Posts by SteveofDoom
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I got a suggestion: Extradimensional plasma cable that has cable loss the same as the one in the config, that can transfer EU through dimensions. I have an ore processing factory in another mystcraft dimension so I want to keep the voltage (32768 EU/t converted to LV, 1024 p/t, [packets per tick]) when transferring to the dimension. I would like it to be the same as plasma cable, but ofc more expensive and that it can set a frequency, send, receive or send and receive energy.
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For some reason solar helmets do not like charging the gravi tool. I'm on 1.4.7, gravisuite 1.8 and solars 3.3.4. Forge #534.
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No. Check all the mods' archives and delete the "ic2" folder everywhere EXCEPT the IC2.jar.
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Offtopic, but related to Greg:
Greg should be hired at Blizzard.
Swarm Hosts are IMBA and Greg needs to nerf them.
PvZ matchups are really hard for me as a toss player.@above:
You seem to be missing a class file for the matter fabricator. You should try re downloading the mod.
This is the file you're missing "gregtechmod/common/tileentities/GT_TileEntity_Matterfabricator.class", check if you have it. -
I think the vanilla IC2 recipe also has something as a core.
@MM:
Prove it -
Why does a solenoid take steel to craft when using gregtech?
That's stupid as solenoids don't have a core, lol xD
It's like making a hollow box that's filled inside, doesn't make sense, now does it? -
I have a question for Greg.
Quote...including a few FTB exclusives such as the infamous Gregtech...
Why is Gregtech called infamous?
It's quite a nice mod, plain IC2 is really short and there's not much left to do once you have full quantum armor (and all gravi suite tools and armor). -
YES! I wish an EU-using aqueous accumulator existed in 1.4.7
MJs are super annoying to store, requiring that energy cell which takes a lot of stuff.............. and junk. -
Does thunderstorm affect the generation in the desert? I wanted to know that. But I don't know when it's active.
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Do solar panels in a desert when raining generate day EU/t and do they generate night EU/t during a thunderstorm? When it's day, of course.
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Note to myself: Use glTexSubImage2D for Animations, when starting to program my own Computergame.
Your computer game?!? He he, I reckon it's gonna be like IWBTB (I wanna be the Boshy) or IWBTG (I wanna be the Guy).
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It was a demonstration to show the lack of safety "GregTech Intergalactical"'s reactors serve. We had to show this to our costumers. And I shall start making a trollmod, which does the opposite of gregtech, buffing all recipes xDBuff the recipes for circfaggotry a.k.a. circuitry and advanced machine blocks.
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My PC bluescreened while loading minecraft so over 90% of the config files got corrupted. How come GregTech config files didn't get corrupted? Are you some sort of magician?!
It would've been really painful to set them again if they got corrupted. -
It doesn't say on your wiki, but what's the bauxite min/may Y generation level? It exists because I never found it below like 24. I found a ton of it near the suface, level 4x-5x.
Does it also generate in the Forest Hills biome? -
I was really skeptic about this as you replied today, on the 1st of April but it actually worked, thanks
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I'm on 1.4.7 using the latest version of this mod for 1.4.7 and the solar helmets don't charge anything. Only the ultimate helmet from gravi suite which doesn't have a recipe charges stuff.
Here is my config:# Configuration file
# Generated on 3/31/13 1:14 PM####################
# block
####################block {
I:blockID=194
}####################
# general
####################general {
I:AdvGenDay=16
I:AdvGenNight=2
I:AdvOutput=32
I:AdvStorage=320000
I:HybGenDay=128
I:HybGenNight=16
I:HybOutput=128
I:HybStorage=1000000
I:UltHybGenDay=1024
I:UltHybGenNight=128
I:UltOutput=1024
I:UltStorage=10000000
}####################
# item
####################item {
}####################
# items
####################items {
I:advSolarHelmetID=30576
I:hybridSolarHelmetID=30577
I:itemsID=30575
I:ultimateSolarHelmetID=30578
}####################
# quantum generator
####################"quantum generator" {
I:"Quantum generator default maximum packet size"=512
I:"Quantum generator default production"=512
}####################
# recipes settings
####################"recipes settings" {
B:"Disable Advanced Solar Helmet recipe"=false
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable Hybrid Solar Helmet recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable Ultimate Solar Helmet recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=false
B:"Enable simple Advanced Solar Panel recipe"=true
}
I would appreciate a fix -
The plate bender makes your iron and steel plates, not RC ones. It would really make it easier to make iron tanks if it worked.
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Yeah, the long awaited feature is coming. It just doesn't feel right that machines don't make sounds. The same goes for advanced machines mod (by snyke or atomicstryker) and the induction furnace. I would like that those are added/fixed.
EDIT: Can you make your plates RC compatible? I don't like to use the rolling machine because it needs MJs.
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I can see all the rolling machine recipes, there just aren't any that include your materials. Metal posts using titanium are crafted in a crafting table.
I also wanted to suggest a feature for the blast furnace.
It would seem more realistic that if you have more heat capacity, items smelt faster and the furnace is more energy efficient. For example, Tungsten ingots when you have max heat (3900K) would take like 80 seconds to make and so on and so forth...