Name: Secondly Power ticks
Description:I would suggest that energy be generated and transferred across wires once a second, instead of once per tick. I have several reasons for this.
Pros:
-Makes the values easier to understand for newer players, which often do not know what a tick is.
-Reduces processing load, as less calculations have to be done per tick, (except for every twentieth tick) allowing for more power blocks to be added before the game becomes unplayable.
-Allows formally fractional generation or transfer rates to be possible, as half 1 one is 0.5, but half an EU isn't possible, and hence is just rounded down, while with it being secondly, it would be 20, and half is 10, so being an integer, no data has to be lost. Also allows the wire resistance to be applied more smoothly, as f.e a copper cable would lose 6 Eu/block, except that as your standard coal-based generator would be sending 100 Eu/second instead of 5, it would still average out.
-Easier to time, as, just like the Nuclear generator, which would naturally be synced with the power as a result, You can easily determine exactly what is going on, and get the exact right number of pulses with the EU-Reader.
Cons:
-Power storage would overflow 20x as high as it does now.
-Energy display is less smooth (unless the gui display smooths it via some function to get the display using previous second and this second, along with weighing them somehow)
-Cable resistance will be effectively slightly higher, as the un-taxed length would be shorter. However, this could easily could be a good thing, making solar power a bit more difficult to use.