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You don't even need the TileEntity or an IMetaDelegate. (I think). You can just register a FakeTileEntity to the E-Net.
You don't even need the TileEntity or an IMetaDelegate. (I think). You can just register a FakeTileEntity to the E-Net.
Hmmm Well you require a PositionTileEntity anyways... So thats a thing..
Also estebes you have access to the crop. the OnTick function provides it. Same for others...
But is it really worth it though? right now it only injects energy into energy sinks but imagine i added the crop to the e-net. You would see cables connected to crops and what not. I still have no idea how to balance the crop. For now it just works like a 1eu/13seconds solar panel but nothing more. I will look into good solutions when im exactly sure of how i want it to work.
I did never think of it is worth doing that. You simply said it is impossible and i gave you a way to do that.
Just a suggestion to that crop. Do not bind it to the top. Just any side it is connecting too. So that you can make 5 crops charge 1 Battbox...
(for loop with direction. and if he injected electricty then he stops)
it was binded to the top just for testing purposes. I was only testing if the energy injecting actually worked. The crop is just s imple concept as of now. It is a cool idea though so i will work on it soon
While you're at it, make the crop only give energy when its mature and the EU/t is based on growth/4 and gain stats of the crop.
Yeah already did that before i went to sleep. It is mostly complete now.