nightmare quest, reduced number of kills required.
-#5301 Added requirement for primal shrooms
-#5310 Added checkbox quest for name remover
-#5295, #5296 - Moved witchery quests around. -
I have followed the guide to build it,but it doesn't work
Please report it here:
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Version 2.0.8.3 17.01.2020
New Mods
Hardcore Darkness 1.7
Mod Upgrade:
-Bartworks 0.5.8
-Core Mod 1.6.28
-GT-PlusPlus 1.7.04.471
-GTTweaker 1.7.5
-Hardcore Darkness 1.7
-Not Enough Items 2.0.0-beta-1-GTNH
Mod Changes:
Bartworks
-fixed rejoin issues
-made circuit assembler recipes get readded if server is switched and re-calcuted
-added a command to clear the crafting cache
-made the NEI OreHandler more stable
-worked a bit on implementing the APL
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
CoreMod:
-Infinite iron/steel through re-smelting/pulverizing boiler tanks. #5321
GTTweaker
-Add GT++ Blast Smelter more recipes
Not Enough Items
-rename version to be beta.
Config changes:
Backpacks
-#5356 Loophole in the big backpack recipe
Block Limiter
-#5349 Allow Hardcore Questing mode consume heart
Hardcore Darkness
-update random things and HD mod config
Random Things
-update random things and HD mod config
Script changes:
Extra Cells
-ME Fluid Interface panel can't be back to block form #5322
Quests changes:
-#5342 Fix for questbook losing sounds.
-#5345 Changed door quest to require oak slabs, add pointers to coins quest for purchasing oaks, unlocks with questbook quest now.
-#5343 Add overflow cover quest
-#5337 added ignoreNBT tag to all rocket quests because of GT crafting tags.
-#5338 Many random quest suggestions.
-#5349 Allow Hardcore Questing mode
-Move Tips and Tricks tab to after Tier 0, since top tab is where book opens to first time it is used.
-#5355 Add Ingame Info quest description.
-#5357 Add quest for Workbench Backpack
-#5262 Add warning on nether farms killing TPS. Remove comment that chemical bath is best source of Platinum.
-#5233 Removed diamond sword requirement from Division Sigil quest.
-hide the few info quest behind the first quest
-Undo ignoreNBT changes to ic2 crops, not necessary.
-More ignoreNBT tags
-#5320 created separate crowbar quest to not block progress
-Move GT++ Chemical Plant to HV and add more info
-Add info on using the cauldron to make dough without wasting water
-Fix alumite quest wording
-Alloy Smelter/wrought iron quest wording
-Add note on first tree breeding quests that trees must be pure species and scanned.
-Add coins quests for steadfast and monastic bees
-Change solid fueled firebox quest to retrival instead of crafting since players might have forestry worktables by this time.
-Fix HP solar boiler icon, advanced circuit assembler nbt
-Fix NBT data on fishing/farming/cooking tab
-Fix missing text in quest 3, fix nbt on How to bee quests
-Translation update to 2.0.8.1
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Version 2.0.8.4 15.02.2020
New Mods
Thaumcraft NEI Additions 1.0.2.0
Mod Upgrade:
-Appliedenergistics 2 rv3 beta 22
-Avaritia 1.17
-Better Questing 3.0.322
-Binnies Mod 2.0.26
-Bartworks 0.5.10
-Chisel 2.10.0.0
-Core Mod 1.6.31
-EnderIO 2.3.0.434
-Ender Zoo 1.0.16.0
-GT-PlusPlus 1.7.04.483
-GTNH TC Wands 1.2.0
-Mine and Blade Battlegear 2 Bullseye 1.0.8.5
-Not Enough Items 2.0.0-beta-6-GTNH
-Special Mobs-1.7.10-3.3.4
-Standard Expansion 3.0.174
-Storage Drawers 1.11.1-gtnh
-Thaumic Horizons 1.1.9.15
-Thaumic Tinkerer 2.5-557-GTNH
-Twilightforest 2.3.8dev
-Universal Singularities 8.6
-Witching Gadgets 1.2.10-GTNH
Mod Changes:
Appliedenergistics
-Duct tape fix for HEE replacing the Dragon Egg
-Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
-Added Impure Tear to Avaritia.
Bartworks
-Minor fixes
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
-circuitassemblyline balance
-refractor of code
-Fixed air offset for multis
Binnies Mod
-fix(tile): remove useless meta nbt
-fix(fruitdrop): remove 5x multiplier
-fix(lang): osange orange and sync lang keys
-fix(doors): up max stack size from 1 to 8
-Align Max stack size to 8 same as MC Door Item.
