Currently, large steam turbine would not covert gregtech steam to power. It just consume ic2 steam. Is this a bug or it have to be like this?
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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I disabled enderio silicon in recipes gregtech config and add script
mods.appeng.Inscriber.removeRecipe(<appliedenergistics2:item.ItemMultiMaterial:20>);
mods.appeng.Inscriber.addRecipe([<gregtech:gt.metaitem.01:17020>], <appliedenergistics2:item.ItemMultiMaterial:19>, null, <appliedenergistics2:item.ItemMultiMaterial:20>, "Inscribe");
but i still having silicon recipes in some gregtech machines, can someone help? -
forge 1490 work !!!! )))))))
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I have modpack 120 mods and Now server run on forge 1420 it´s all ok
I tested all machines from gregtech_1.7.10-5.08.23.jar -
Wearing a Lava bucket hurts you which i like a lot. But is there any way to add Iguanas Tinker Tweaks Clay bucket, to that list too?
- Kehaan
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does the clay bucket have a oredict tag or something to identify it?
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How do i check that?
Using /minetweaker hand which is the ID i get:
<IquanaTweaksTConstruct:clayBucketLava>
The clay bucket is
<IquanaTweaksTConstruct:clayBucketsTinkers:28>Its a one time use bucket when using with lava, would just like the damage which the iron bucket does too when having it in your inventory
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New Update 5.08.24:
- Fixed IV Machine Hull assembler recipe to fit crafting recipe.
- Fixed thaumcraft compat research.
- Added AE2 pure quartz compressing recipes.
- Fixed fusion reactor not stopping without energy.
- Added new mode to EUMeter Cover to also read energy stored in batterys.
- Fixed rf->EU energy calculation.
- Fixed processing array producing >64 stacksize.
- Added processing array support for recipes not using up items (like shapes).Just a few small fixes over the last two weeks, so i think it is save to call it stable by now.
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- Added new mode to EUMeter Cover to also read energy stored in batterys.
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could it be that RF -> EU doesnt work anymore on 5.08.24? didnt test it on lower version but I enabled it in the config and try to conv. rotary crafts RF thingy (and tested it with Extra Ut. too) and it doesnt work. but I can generate RF with EU :I?
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- Added new mode to EUMeter Cover to also read energy stored in batterys.
I've done some tests.
1. 4 slots 32 eU bat buffer with 1 fully charged sodium battery = 5 redstone strength
Removing battery from buffer does not change signal.
Adding 1, 2, 3, 4 fully charged lithium batteries does not change signal.
Seems nothing can change it except energy transfer in/out bat buffer.2. 4 100% Lithium batteries in 4 slot 32 eU batbuffer = 15 redstone strength, but in a second after it starts discharging it drops to 5 redstone strength and stay there even if total transferred energy is less than 3k eU.
3. 1 100% Lithium battery in 1 slot 128 eU batbuffer = 0 redstone strength. I think it should calculate total amount of all inserted batteries (not slots number, not buffer tier) as 100%.
PS Is there any chance do add some kind of nuclear control compatible energy sensor for bat buffers?
PPS Is it possible to make bat buffers able to accept energy from IC storage/transformers/power sources/cables?
I want to replace all MFSUs by batbuffers. -
could it be that RF -> EU doesnt work anymore on 5.08.24? didnt test it on lower version but I enabled it in the config and try to conv. rotary crafts RF thingy (and tested it with Extra Ut. too) and it doesnt work. but I can generate RF with EU :I?
I did a small change to the calculation, i did not expect that to break anything so i did no testing on that...
I've done some tests.
1. 4 slots 32 eU bat buffer with 1 fully charged sodium battery = 5 redstone strength
Removing battery from buffer does not change signal.
Adding 1, 2, 3, 4 fully charged lithium batteries does not change signal.
Seems nothing can change it except energy transfer in/out bat buffer.2. 4 100% Lithium batteries in 4 slot 32 eU batbuffer = 15 redstone strength, but in a second after it starts discharging it drops to 5 redstone strength and stay there even if total transferred energy is less than 3k eU.
