A list of good reactor designs (IC² v1.103 and earlier)

  • >>>READ THE RULES AND THE LIST FIRST BEFORE POSTING ANY DESIGNS!!!<<<(seriously ppl we are getting spammed by designs already in the list or who are already beated by another design in the list its happening too often)


    What is this topic?:
    Listing the best reactor designs sorted by mark intended for ppl who want to make their reactor but are wondering about the design. They can look here and see all good designs in 1 topic. All credits go to the one who created the reactor design. Post your reactor in this topic and if its good enough i ad it to the list.


    Rules:
    -No useless eff 1, low eu/cost etc. I want this list to contain high quality reactors that have been properly designed.
    -No mods other than IC2. Reactors that use redpower 2 or buildcraft or any other mod are not allowed.
    -No SUC/CASUC designs (this means NO ICE OR BUCKETS!!). Having free spots for optional ice/bucket cooling is allowed through.
    -Eu/tick is measured as average eu/tick
    -Obsolete reactors will removed (a reactor will be considered obsolete when another reactor does exactly the same but better like with lower cost)
    -Credits go to the first person that post in this topic. Iam not gonna check the whole forum if you see someone taking credit for your design pm me and show me the evidence.


    Terminology:
    Reactor ticks = 1 reactor tick is 1 second.
    Cycle = 10000 reactor ticks. Uranium cells last for 10000 ticks.
    Efficiency = amount of eu per uranium cell per cycle divided by 2



    Beginner reactors:


    Infinite cycle reactors (mk1):


    Reactor 1:


    Reactor 2:


    Near infinite cycle reactors (mk2 E):


    Reactor 1:


    Reactor 2:


    Reactor 3:


    Advanced reactors:


    Reactors with cooldown after 1 cycle (mk2):

    Reactor 1:


    Reactor 2:


    Reactor 3:


    Reactor 4:


    Reactor 5:


    Reactors with cooldown mid cycle (mk3+):

    Reactor 1:


    Reactor 2:


    Breeders:


    Positive (with more than 0 excess heat):
    none



    Neutral (with 0 excess heat):


    Breeder 1:


    Breeder 2:


    Negative (with less than 0 excess heat):
    none



    Note 1: Breeder efficiency is measured in the amount of recharged cells you get from 1 ore @9000 heat (unless that heat is clearly different). Its not affected by efficiency.
    Note 2: Efficiency is the emount of eu you get on average from each uranium cell divided by 2.

  • Funny you bring this up, as last night I constructed a spreadsheet of various reactor designs (breeders too). Some of the designs I got from here, some I did myself, comparing number of chambers, efficiency, EU/t, etc, etc. I'll post it here once I get home if you're interested. :)

  • Heh, I thought about making a thread like this myself (cos it's a pain to search for the good reactor designs).


    One of my favorite reactors (not my design) [Mark 1, 2.33 efficiency, 35 EU/t (2 chambers)]:
    http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10


    Also a slightly more costly version (though easier to remember design): http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10
    I believe that one is by MJEvans.


    Also I'm pretty sure Dezuman did a 2.5 efficiency Mark 2 that had like +3-5 heat/tick that should be included.

  • Yes, that is a design I've posted before which I came up with entirely on my own. No clue if it's the first time someone posted it or not (These are more or less all solutions within a fixed and semi-limited scope problem domain, so there are only so many possible iterations). Also you can remember the other similar spec design more easily by thinking of a hull plate, then three in a stack and (nearly) everything else is craming in 3-flowers of IHD+cooling cells in a zig-zag pattern.


    I tried to re-create that 2x2 dezu design... but couldn't remember it. Are sure it wasn't 50 eU/T instead?


    Nevermind, it was already added above. However here's a slightly less (cooldown) time efficient version of it which can easily survive loosing (or be built with just 5 extra) a chamber:


    http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10

  • Here's what I collected from several threads last night, as I was making a spreadsheet to easily compare designs. Out of these, a couple I designed myself, any others, full credit to the original creator (sorry I didn't record who's design it was initially, wasn't expecting to publicise my efforts).