Chisel
-Don't allow chiseling of TileEntity
CoreMod:
-Fluxed electrum no mixer recipe, only shapeless #5366
-add damuscus steel to 9 slot mixer
-feat(oredict): add fenceWoodRegistration
-Added EndSteel recipe
-redstone alloy weak exploit #5560
EnderIO
-Added Grinding Balls and End Steel
-Added EndSteel Armor
-Added Capacitor
-Added Empowered 5
-Added more 1.12 content
- Added Generators
- Added Fluids
- made grindingBalls seperate Items
- Added solar Panel 3
-Fixed missing localization
Ender Zoo
-Update forge version
-Remove WAILA build requirement
-Add WAILA dependency lib
-Remove CONIFEROUS from biome filter
-Update direwolf howl behavior
-Add custom drops for Dire Wolf
-Fixed sceptre has wand rod name instead of staff rod name
-Fixed sceptre has wand rod name instead of staff rod name
-added Thaumcraft NEI Additions to development workspace
-added auto uncommenting 'required-after:dreamcraft' while building jar
-Fixed custom crafting rods are not applied for sceptres.
Gregtech
-Fluxed electrum no mixer recipe, only shapeless #5366
-Fix textures of Pyrolyse Oven
-962 is texture of 8 page and 66 ID.
-New GT Mixer texture need to be corrected #5467
-Set correct mass fabricator recipe map amperage
-(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
-Suggestion for Distilled Water uses #5520
-Added EndSteel
-Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
-(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
-Iron Electron Tube recipe #5554
-Ender Electron Tube missing CA recipe #4502
-Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
-removed unused imports changed subversion to 33
GTNH TC Wands
-Update ThaumcraftWands.java
-Improved readability, fixed some warnings
-Improved readability v2
-Initial refactor commit
-Added gregtech sources...
-Moved to working gregtech...
-Fixed error with empty String
-moved Items so they are not null
-Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
-Upgrade Gradle
-RM jars
-Don't choke on null items -- unclear why it is null...
Not Enough Items
-Add back in ItemPanel.items as static
-Fixes crash in ThermalDyanmics [probably]
-Avoid divide by zero error
-Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
-Slightly better fix.
-Fix the underlying problem -- Bad X!
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Storage Drawers
-new(integration): storagedrawers gtnh recipes
-Integrates StorageDrawers with gtnh recipes.
-Config change
-Deprecate script
-Remove Gregtech assembler recipes map spam
-Move wood variants of drawers to chisel
-Save on load and server join time
-fix(crash): gtnh integration returning null modid
-now returns "gtnh" string that is comparable to another string.
-fix(integration): gtnh recipes not loading
-Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
-A very very cheap way to remove all permanent warp 2 #5404
-remove gregtech dependencies
-fix recipe
-reduce aspects on recipes
Thaumic Tinkerer
-Quest Suggestion: Bedrock Dimension #5476
-Ores that exists in GT not working
-Cleaned gradle up and made it buildable
-Fixed TTResearchItem.setPages calling twice
Twilightforest
-Fix textures that make the max mipmap level drop
-Compress armor textures (lossless)
-Compress item textures (lossless)
-Compress block textures (lossless)
-Compress model textures (lossless)
-Update forge version to 10.13.4.1614
-Organize imports (removes a large number of unused imports)
-Only save the biome ID config if it has changed
-Change several "else if" statements to "switch case" statements
-Don't use Byte.valueOf() on something cast as a byte
-Don't use Integer.valueOf on an int or something cast as an int
-Format code so I don't go insane trying to read it
-Improve onCrafting event listener in TFEventListener
-Fast render mode for magic leaves
-Misc formatting and more if else to switch case
-Fix for Timewood Clock chunk corruption bug
-I was unable to do extensive testing, but 15 minutes with six of them going followed
-by switching my render distance, flying around, and save reloading did not cause issues.
-More formatting cleanup and if else to switch case
-Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
-Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
-Fix final dungeon calling random.nextInt with a zero
-Small improvement to last fix
-Update english lang file (some things are still missing from it)
-Ice bomb damage source
-Update en_US.lang
-Fix water check in TFGenRavine
-Add missing breaks to a swicth case in TFGenSmallLog
-More code cleanup and small optimizations
-Use String.valueOf rather than adding to an empty string + other cleanup
-Improve TF event listener performance significantly
-Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Make some Firefly and Cicada checks much faster
-Use equals over == when possible
-Turn off seeker arrow debug logging
-Add missing localization
-Comment uneeded code out of BlockTFPlant updateTick
-Remove updateTick and tickRate from BlockTFFirefly
-Make blank magic and maze maps only work in the Twilight Forest
-Replace tabs with four spaces
-Comment out unneeded code from BlockTFPortal
-Add more missing localization
-Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Clean up some log code
-Limit placements from TF misc biome decorator to between 20 and 75 height
-Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
-[Suggest]Fine tune the number of singularities for automation #5567
-update gradle
Witching Gadget
-Update TileEntitySpinningWheel.java
-it is now possible for spinwheel automation.
-Before this commit I can't get the output slot of spinwheel other than by hand.
-
Config changes:
Better Questing
-Update readme with better information on how to do quests.
