Hope it will be understandable:
Ive been building another new base a bit quickly (with some inventory cheats by InvEdit - 3rd base in 3rd week) and I create 10 generators in 2 levels (cables was unlinked between each level). Every connections to BatPack and beyond it was correct. Ive load generators with 32 charcoal each and i was suprised by energy production - 3 charcoal each was more than enough. I started to empty it, but some of them started crashing the game with this error:
Mods loaded: 11
ModLoader Beta 1.7.3
mod_BuildCraftCore 2.1.1
mod_BuildCraftBuilders 2.1.1
mod_BuildCraftEnergy 2.1.1
mod_BuildCraftFactory 2.1.1
mod_BuildCraftTransport 2.1.1
mod_Arrows Beta 1.7.2
mod_AutoForest 1.2
mod_IC2 v1.00
mod_RecipeBook Beta 1.7.3
mod_Shelf Beta 1.7.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT c1b09775 --------
Generated 01.10.11 11:56
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (amd64) version 5.2
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9600 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.IndexOutOfBoundsException: Index: 38, Size: 38
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at dw.a(SourceFile:272)
at ic2.ContainerIC2.transferToSlots(ContainerIC2.java:106)
at ic2.ContainerIC2.a(ContainerIC2.java:59)
at dw.a(SourceFile:110)
at ob.a(PlayerController.java:144)
at id.a(SourceFile:170)
at da.f(SourceFile:120)
at da.e(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1299)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a2056116 ----------
A few minutes later game start lagging, but it is still playable (ofc not comfortably). Im using x256 texture pack, but this happen even when i using x64 textures.