    Reactors


    0 Chambers

    • Output: 35EU/t
    • Total EU: 7,000,000
    • Efficiency: 2.33
    • Excess heat: 12.0
    • Heat (max/highest/%): 10,000/7,522 (75%)
    • Link
    • Output: 35EU/t
    • Total EU: 7,000,000
    • Efficiency: 2.33
    • Excess heat: 12.0
    • Heat (max/highest/%): 10,000/7,516 (75%)
      Link
    • Output: 20EU/t
    • Total EU: 4,000,000
    • Efficiency: 2.00
    • Excess heat: -6.0
    • Heat (max/highest/%): 10,200/20 (0%)
    • Link
    • Output: 20EU/t
    • Total EU: 4,000,000
    • Efficiency: 2.00
    • Excess heat: -8.0
    • Heat (max/highest/%): 10,000/18 (0%)
    • Link
    • Output: 25EU/t
    • Total EU: 5,000,000
    • Efficiency: 1.67
    • Excess heat: -2.0
    • Heat (max/highest/%): 10,000/24 (0%)
    • Link


    2 Chambers

    • Output: 35EU/t
    • Total EU: 7,000,000
    • Efficiency: 2.33
    • Excess heat: 0.0
    • Heat (max/highest/%): 12,000/29 (0%)
    • Link
    • Output: 35EU/t
    • Total EU: 7,000,000
    • Efficiency: 2.33
    • Excess heat: 11.0
    • Heat (max/highest/%): 12,000/8,480 (71%)
    • Link
    • Output: 40EU/t
    • Total EU: 8,000,000
    • Efficiency: 2.00
    • Excess heat: 1.0
    • Heat (max/highest/%): 12,000/398 (3%)
    • Link


    3 Chambers

    • Output: 50EU/t
    • Total EU: 10,000,000
    • Efficiency: 2.50
    • Excess heat: 24.0
    • Heat (max/highest/%): 13,000/8,024 (62%)
    • Link


    6 Chambers

    • Output: 60EU/t
    • Total EU: 12,000,000
    • Efficiency: 3.00
    • Excess heat: 28.0
    • Heat (max/highest/%): 16,000/5,614 (35%)
    • Link
    • Output: 60EU/t
    • Total EU: 12,000,000
    • Efficiency: 3.00
    • Excess heat: 34.0
    • Heat (max/highest/%): 16,000/7,929 (50%)
    • Link
    • Output: 60EU/t
    • Total EU: 12,000,000
    • Efficiency: 3.00
    • Excess heat: 28.0
    • Heat (max/highest/%): 16,000/5,504 (34%)
    • Link
    • Output: 60EU/t
    • Total EU: 12,000,000
    • Efficiency: 3.00
    • Excess heat: 30.0
    • Heat (max/highest/%): 16,000/5,910 (37%)
    • Link
    • Output: 60EU/t
    • Total EU: 12,000,000
    • Efficiency: 3.00
    • Excess heat: 28.0
    • Heat (max/highest/%): 16,000/5,504 (34%)
    • Link
    • Output: 65EU/t
    • Total EU: 13,000,000
    • Efficiency: 2.60
    • Excess heat: 34.0
    • Heat (max/highest/%): 16,000/6,822 (43%)
    • Link
    • Output: 65EU/t
    • Total EU: 13,000,000
    • Efficiency: 2.60
    • Excess heat: 33.0
    • Heat (max/highest/%): 16,000/6,616 (41%)
    • Link
    • Output: 50EU/t
    • Total EU: 10,000,000
    • Efficiency: 2.50
    • Excess heat: 5.0
    • Heat (max/highest/%): 16,000/1,020 (6%)
    • Link
    • Output: 75EU/t
    • Total EU: 15,000,000
    • Efficiency: 2.14
    • Excess heat: 39.0
    • Heat (max/highest/%): 16,000/9,298 (58%)
    • Link
    • Output: 75EU/t
    • Total EU: 15,000,000
    • Efficiency: 2.14
    • Excess heat: 29.0
    • Heat (max/highest/%): 16,000/6,071 (38%)
    • Link
    • Output: 90EU/t
    • Total EU: 18,000,000
    • Efficiency: 1.80
    • Excess heat: 40.0
    • Heat (max/highest/%): 16,000/8,907 (56%)
    • Link
    • Output: 90EU/t
    • Total EU: 18,000,000
    • Efficiency: 1.80
    • Excess heat: 39.0
    • Heat (max/highest/%): 16,000/8,688 (54%)
    • Link <-- Using this one currently .. Isn't too efficient, hence the research for an improved design.