Core Mod
-add all solar pannels to blacklist of the worldaccelerator
Ender IO
-Free platinum from nickel ore #5433
-update ender io recipes and config files
-add recipes to enderIo by Zoko
-add value for new armor
-add Gdiode to Endsteel Armor
-add Melodic Capacitor to Dimensional Transceiver
-fix Grindball info
-add dark steel rod recipe
Ender Zoo
-Update Enderzoo Dire Wolf config per #5485
GT++
-Update railcraft settings from Gt++ #5481
-update gt++ config
Holo Inventory
-HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
-Just to prevent this from happening lol:
Infernal Mobs
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
-Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
-update special mobs cfg
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
-update(config): storagedrawer
-Adapt to new custom version of StorageDrawers
Script changes:
Chisel
-feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
-fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
-Quest #810 doesn't accept rocket with storage #5533
Gregtech
-"Sharpness: Over... 5..." quest issue. #5384
HEE
-Add a use for HEE Sphalerite #5426
Storage Drawers
-obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
-Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
-feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
-some witchery books recipes are a little expensive #5436
-Earmuffs have no recipe #5484
-request to change the new witchery quartz crystal recipe #5369
Many Mod
-feat(ordict): add all wooden fences to fenceWood
-Forestry mod already provides the fenceWood oredictionary name.
-Adds all other wooden fences to <ore:fenceWood>
-Use the oredict in recipes to reduce the number of same output recipes
-Recipes updated to the <ore:fenceWood>:
-Carpenter's Barrier (Carpenter's Blocks)
-Builder's Backpack (Forestry)
-Piston (Minecraft)
-Bed (Minecraft)
-Firework Display (Steve's Carts 2)
-Stencil Table (Tinkers' Construct)
-remove(oredict): fenceWood registration offloaded to coremod
-Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
-Removed en-localizations that duplicates standard ones (tested)
Quests changes:
-Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
-Energetic Alloy quest #5438
-Cannot complete oredrill quest due to nbt on second task #5434
-HEE quests require you to collect large amounts of useless stuff #5428
-Flower Power quest change suggestion #5424
-Medium Fuel Canister Quest not detecting #5422
-tier 5 rocket stuffing quests #5442
-Fresh Soft Mallet not recognized in retrieval task #5418
-Quest 839 not recognized (NBT issue) #5417
-#5456 Added Drawer Controller quest
-#5471 Added Rare Earths quest
-#5476 Added Bedrock Dim quest
-#5478 Added LM quest, and LM hint quest
-#5479 Added Deep Dark Quest
-Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
-The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
-Has LM quest as a Req to show up, so keep that in mind when testing
-I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
-#5483 Added text to quest
-Also fixed incorrect text in the names of the valid materials for the CP
-Added what the machine casing are to prevent confusion (the thing you make hulls out of)
-#5487 Added Void Upgrade quest
-#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
-Added ghetto biome changinq quest on be(e) tab
-Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
-#5341 Added biome changing questline for witchery
-fixing a few Quests have to be hidden untill triggered
-fixing DE Questline use Ichorium
-move Deep Dark Quest to Magic Adept tab
-Gallium Arsenide quest wrong info #5549
-Tantalum quest #1835 not oredicted #5544
-adding Nether Quest
-advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
-I can’t complete quest # 908 #5543
-Quest #1404 Electric Pump(MV) cannot be recognized. #5541
-Retrieval Quest Detection: Quest #169 #5448
-plunger 2.0 The Hand Pump - quest wrong #5170
-#5576 Completely hide old familiar quest
-#5576 Delete the old familiar quest because dream said to
-
Version 2.0.8.6 --- 10.03.2020
New Mods:
Hodgepodge 1.3.0
Sponge Mixins 1.1.0
Mod Upgrade:
-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics rv3.beta-23
-Bartworks 0.5.12
-Binnie Mods 2.0.27-GTNH
-Blood Arsenal 1.2-10
-Core Mod 1.6.33
-Ender Zoo 1.0.17.0
-Forestry 4.2.23.0
-Galactic Greg 1.0.3
-GT PlusPlus 1.7.05.20
-Infernal Mobs 1.7.0-GTNH
-In Game Info XML 2.8.1.84
-Kekztech-0.2.3
-Magicbees 2.5.2
-Mine and Blade Battlegear 1.1.1.0-GTNH
-Not Enough Items 2.0.1-GTNH
-Not EnoughThaumcraft Tabs 1.1.0
-Open Blocks 1.6.1
-Open Mods Lib 0.10.1
-Spice Of Life 2.0.0-carrot-beta-1
-Storage Drawers 1.11.4-gtnh
-TConstruct 1.8.9-GTNH.build15
-Tec Tech 3.7.4
-Warp Theory 1.0.1-GTNH
-Witching Gadgets 1.2.11-GTNH
Mod Changes:
Adventurebackpack
-Fixed a bug where an NPE occurred during death from a fall with the copter turned on
-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.
Appliedenergistics
-Added processing pattern terminal with 16 input slots
-fixed crafting CPU to work with large (processing) recipes
-Tooltip name
-Added ability to "upgrade" AE interface
Bartworks
-Fixes #50 #51 #52
-fixes a bug where old recipes were still chosen due to missing buffer update
-Fixed Materials
-Fixed some GTNH small ores not having weight
-fixed tooltip on Platinum Metallic Powder
-Fixed NEI Handler for small ores
-useage of fastfloor/ceil
-Loading plugin reorder
Binnies Mod
-fix(fences): connection to logic
-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.
