Suggestion: Cloaking Field

  • [Name]
    Cloaking Field Generator


    [Suggestion]
    I've been working on an 'ancient city' idea on my Industrialcraft server. Sort of like Atlantis from Stargate. Naturally the Field Generator from IC came in handy to create the famous city shield, but there was one more thing Atlantis could do: Vanish.
    Hence my idea: The Cloaking Field Generator!!


    Although it might be impossible to implement (after all, the cloak has to make a distinction between a player object and the ground and be able to temporarily override textures) the idea is to create a barrier where, if you stand on the outside and look straight at it you can't see the structure hidden beneath it. Whereas once you cross the barrier you will be able to. as long as you remain under the cloak you and your structure are completely invisible from monsters and players alike


    [Recipe]
    The recipe will probably involve a field generator at the core and either crystals (light refraction??) or a specialised 'hard to make' item around it.

  • Overriding textures is apparently possible (hello cable obscurator!) but on a large scale it could probably cause lag ...


    Nice idea though! Would be *AWESOME* to have ancient outposts and one atlantis hidden around the map, ready to be discovered and pillaged examined :thumbup:
    You should get that customNuclearItems and make a ZPM ie uran cell lasting basically forever and producing over 9000 100 EU/t 8o

  • Haha, I thought about suggesting a ZPM-sort of device to power large structures made by admins ... either something that can only be spawned by the /give command or with a truly ridiculous build cost ... unfortunately I'm quite sure he'll immediately reject it due to the amount of abuse it can cause.

  • Haha, I thought about suggesting a ZPM-sort of device to power large structures made by admins ... either something that can only be spawned by the /give command or with a truly ridiculous build cost ... unfortunately I'm quite sure he'll immediately reject it due to the amount of abuse it can cause.


    8 Lapotron Crystals, fully charged, and an advanced machine in the middle. :) That ridiculous enough? ^^

  • Boooo!! Watch it now :O


    Anyhoo a ZPM or 'Zero Point Module' is a relatively small glowing device that draws energy from vacuum space. Now I have no idea what that means either :P but in the realm of Stargate it is THE ultimate source of power. In Minecraft it would be an unlimited power source. :thumbup:

  • ZPMs should require an incredible amount of work/eu to produce, for example by using Iridium (Lots of recycling or lots of EU required), MFSUs (lots of diamonds, THE rare commodity) and some adv. circuits (well ... looks nice?)


    IAI
    AMA
    IAI
    I = Iridium, M = MFSU, A = adv. circuit
    Gives a SUBSPACE INTERFACE (SI)


    AAA
    AHA
    AAA
    S = SI, H = HV transformer
    Gives a ZERO-POINT ENERGY UNIT (Copyright lol)


    The 32 iridium costs about 40kk EU (full MFSU) and like 8k scrap, or just 224 mil EU with no scrap boosting
    Additional costs are 48 diamonds, like 350 lapi, 64 glowstone and quite a lot of circuits and redstone. Not to mention a few metric shittons of human labor ^^




    Could last like 200 times as long as uran (over 3 IRL weeks yo, or maybe just make it last forever?) and produce ... 100 EU/tick? in a reactor. Dunno about heat... none?
    it will give you exactly 4kkk EU, which should be quite fair IMO for the cost and long giveoff time.
    The first one will be maddeningly hard to produce, but if you keep it up you'll probably snowball pretty fast into the god of energy (If you can find enough diamonds and lapi, that is)



    Just as an example, an admin could hook up a ZPEU reactor with a field generator and some cables to produce an indestructible everlasting reactor for a main town :thumbup:

  • Haha, my Atlantis project would welcome that =D


    But right now I'll be glad if the IC² team takes note of the cloaking field generator and find it so awesome that they implement it ^^

  • Boooo!! Watch it now :O


    Anyhoo a ZPM or 'Zero Point Module' is a relatively small glowing device that draws energy from vacuum space. Now I have no idea what that means either :P but in the realm of Stargate it is THE ultimate source of power. In Minecraft it would be an unlimited power source. :thumbup:


    Close. Actually, from subspace from an artificially-created universe contained within the device. It's pretty neat, and blazingly powerful. But it's #2 in the ultimate source of power, the Matter Bridge is #1, when not taking into account the exotic particles that destroy the laws of physics as we know them. (Mini-black-holes, universe-ending paradoxes, universe-ending ripping shreds apart. Also, very uncontrolled.) I just came up with a new idea. o.o

  • I know that, but it was my intention to NOT appear too nerdy xD
    Ah well :rolleyes:
    Still, matter bridges (or worse, drawing energy from our own universe) don't work anyway. So In that regard ZPM's are the #1 source of power in SG :whistling:
    I wonder if alblaka is a Stargate fan??


    Btw ... Since this thread is filled with SG-fans: if you run a bukkit server, look up the 'wormhole X-treme' plugin :thumbup:, It's damned cool ... I made a replica SGC for it and me and my friends do a lot of off-world travel ;)

    • Official Post

    The only possible way of implementing this coming to my mind right of the batch would be a big and CPU-intensive mechanism removing & saving a whole area and pasting it back in somewhen later. Not exactly invisibility, but i don't think it's possible to alter Block/Entity rendering without basefile modification.

  • Did the cable obscurator use basefile hax?


    I was thinking ... Change all affected blocks into another, invisible block (Glass with fully transparent texture?), that stores the data of the original block (Dunno if it can store enough to handle machines and the like though...)
    This would ofc basically freeze all dynamic stuff, but I wanna know it it would work! :)

    • Official Post

    Cable Obscurator wasn't doing anything. It was merely telling cables to change their texture, which was a feature implemented into the cables themselves. If i want the same effect for all blocks, i trivially need to modify ALL BLOCKS.. which would be "basefile hax"