    Breeders


    0 Chamber

    • Output: 10EU/t
    • Total EU: 2,000,000
    • Efficiency: 2.00
    • Excess heat: 4.0
    • Heat (max/highest/%): 10,000/9,639 (96%)
    • Link
    • Output: 10EU/t
    • Total EU: 2,000,000
    • Efficiency: 2.00
    • Excess heat: 3.0
    • Heat (max/highest/%): 10,000/9,639 (96%)
    • Link


    6 Chamber

    • Output: 5EU/t
    • Total EU: 1,000,000
    • Efficiency: 5.00
    • Excess heat: 13.0
    • Heat (max/highest/%): 16,000/9,317 (58%)
    • Link
    • Output: 10EU/t
    • Total EU: 2,000,000
    • Efficiency: 4.50
    • Excess heat: 40.0
    • Heat (max/highest/%): 16,000/9,554 (60%)
    • Link
    • Output: 5EU/t
    • Total EU: 1,000,000
    • Efficiency: 3.00
    • Excess heat: 0.0
    • Heat (max/highest/%): 20,900/9,000 (43%)
    • Link <-- Using this one currently. Throw in 5 lava buckets = 10,000 heat, nice.
    • Output: 15EU/t
    • Total EU: 3,000,000
    • Efficiency: 3.00
    • Excess heat: 28.0
    • Heat (max/highest/%): 16,000/9,668 (60%)
    • Link
    • Output: 20EU/t
    • Total EU: 4,000,000
    • Efficiency: 3.00
    • Excess heat: 45.0
    • Heat (max/highest/%): 16,000/9,597 (60%)
    • Link
    • Output: 35EU/t
    • Total EU: 7,000,000
    • Efficiency: 3.00
    • Excess heat: 23.0
    • Heat (max/highest/%): 16,000/9,220 (58%)
    • Link
    • Output: 40EU/t
    • Total EU: 8,000,000
    • Efficiency: 3.00
    • Excess heat: 43.0
    • Heat (max/highest/%): 16,000/9,790 (61%)
    • Link
    • Output: 40EU/t
    • Total EU: 8,000,000
    • Efficiency: 3.00
    • Excess heat: 46.0
    • Heat (max/highest/%): 16,000/9,809 (61%)
    • Link
    • Output: 30EU/t
    • Total EU: 6,000,000
    • Efficiency: 2.33
    • Excess heat: 40.0
    • Heat (max/highest/%): 16,000/9,541 (60%)
    • Link
  • Heya. I originally posted this on Nargon's thread, but I'll post it here too (since this is another great thread for good reactor designs).


    Mark III EB (1000s), Efficiency 3.60, 10 uranium cells, 180 EU/t


    Very good efficiency, higher effective EU/t (energy generated divided by run time + cooldown) than Nargon's Mark IV B (625s), and can run for a little over a tenth of a cycle without losing components.
    Great reactor for those looking for high efficiency, without making a Mark V (they're scary).




    Materials:
    18x Integrated heat dispensers
    26x Cooling cells


    Colour coded! :D


    U = Uranium cell
    C = Cooling cell
    D = Integrated heat dispenser


    D C C C C C C C D
    C C D D D D D C C
    C D U U U U U D C
    C D U U U U U D C
    C C D D D D D C C
    D C C C C C C C D


    Heating:
    6x uranium cells, 4 pulses, 1 cooler slot (10 heat each)
    4x uranium cells, 3 pulses, 2 cooler slot (4 heat each)
    6x4x1x10 + 4x3x2x4 = 336 h/s


    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 26 cooling cells
    1 + 2x6 + 20 + 26 = 59 h/s


    Heat balance:
    336 - 59 = +277 h/s


    Heat distribution:
    1 reactor, 18 heat dispensers, 26 cooling cells
    1 + 18 + 26 = 45, each can accumulate 10k heat
    450000/277 = max 1624s of non-stop running, if you don't mind losing components. Max 1101s of non-stop running without losing components.
    1624s, greater than 1/10 of a cycle, with loss of components => Mark IV.
    1101s, greater than 1/10 of a cycle, without loss of components => Mark III.