Blood Arsenal
-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
-Fixed crash when taking Soul Burn effect on multiplayer server
-TileLifeInfuser: Improved readability, because I hate such style
-TileLifeInfuser: fixed changing meta in items with subtypes
CoreMod:
-Update GT_Loader_Machines.java
-Chang endsteel and darksteel
-Two same recipes of electrotine #5639
-remove europium from LuV lapotronic orbs #5645
-Archmage Blood Orb still uses Chrome Screws #5573
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
-Tanned Leather not craftable in the Chemical Dehydrator #5697
Ender Zoo
-Drop debug log message when howling
Forestry
-Fix NPE
Galactic Greg
-Update to Java 8
-Fixed Crash with BWOres
Gregtech
-Gradlewrapper to 4.4.1
-Return default texture in case of NPE isntead of crashing
-Update ItemComb.java
-EnergeticAlloy Combs now produce correctly, not vibrant alloy.
-No way to turn amethyst dust into amethyst. #5596
-Cannot get High speed booster track in Assembler #5631
-OP command to toggle debug flags
-tab completion improved
-Provide owner's UUID to forge event bus for fake players.
-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Add separate debug variables for pumps and miners
-Add new debug switches to command list.
-Undo bounding box size increase, for now. After testing might increase.
-Basalt GT covers #5683
-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
-Hydrogen sulfide in the LCR has a conflicting recipe #5677
-Question: Phobos bee flower type #5674
-add localizer for bee effects
-changing a bit bees allele
-Pyrolyse oven won't form with certain coils #5663
Infernal Mobs
-Make various aspects of mob modifiers configurable
-Fix wrong sound effects being played
-Fix Infernal Modifiers getting lost from mobs when reentering world
-Happens in singleplayer when leaving and immediately reentering a world.
-There seems to be a mechanism already present, but it is ineffective.
-Make modifier strings case insensitive
-Don't adjust base max health when setting actual health
-Before, adjusting health through setEntityHealthPastMax() would use the
-new health amount as max health, which lead to the healthbar being
-rendered incorrectly.
-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
-Fix targetting mechanic effecting neutrals
-When applicable, use built-in targetting mechanics. This fixes certain
-modifiers firing even though opponent it neutral.
-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
-Move remaining modifiers to fixed targetting mechanic
-Fixes MM_Ghastly, MM_Alchemist
-Also updates targetting mechanic to ignore creative players
-Make Quicksand duration continuous
-Make Webber ignore creative players
-Rework cloaking modifier duration
-Make certain modifiers ignore creative players
-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
-Add command to spawn Infernal with a random number of modifiers
-Add configuration options for minimum and maximum number of modifiers per Infernal class
-Make certain modifiers no longer apply when hurt using ranged attacks
-Backport choke modifier render fix from 1.7.6
-Drop maxOneShotDamage config option
-This option was too coarse grained. Instead, replace it with max damage
-options and reflect damage multipliers for earch modifier itself.
-This applies to Vengeance, Ninja, Ender, and Berserk.
-Replace System.* with FMLLog.log()
-Use centrally defined mod version
-Inspired by https://github.com/GTNewHorizons/AdventureBackpack2
In Game Info XML
-optimized things
-scale value changed to INT
Kekztech
-one more TFFT cell, fixed press/alloying recipes, improved fuel cells
-Fixed Item Server structure check. Wrote better doc for the MIH
-Improved TE IS IO port code but it's still not working
-added maintenance hatch to tfft tooltip
-tfft scanner data should now correctly show power usage during maintenance issues
-removed WIP things for v0.2.3 bug fix release
Magicbees
-More Thaumcraft compat
-Fixed only some hives having aspects assigned
-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
-Added Void metal scoop and grafter for the eldritch-inclined apiarists
-Added uncommon rarity to Thaumium scoop/grafter for consistant tool look
-
Mine and Blade Battlegear
-Overloaded Armor Bar backported to 1.7.10!!
-The vanilla armor bar doesn't accurately show "better than diamond" level armor,
-as it simply maxes out when its full.
-This mod allows armor values over 20 to be displayed as
-different colored (configurable) icons depending on how many times you fill the bar.
-However, without AttributeFix, the armor display will cap out at 30 Armor,
-or 1.5x diamond armor due to the vanilla armor cap.
-ToroHealth Damage Indicators backported to 1.7.10!!
-With ToroHealth Damage Indicators, damage given, received,
-or mitigated will be displayed as a number that pops off of the entity.
-New arrows
-Ice Packed arrow, effective against fire immune creatures.
-Holy Torch arrow, it helps you face the darkness
-New Bows
-Iron and Diamond bow, that have a cool arrow render and more durability.
-Separate key category
-GUI clean up-->:
-Mod updater "Mud" removed.
-Now the Battlegear slots are shown when you are in the dual wielding mode.
