Do you want this? 10
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Yes, im tired of using up all my tin for cells! (6) 60%
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no, I think cells are perfect right now. (2) 20%
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mabye, I like the idea but I think it needs tweaking (please post in thread) (0) 0%
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HA HA I TROLL U!!! (2) 20%
(please note that I will refer to refined iron as steel)
ok, people complain about how cells are only one use and make geothermal gen.s obsolete compared to a solar farm.
introducing...
TANKS
no, not the ones that you ride around in and shoot rockets out of.
the ones that hold fluids.
the specifics:
a tank would be crafted with 4tin in the corners and 4steel forming a chest-shape around an advanced circuit.
TST
SCS
TST
the tank would have a damage value, like battery, and would hold up to 30units of liquid (mabye more/less, its debatable)
you fill up the tank by right-clicking with it on water/lava, like cells.
to take the fluid out, you can either put it in a geothermal gen. or put it in the crafting grid with an empty cell.
but.. I want to keep the tank!
no worries, the o-so-talented devs could implement a simple code to leave the tank in the crafting grid(reducing it's damage value)while using up the cell and producing a filled cell in the output of the grid, the reverse would also work, emptying cells into the tank.*
note: this would add 3 items to the game: tank, lava tank, and water tank.
when using an empty tank on a water block, it changes the tank into a water tank, with a damage value of 1, going up to a max. 30damage.
using an empty tank on a lava block would change it into a lava tank with a damage value of 1, with a max 30.
the emptying mechanism would work like the damage system of batteries (summing it up)
I hope someone out there can decipher this and get the general idea. (sorry about my poor organization)
*its done with saws in redpower, so its possible