    A good time for this is 1000s of non-stop running, because that'll let you get ten cycles of the same length before the uranium is depleted.
    WARNING! Make sure you use special water construction (see Nargon's Perfect Breeder for details).


    Cooldown:
    After 1000s accumulated heat is 1000x277 = 277000h
    277000/59 = 4695s = 1h 18.25m


    Energy:
    6x Uranium cells, 4 pulses
    4x Uranium cells, 3 pulses
    6x4x5 + 4x3x5 = 180 EU/t
    Total EU after 1000s:
    180x20x1000 = 3.6M EU.


    EDIT:


    I posted a tutorial on making a self-regulating nuclear reactor.


    http://forum.industrial-craft.…ad&postID=25247#post25247

  • Here's a nice tutorial that I made on how to make a self-regulating reactor.


    http://forum.industrial-craft.…ad&postID=25247#post25247


    Oh, and you made a bit of a mistake with the reactor I posted, Rick. You lowered the number of water blocks around the reactor, which reduces the effective EU/t. It should be 62.99.


    Here's an improved Perfect Breeder setup. Credit goes to Nargon and werewolf_nr for this.
    http://www.talonfiremage.pwp.b…i=1k101010114010101001010

  • Well its quite alot cheaper and easier to heat up. I dont think a more complicated design will be any problem. Afterall thats why i made this list to show these high performance complicated designs. I improved it a bit by making the design less complicated (first one was more optimised for less space):
    http://www.talonfiremage.pwp.b…k=1k101010114010101001019


    Should be possible with less chambers i think.
    Edit: 2 chambers less and alot cheaper
    http://www.talonfiremage.pwp.b…i=1m101010114010101001019

  • I have a rather complicated reactor here for you today. It's a Mark IV EA (three swaps on some components, one swap on others), efficiency 4.00 reactor. It just barely qualifies as a Mark IV, being able to run for about .13 cycles before requiring a complete cooldown, and it requires that you have some spare components so that you can pull out overheating parts to cool separately. I highly recommend using Redpower Logic for this, and using a tool like a counter to shut the machine off (and keep it shut off until you tell it otherwise) every .025 cycles so you can change parts out. I'll add on to my tutorial post with details on how to do this if requested. Anyway, let's get to the actual reactor schematics.



    All of the Integrated Heat Dispensers from a-f will need to be changed three times during operation, the Cooling Cells from a-f will need to be changed once, and the Integrated Heat Dispensers in column i will need to be changed once. This will allow you to run the reactor for about a tenth of a cycle before needing a full cooldown. The amount of energy gathered during this time is 12.8 million EU. The active EU/t is 640. The absolute highest effective EU/t you can have (completely cool set of parts added in after completion of run time, thus meaning you're only waiting for the hull to cool down) is a little over 476 EU/t. (Too lazy to figure out -exact- highest effective EU/t right now. >.>)


    Warning: This reactor is not cheap to set up! It requires a -lot- of extra parts. To get the maximum effective EU/t requires that you swap out every part in the reactor except the uranium after every run cycle, meaning you'll need a large chest or two of spare parts. This reactor also requires that you swap out parts a couple times during the run cycle to prevent them from melting! As a result, you should -never- leave this reactor alone without an advanced Redpower Logic or rather complicated redstone wiring setup.


    One further note: you -can- use this reactor as a Mark V with a simpler regulating setup (see my tutorial on these) and fewer parts, but this will lower the effective EU/t to 52.73 at best.


    EDIT:


    Fixed some of the numbers for the component swaps. Enjoy!