-New config options-->:
-(overloaded armor bar options:)
Not Enough Items
-Adjust cheat button alignment with bookmark previous button
-promote to non beta
-Handle NPE from GC
-Whoops, it's ArithmeticException not NPE
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Not EnoughThaumcraft Tabs
-Initially import decompiled NotEnoughThaumcraftTabs sources
-This was decompiled using fernflower. No modification to the mod logic
-was done other then the decompilation and the automatic version
-replacement in the code.
-Reformat code to remove cruft from decompilation
-Add type parameters in core mod
-The GuiResearchBrowser requires some more work to add type parameters.
-Remove offending log message
-This used to fill the client log when the player opened the Thaumonomicon.
-Add missing type parameters for generic Types
-Basic refactoring part 1 and 2
-Initial refactoring. Everything except genResearchBackground().
Spice Of Life 2.0.0-carrot-beta-1
-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
-Reformat Code
-Run Idea code inspections and address some of them
-WIP Carrot Edition
-Add tooltip handler
-Add FoodSet
-Add Sync of full history
-Wire up MaxHealthHandler
-Add FoodList (List of all Foods)
-Remove unused config options
-FoodList command
-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
-FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones
Storage Drawers
-fix(recipe): upgrade template workbench recipe
-Re-add a workbench recipe for the upgrade template.
-Address issue #5622
-errata(recipe): upgrade template
-Condition the upgrade template's workbench recipe registration,
-to its config enablement.
-fix(recipes): tierred upgrade
Tec Tech
-Optical Connector Fix
-Quick issue patch for Kiwi233
-Fixes Optical master connector and Optical slave connector having GUIs on right click
TConstruct
-Show casting progress for casting basins & tables
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Warp Theory
-Attempt to add new item that removes 1 warp
-Fix the stuff I didn't know I needed so it builds
-Fix name and texture
-Change new item's color. Make using it semi-random. Adjust text to say so.
-subclass instead of copy
-static random
-Changed Tear and talisman textures
-I always thought the texture didn't correspond to a "tear"
-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
-The amulet colors were remade to match that change.
-A few rendering changes had to be done to render the tear nicely in hand.
-Thanks to TechnicianLP for that.
Witching Gadget
-Added libraries to properly build and test mod
-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes
Config changes:
Angermod
-Sacrificial dagger triggers anger mod explosions. #5714
Apple Core
-Add apple core config
Better Questing
-add midnight ressource file to BQ
Blood Magic
-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794
Gregtech
-Update GregTech.cfg
Hodgepodge
-add hodgepodge cfg
Holo Inventory
-Set default holoinventory keymode to 1 #5613
Infernal Mobs
-add new config values to infernal mobs
Ingame Info
-fix infoxml to workd with new version
Server dat
-Add Russian server #5611
-New fresh Russian server: Zvezdolet #5650
Script changes:
AE2
-add new recipes to Processing Terminal and Pattern Capacity Card
Bibliocraft
-Fix recipe of Fancy Gold Lamp
Blood Magic
-BM Weak Activation Crystal can't be made at the tier it should be #5685
Carpenters Blocks
-Incorrect time usage with Lubricant
Chisel
-change chisel recipes of Upgrades to LV
-Add reversions Upgrade recipe
-feat(chisel): mushroom blocks variations
-Address issue [Mushroom Block With Chisel Support #5701
Enhanced Lootbags
-EV tier lootbag can't be enchanted with fortune III #5661
Extra Utilities
-etheric sword uncraftable with stable ingot #5666
Forestry
-Frames show now always they values
Gregtech
-Raw Walleye cannot be processed into mince meat #5667
Magic Bees
-update Magic Bees file with new void items
Project Red
-Two same recipes of electrotine #5639
Railcraft
-Cannot get High speed booster track in Assembler #5631
-adjust recipes times and eu/t
-removed unused tracks
Thaumcraft
-Move to WarpWarning to BasicTab
-update position warp warning
Tinkers Construct
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
Warp Theory
-#5643 As noted on the issue page, I'm not sure this should be the final recipe
-fix impure Tier names
Z-Tones
-fix(ztones): myst block recipe
-Add any mushroom block as ingredient
Many Mods
-Apiarist Database #5668
Quests changes:
-#5602 Dimension and range values were mixed up
-Fix typo in Redstone quest
-Schematic quest tier2 rocket small typo EV => HV #5615
-Quest 2110 world accelerator NBT issue #5612
-Passive Chunklaoding quest not work #5616
-Little Helpers quest issue #5600
-Questbook singularity triger dont work #5595
-Bucket Duping #5591
-Translation update to 2.0.8.5dev
-Quest Forming Press v0.1 #5634
-start with ore exchange Quests in coins coins coins tab
-Quest "High Pressure Boiler Tank" can't be completed #5652
-A couple of notes after completing steam age #5649
-quest #721 "Unknown seeds no more" can't be completed #5647
-Cyprium doesn't accept copper ore as soil. #5633
-Quest 205 detect & amt item #5628
-Quest 1754 - Computer Case not detecting MV Transformer #5625
-Item pipes placed after updating world cannot be broken with wrench #5482
-Woah Rad Graphics not detecting Monitor Cover #5624
-Enchantment table #5586
-Soul bee quest broke #5575
-#3987 Adjusted text/quest req for PE quests
-#3989 Adjusted text for HDP to 37
-#4852 Adjusted amount of glass needed
-#4957 Adjusted amount of chloroform needed
-#5394 Adjusted text to add the name of the block and how to use it
-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
-#5360 Adjusted text/quest req to reflect platinum changes
-#5386 Turned on ignoreNBT for Centrifuge quest.
