I don't know, i would probably have to get permission from it's creator,
however I will be adding in some sort of advanced recycler to adv generators once the contest is over
[Addon v1.112]BioMaterialsv3.2.0
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now updated for 1.106!
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side note: I use BC, IC2** and redpower2, using 3cobblegens and 6 recyclers that run off of 12 solar panels AUTOMATICALLY!Fo
(1-cobblestone goes to recyclers 2-recyclers recycle 3-scrap is brought to auto-craft tables 4-scrap boxes go to dispenser 5- dispenser fires boxes, opening them, 5- obsidian pipes catch objects and route them thru diamond pipes to seperate chests*** 6- profit)You should directly use it to create diamonds from UUM in this case. (Because it will give you more diamond per EU than with scrap box but won't give you awesome stuff like ... wooden hoe ?)
For all people argueing with the cost:
You can find it too expensive. I find it good, as it's easy to autofarm cacti, get huge amount of Sugar Canes ... and above all, think of that addon used WITH forestry ... it would become a sort of equivalent exchange -
No, mod is quite nice as it adds some REAL!!1 usage for biothings.
If possible, can you add rotten flesh, foods, grass, shrubs and flowers >>> plantballs\omg I don't think, that you can make a PLANTball from piece of pork, sooo something like organic ball seems a fair name.
Still, nice thank you -
MatLaPatate
cost should not be a problem anymore, since it is configurable
Sliderpro
idk, shouldn't be too hard, I'll put it into the next update -
idk, shouldn't be too hard, I'll put it into the next update
I forgot about spider eyes and mushrooms xD
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Just download and installed only find image icon for mods does not work alls them white square with small black square. Tried all I can think which is updated forge version latest and get rid all mods not need for it to run and still have same issued. Which make wonder anyone else get this issued?
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It's a known bug, It'll be fixed in next update coming up here soon
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i am getting a "cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException" error when loading bio materials 2.01
heres crash log
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Fiberamount config option doesn't work.
I was just too stupid -
update your f4113nc0r3
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update your f4113nc0r3
It may be an idea for you to post a link in your other mod OPs to your f4113nc0r3 so it's actually easy to find. -
Update for 1.107? Doesn't work with 107 for no apparent reason.
Deleted the config, now it works -
there is a link to f4113nc0r3, just click on the name where it says it in the section where it lists the prerequisites
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there is a link to f4113nc0r3, just click on the name where it says it in the section where it lists the prerequisites
Derp. Didn't see it because I expected it to be blue like all the external links. -
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I won't quote you because I don't want to repeat that post but ... please try no to post only with those symbols, it makes a bit stupid, assuming some of it are bugged
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the bio chunk recipie is charcoal, not coal.
right? -
sorry, I got a bit carried away.
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yes, because otherwise it wouldn't be renewable