3. 1 100% Lithium battery in 1 slot 128 eU batbuffer = 0 redstone strength. I think it should calculate total amount of all inserted batteries (not slots number, not buffer tier) as 100%.
PS Is there any chance do add some kind of nuclear control compatible energy sensor for bat buffers?
PPS Is it possible to make bat buffers able to accept energy from IC storage/transformers/power sources/cables?The calculation adds up the stored energy and max capacity of all batterys and the internal storage of the buffer. It does not check anything like the number of slots or the tier. It is likely that the internal buffer is still empty and impacts the calculation.
Code
Display MoretScale = aTileEntity.getEUCapacity(); long tStored = aTileEntity.getStoredEU(); if(aTileEntity instanceof IGregTechTileEntity) { IGregTechTileEntity tTileEntity = (IGregTechTileEntity) aTileEntity; IMetaTileEntity mTileEntity = tTileEntity.getMetaTileEntity(); if(mTileEntity instanceof GT_MetaTileEntity_BasicBatteryBuffer) { GT_MetaTileEntity_BasicBatteryBuffer buffer = (GT_MetaTileEntity_BasicBatteryBuffer) mTileEntity; if(buffer.mInventory!=null) { for(ItemStack aStack : buffer.mInventory) { if (GT_ModHandler.isElectricItem(aStack)) { if(aStack.getItem() instanceof GT_MetaBase_Item) { Long[] stats = ((GT_MetaBase_Item)aStack.getItem()).getElectricStats(aStack); if(stats!=null) { tScale = tScale + stats[0]; tStored = tStored + ((GT_MetaBase_Item)aStack.getItem()).getRealCharge(aStack); } } else if(aStack.getItem() instanceof IElectricItem) { tStored = tStored + (long)ic2.api.item.ElectricItem.manager.getCharge(aStack); tScale = tScale + (long)((IElectricItem)aStack.getItem()).getMaxCharge(aStack); } } } } } } tScale = tScale/15L; if (tScale > 0L) { aTileEntity.setOutputRedstoneSignal(aSide, aCoverVariable % 2 == 0 ? (byte)(int)(tStored / tScale) : (byte)(int)(15L - tStored / tScale)); } else { aTileEntity.setOutputRedstoneSignal(aSide, (byte)(aCoverVariable % 2 == 0 ? 0 : 15)); } }
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I have no skill to understand java code.
And internal storage could not explain all bugs. -
Also, did you put it in the right mode? Mode 11+12 "Normal Electricity Storage(Including Batterys)" or "Inverted Electricity Storage(Including Batterys)"?
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Also, did you put it in the right mode? Mode 11+12 "Normal Electricity Storage(Including Batterys)" or "Inverted Electricity Storage(Including Batterys)"?
Didn't know they have different mods. Just took it from NEI and placed to batbuffer.
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Use the Screwdriver on the cover to change the modes.
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could it be that RF -> EU doesnt work anymore on 5.08.24? didnt test it on lower version but I enabled it in the config and try to conv. rotary crafts RF thingy (and tested it with Extra Ut. too) and it doesnt work. but I can generate RF with EU :I?
Just tested all combinations and seems to work fine for me. -
Just tested all combinations and seems to work fine for me.
Okay then what did I wrong?Config is:
I:100EUtoRF_360=360
I:100RFtoEU_20=20
B:InputRF_false=true
B:OutputRF_false=true
B:RFExplosions_true=trueand I used GT cable from either Extra U. or RF batteries from Electricraft and I can't use any RF Energy (but the wires connect right to the RF and GT things).
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For RF->EU transformation, you must place a RF Storage next to a GT Transformer. The Transformer then pulls out the RF from the Storage and outputs EU.
The GT Cables only can output RF, not input.
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ahhhhhhhh derpy me :I
BUT! I found a really funny energy dupe bug :I
http://imgur.com/LaeHlMx,Nag9LHb,rxUuuva
I placed Transformators next to Extra Utilities generators and it produces RF XD