-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
-It's already on in the Carpenter one, so I don't know what's up with that
-#5396 Turned ignoreNBT off
-#5413 Turn on ignoreNBT
-#5451 Turned ignoreNBT on
-#5452 Turned on ignoreNBT for second mentioned quest.
-Is there a separate ticket somewhere? Main issue not resolved yet though
-#5462 Turned on ignoreNBT again
-#5473 Added suggested text
-#5569 Turned ignoreNBT on
-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
-#5688 Turned ignoreNBT on, becuase golem tags are trash
-BQ quest "Automated evolution" (#391) not consume item #5688
-Fixed quest typo and readme typos
-quest 1780: find => found
-quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
-Readme: Corrected some typos, also checked with grammarly for the commas
-update fuel values for light and heavy fuel
-
Version 2.0.8.7 ---14.03.2020
Mod Upgrade:
-Appliedenergistics2-rv3-beta-25
-CoreMod 1.6.34
-Ender IO 2.3.1.2_beta.1
-Extra Cells 2.4.2cNIGHTLY
-Gregtech 5.09.33.33-Bees
-GTNH TC Wands 1.2.1
-Hodgepodge 1.4.0
-Holoinventory 2.0.0-beta2-GTNH
-Mine and Blade Battlegear 1.1.1.1-GTNH
-Special Mobs 3.3.5
-SpongeM ixins 1.1.0
-Thaumicenergistics 1.1.3.1.a
-Thaumcraft NEI Additions 1.1.0.0
-Twilightforest 2.3.8.1a.dev
Mod Changes:
Appliedenergistics
-Updated gradle to 4.4.1
-Removed Mek, RotaryCraft and ColoredLights dependencies
-moved InventoryTweaks and MFR dependencies to libs
-build mod against java 1.6
-Moved the cache up a level, so that pattern terminal also would use it.
CoreMod:
-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566
Ender IO
-Fixed Armor & new Conduit texture
-Fixed Armor again
Extra Cells
-build against ae3 build 24
Gregtech
-add a option to separate PA input busses
-added the sugestions
-move getBaseMetaTileEntity actualy outside the loop
GTNH TC Wands
-Partly fixed https://github.com/GTNewHorizons/NewHorizons/issues/5218 (first and second paragraph)
-Removed custom researches due to changes in commit 56f20f4 https://github.com/GTNewHorizons/NewHorizons/pull/5561
Holoinventory
-add holo glasses
-added the texture & recipe
-maybe fix the textures
-Holo Glasses textures v2 & change the mod name
-Remove Key Manager
-Remove Holo Glasses recipe
Mine and Blade Battlegear
-Absorption health solved
Special Mobs
-Add support for Frost damage source from Battlegear2.
Thaumicenergistics
-build against ae2 version 23
Thaumcraft NEI Additions
-Removed shading
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Config changes:
GT++
-Update GTplusplus.cfg (#5735)
-Disables the ++ RF converter
Holo Inventory
-Update HoloInventory.cfg
-Add bibliocraft clipboard to HoloInventory blacklist. #5746
Script changes:
Avaritia
-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566
Holo Inventory
-Add Holo Glasses recipes
-add Tooltip for Holo Glasses
Ic2
-Add recipe: Bio Organic Mesh to Raw Carbon Mesh #5741
Thaumic Exploration
-nerf-everfull-urn
-nerf for the everburn urn that was discused #5739
Quests changes:
-add holo Glasses as reward to Bronze Steam Boiler
-Diesel quest gives LV lootbag #5742
-
Version 2.0.8.8 22.03.2020
New Mods
-Overloadedarmorbar 1.0.0-beta5
-Torohealth 1.0.0-beta3
Mod Upgrade:
-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics2-rv3-beta-27
-Bartworks 0.5.13_pre2
-Binnie Mods 2.0.28-GTNH
-CoreMod 1.6.34
-Forestry 4.2.24.0
-Gregtech 5.09.33.34-Very-Experimental
-Holoinventory 2.1.3-beta-GTNH
-Infernal Mobs 1.7.1-GTNH
-InGameInfoXML 2.8.1.85
-Mine and Blade Battlegear2 1.1.1.3-GTNH
-Natura 2.3.0-dev
-SpiceOfLife 2.0.0 carrot-beta-3
-Sponge Mixins 1.2.0
-Waila Harvestability 1.1.7-GTNH
Mod Changes:
Adventurebackpack
-Fixed NPE in wearable packet
-Some forgotten ancient fixes
Appliedenergistics2:
