Hi, I would very much like to tweak the energy generation for "new" BC fuels, but I have no idea where to find/how to create a recipe/.ini file for the semifluid generator or how to modify it correctly afterwards. I've had a hard time finding examples of how to edit the recipes in ic2 anywhere and for the most part it seems ic2 gives an example of the format of the *.ini files inside the files themselves, however not for the semifluid generator. If anyone knows how to fix this I'd really appreciate the help
As far as I can tell, the set of fuels from the config is hard-coded, so there is no recipe/ini file for adding fuels e.g. from the updated BuildCraft. However, CraftTweaker provides a way to add fuels for the semi-fluid generator: https://docs.blamejared.com/1.…aker/Semi-Fluid_Generator
However, CraftTweaker provides a way to add fuels for the semi-fluid generator: https://docs.blamejared.com/1.…aker/Semi-Fluid_Generator
But it only sets EU/t output, without duration/total output.
I had the same question not long time ago and ended up modifying the hardcoded values themselves with a Recaf tool.
Yeah, I see the problem there. Since it takes a fluid stack, which as I understand it can include a quantity and not just the type of fluid, I thought maybe that could somehow control the duration/total output, but the documentation doesn't help much with that, and looking through the CraftTweaker code for MC 1.12 on GitHub, I have been unsuccessful at finding this function to confirm or deny. The old MineTweaker3 documentation supports this, but is still a bit vague: http://minetweaker3.powerofbyt…pport#Semifluid_generator