Crop and botany [BRAINSTORM]

  • This thread can be used as a generic location for making your crop related ideas.
    Here is what i have:
    -For a lot of interesting ideas, check out http://www.ss13.eu/wiki/index.php/Guide_to_hydroponics
    Anyway, now for individual suggestions:
    -Allow growth of plants that have features independant of their type or harvest stats. For instance, one strain of wheat/watermelon/whatever glows weakly, macerates to bear a tiny uranium dust, releases Weed-Ex into nearby soil, is thorny and hurts on contact, etc.
    -Allow growth of plants outside of cropsticks, primarily for non-harvest or breeding usage. For instance, a breed of brambles that you made to be especially spikey.
    -Plant mutagen, likely crafted into a can using some manner of bone meal combined with tiny uranium dust. Plants growing in a mutagen treated tile will suffer hwalth penalties, but the stat shift from breeding it into the tile will be more random and extreme, with a higher chance of new species or strains.
    -Hydroponics tray. A machine which acts as a high-tech crop location of such. Cross breeding and the like is significantly easier, and can use power (comparable to a lamp) to give read outs on it's hydration and nutrition levels, automatically administer water and fertilizer to player set levels, emit light (similar costs to the electric light) at specific user-set levels, and has a slot to place a block in for "block below " requirements of certain crops. The block itself occupy the block below the crop itself, and would resemble a machine block of sorts with a water tray on itself, and would accept liquid and item pipes.
    -Kudzu weeds. A strain of weeds that can be made via labored or very unlucky (as in, careless spraying mutagen everywhere) mutation of normal weeds. Once it fully grown, it breaks it's cropsticks (replacing it with a Weed Core block) and begins to rather rapidlu spread, breaking cropsticks and torches in it's wake, trapping and suffocating any mobs and players that get caught in it for too long, entrapping items and breaking wooden doors slowly. It will only spread out to a specific maximum distance from it's core, and is weak against swords, hoes, chainsaws, and is extremely weak to fire and Weed-Ex. The spreading will cease completely when the core is broken.


    These are just a few of m ideas, and were a bit inspired I guess, what do you think?

  • few good ideas.. i don't like the kudzoo option but the hydroponics tray sounds awesome!!!


    should have "light" options for redwheat as well

  • I guess it may be a good idea for me to suggest recipes, too. Alright.


    The Hydroponics Tray
    :Rubber: :Rubber:
    :Treetap::Extractor: :Treetap:
    :Empty Cell: :Advanced Circuit::Empty Cell:


    The tray would likely have a shallow indent on the top, which would show vague hydration levels by displaying a pool of water (or lack thereof) in it. Crop sticks would be placed there.

  • I guess it may be a good idea for me to suggest recipes, too. Alright.


    The Hydroponics Tray
    :Rubber: :Rubber:
    :Treetap: :Extractor: :Treetap:
    :Empty Cell: :Advanced Circuit: :Empty Cell:


    The tray would likely have a shallow indent on the top, which would show vague hydration levels by displaying a pool of water (or lack thereof) in it. Crop sticks would be placed there.

    I would say it should be a multi block items.. a growing area.. a testing area.. and a storage area/replicator
    adv circut of course for second two


    it should use hydoponic water


    it should be a mix of distilled water thats been mixed in a solid/fluid canning machine to add fertalizer..


    First block is where the growing happens.
    second block tester should be a crop analizer but you set what you want to gain.. IE better growth/yeild/resistance or that you want to crossbreed.
    third block is output/storage/replication options ( replication requires UU matter but not a huge ammount) No storage to crystal memory though!


    third block can take a seed packet and replicate it directly! ( IE eats the packet and outputs 2 packets using UU matter)




    first block can work on its own.. its just a simple mixer with high changes of breeding better. uses a luminator in building and requires continiious power to operate.. loosing power ruins the crop 1 adv circut


    second block should be long in processing.. so 2-3 days in game time? or time based on how much you want to improve the item.. IE a +1 to one stat a day.. +1 to all stats 3 days? should have a adv machine block and 2 adv circuts and a crop analizer


    third block should mainly be for once you have the levels you require to pump out copies so it should take a while to output imho!
    adv machine block adv circuts cropmatron and crop harvester