-Added ability to encode (4 inputs -> 16 outputs) recipes
-Made a calculation more clear
-https://github.com/GTNewHorizons/NewHorizons/issues/5768
Bartworks
-Added VoidMinerWIP
-Continue work on VoidMiner
-Added a function to BWOreLayers
-Made the voidminer actually WORK somewhat
-added recipes
-made the void miner consume noble gasses to boost output
-refactored code by quite a lot
-added newest GT
-Added GalacticGreg lib
-added localisation of achivements
-Several fixes
-Fixed BioVat
-Added some Debug Commands
-Changed Void Miner logic
-removed Experimental ThreadedLoader
-moved LoaderCalls into LoaderReference
-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference
-made radio hatch compat call static
-Made More Stuff static
-improved flow control
-Added more Block-Recipes
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
CoreMod
-Forget to change. Now we on 2.0.8.8
-Two same recipes of electrotine #5639
-IC2 Charging Packs #5791
Forestry
-BartWorks support for apiculture requirements (#4)
Gregtech
-add generate plates for marble and basalt
-Now Basalt and Marbel Covers work
-Refactored GT
-Made ObjectCast explicit
-adjusted Lava recipe to be more realistic
-Add cover information on the machine item tooltip. (#252)
-updated AE2 dependency to use rv3 API
-IC2 Charging Packs #5791
Holoinventory
-trying to move it to the tinkers mask slot #1
-Added Holo Glasses
-Added model, changed name, cleanup Code
-readded Key Manager, added Glasses Conig, made Config static
-Disable Glasses requirement Config
-add tooltip, separate key category and more
-Update Config.java
Infernal Mobs
-Fix crash when attack target is an unexpected class
-Update zh_CN.lang
InGameInfoXML
-https://github.com/GTNewHorizons/NewHorizons/issues/5754
-extended scale value values
Mine and Blade Battlegear2
-remove overlodadedarmorbar and torohealth
-add always show slots to gui config
Natura
-Fix and optimize large glowshroom rendering
-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support
-Only use one creative tab
-Sync glowshroom bonemeal growth to clients and replace fire during world gen
-Fix isFireSource in Tainted Soil
-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above
-Fix Workbenches and bookshelves not being solid blocks.
-New config options, bugfixes, and a lot of cleanup
-Make crops break when farmland is trampled
SpiceOfLife
-Better item equality testing.
-Fixes #7
-Play levelup sound on new milestone.
-Actually spawn particles!
Sponge Mixins
-Switch to CorePlugin and register so that we load very early
-Updated SpongeMixins Mod Version
Waila Harvestability
-Fix wrong effective tool on GT things such as cables
-Update gradle and version
Config changes:
Anger Mod
-GT Butcher Knife doesn't work on chickens #5759
Core Mod
-change core mod version
Grgetech
-Diamond nuggets not craftable #5773
Holoinventory
-Update HoloInventory Config
Ingame Info XML
-Update InGameInfoXML.cfg
Meine and Blade
-Update battlegear2.cfg
Script changes:
AE2
-change Pattern Capacity Card
EMT
-Uncraftable Quantumsuit Boots of the Traveller #5792
Railcraft
-Firestone plate uncraftable #5391
Tinkers Contruct
-Tinkers smeltery not accepting GT aluminium ingots #5784
Translocators
-Diamond nuggets not craftable #5773
Ztones
-Update Ztones.zs mini charcoal and coal recipe
Quests changes:
-Translation update to 2.0.8.8
-Gardener quest stone age #5771
-Task ID: 798 The second project ID is incorrect #5769
-Quest 1526 'Best crossbow?' gives MV lootbag #5774
-Quest 2071 Panning for gold is for chumps - NBT issue #5762
-Quest 'Time to ore drill!' needs changes. #5755 -
You've been working hard
-
yea
-
Version 2.0.9.0 12.06.2020
Info:
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
New Mods:
-Better Loading Screen 1.3.23-GTNH
-Bug Torch 1.0.2
-Itlt 1.0.2
Mod Upgrade:-Adventurebackpack 0.9-h14-GTNH
-Appliedenergistics2 rv3-beta-31
-Architecture Craft 1.7.4-GTNH
-Avaritia 1.18
-Bartworks 0.5.13.1
-Baubles 1.0.1.12
-Better Questing 3.0.334-GTNH
-Binnie Mods 2.0.29.4
-Biomes O Plenty 2.1.1-GTNH
-Blood Arsenal 1.2.1-11
-Blood Magic 1.3.3-30
-Chisel 2.9.8-GTNH
-CoreMod 1.6.46
-Craft Tweaker 3.1.0-legacy
-CropsPP 1.3.5.3
-Draconic Evolution 1.0.2q
-Electro Magic Tools 1.2.7.8
-Ender IO 2.3.1.13 beta
-Ender Zoo 1.0.18.3
-Enhanced Loot Bags 1.0.3
-Extra Cells 2.4.3b3
-Forestry 4.2.27.12
-Gadomancy 1.0.7.7
-Galacticraft 3.0.15-GTNH-full
-Gendustry 1.6.4.135a
-Gregtech 5.09.33.52
-GT PlusPlus 1.7.05.68
-GT Scanner Mod 1.5.7
-Hardcore Ender Expansion 1.8.6a
-Hodgepodge 1.4.2
-Holoinventory 2.1.4-beta-GTNH
-IC2 Crop Plugin Version 1.3.1
-IFU 1.7
-Iguana Tinker Tweaks 2.1.7.4
-InGame Info XML 2.8.2.3
-Irontanks 1.1.19
-Jabba 1.2.6
-Kekztech 0.4.6
-Magicbees 2.5.3-GTNH
-Micdoodle Core 3.0.13-GTNH
-Mine and Blade Battlegear 1.1.1.4-GTNH
-Natura 2.3.2-dev
-Nodal Mechanics 1.1-2-GTNH
-Not Enough Items 2.0.4-GTNH
-Open Blocks 1.6.2
-Open Computers 1.7.5.5.13
-Overloaded Armorbar 1.0.0
-Pam's Harvestcraft Lb-1.0.1-GTNH
-Remote IO 2.4.2
-Roguelike 1.5.1
-SGCraft 1.13.7-GTNH
-Special Mobs 3.3.6
-Spice Of Life 2.0.0 carrot-beta-5
-Standard Expansion 3.0.182-GTNH
-Steves Addons 0.10.17
-Steves Carts 2.0.0.b19
-Steves Factory Manager A96-GTNH
-Storage Drawers 1.11.5-gtnh
-TecTech 3.8.3
-Thaumcraft NEI Additions 1.1.0.1
-Thaumic Based 1.4.22-0
-Thaumicenergistics 1.1.3.2
-Thaumic Exploration 1.1.74-0
-Thaumic Horizons 1.1.9.17
-TMechworks 0.2.16.1
-Torohealth 1.0.0
-Twilightforest 2.3.8.5-dev
-WAILA Plugins 0.2.3.1-7
-Warp Theory 1.0.3-GTNH
-Witching Gadgets 1.2.12-GTNH
-Universal Singularities 8.6.1
Complete Changelog:https://gist.github.com/Dream-Master/f5de6eb5c76f4869f8dd88231a9664f
-
Version 2.1.0.0 23.12.2020
Info:
-After the update the "one Ring" will give you over time a lot of perm warp. Better not wear this ring for a longer time in the future.
New Mods:
-Forgelin 1.8.4-GTNH
-Modmixins 0.0.3
-Witchery Extras 1.0.1.jar
Removed Mods:
-Aquacreeper 1.0.1
Mod Upgrade:
-Adventurebackpack 0.9-h15-GTNH
-AngerMod-1.7.10-0.6.1
-Appliedenergistics2 rv3-beta-35
-Bartworks 0.5.14
-Better Questing 3.0.337-GTNH
-Binnie Mods 2.0.29.5
-BOP 2.1.2-GTNH
-Blood Magic 1.3.3-43
-Carpenter's Blocks 3.3.8.2
-Chisel-release-17-GTNH
-CoreMod 1.7.00
-Craft Tweaker 3.2.2-GTNH
-Electro Magic Tools 1.2.8.0
-Ender IO 2.3.1.15 beta
-Enhanced Loot Bags 1.0.4
-Eternal Singularity-1.0.4b
-Extra Cells 2.4.6b9
-Forestry 4.3.0.0
-Gadomancy 1.0.8.0
-Galacticraft 3.0.22-GTNH-full
-GalaxySpace-1.1.7-GTNH
-Gregtech 5.09.34.02
-GT Scanner Mod 1.5.9
-Hardcore Ender Expansion 1.8.7
-Holoinventory 2.1.5-beta-GTNH
-Iguana Tinker Tweaks 2.1.7.5
-Infernal Mobs-1.7.2-GTNH
-Irontanks 1.2.0
-Jabba 1.2.7
-Kekztech 0.5.2
-Magicbees 2.5.5-GTNH
-Natura 2.4.1-dev
-Nodal Mechanics 1.1-4-GTNH
-Not Enough Items 2.0.6-GTNH
-Open Blocks 1.6.3
-Open Computers 1.7.5.6.22
-Open Glasses-1.1-GTNH
-Open Modular Turrets-2.2.11-245
-Pam's Harvestcraft Lb-1.0.2-GTNH
-ProjectRed-1.7.10-4.7.0pre13.9
-SGCraft 1.13.8-GTNH
-Special Mobs 3.3.7
-Spice Of Life 2.0.0 carrot-beta-6
-Standard Expansion 3.0.183-GTNH
-Steves Factory Manager A97-GTNH
-Tinkers Construct-1.9.0.0-GTNH
-TecTech 4.10.0
-Thaumic Based 1.4.23-0
-Thaumicenergistics 1.1.3.8
-Thaumic Exploration 1.1.75-0
-Thaumic Horizons 1.2.0.1
-Travellers Gear-1.16.7
-Twilightforest 2.3.8.6-dev
-Universal Singularities-8.6.2
-WAILA Plugins 0.2.3.1-8
-Warp Theory 1.1.0-GTNH
-Wireless Crafting Terminal-1.8.7.6
-Witching Gadgets 1.2.13
Complete Changelog: