Suggestion: Ore only mod to prepare 1.0.0 worlds for later IC2 use


  • Hey, I'm not dumb and the OP asks for a MOD specifically designed to pre generate placeholder ores. Or some alternative of getting the same results.
    Keep in mind then that, if you start with just RP2 ore generation you only get as much ore as RP2 will generated. If you had IC2 generation as well then you would get more ores.
    Problem with that is what i already mentioned, the ore blocks do not stack. Hence why I suggest another alternative where he can spawn the ores he wants. Be it RP2's block ID's or IC2's block ID's, doesn't matter which.
    You clearly don't understand my intentions so maybe you should just leave it at that...

  • Hey, I'm not dumb and the OP asks for a MOD specifically designed to pre generate placeholder ores. Or some alternative of getting the same results.


    I'm not saying you are dumb - I merely stated that the alternative already exists.


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    Problem with that is what i already mentioned, the ore blocks do not stack.


    They don't need to stack, because (if you do as I advised above) they don't ever co-exist in a chunk! If you are playing a 1.0 world right now with Forestry and/or RedPower, you're not getting any IC2 ores.
    You are either using the ore right now (smelting it) or saving it for later.


    So... let's say IC2 for 1.0 rolls around and you've got all this saved up copper and tin... what to do? It won't stack? It does once you macerate it into dust!
    Maybe you were unaware that "Copper dust" is the same, whether it's come from IC2 ore, RedPower ore, or Forestry Ore... so grind it all up and it's now homogenous. And then you could stack the ingots as blocks, which actually saves you a lot more space than the raw ore.


    If you need some for dust later (for instance, for bronze), you can grind an ingot back into dust.


    You're right - I don't iunderstand your issue - because you are making this harder than it has to be. If you want to be prepared for IC2 in 1.0, you can already get most of what you need. If you're not using either RP or Forestry, why make a 1.0 world at all yet?

  • Fine, i will let you be correct then because i am done giving you reasons where you simply don't want to take them into account. This thread is not HeadHunter vs Cadde.

  • If you feel it is, then that's entirely your perception. I'm simply trying to get you to see that your "issue" is not an issue at all.
    Though you've yet illustrate to me why it's an actual concern, I'm willing to listen to what you have to say.


    No need to be so sensitive about it. Seriously, what's with people and the persecution complex around here? When did we turn into the Minecraft Forum?

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    No need to be so sensitive about it. Seriously, what's with people and the persecution complex around here? When did we turn into the Minecraft Forum?

    When Yogcast 'reviewed' this mod...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!


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    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

  • When Yogcast 'reviewed' this mod...


    I doubt we have that many Yogscast viewers here actually. And none of this is relevant to the thread, how about we stay on topic from now on?
    (And no, i am not a yogscast viewer... I have seen one vid from them to see what all the fuzz was about. Didn't like it)


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    So, back on topic. It IS possible to make a custom ore generator and there already is an application (SpeedDemon linked it on the first page: http://forum.industrial-craft.…ad&postID=26497#post26497) that allows you do generate ores after you have started a world.
    It is possible to use RP2 to generate ores as well and it is possible to turn off copper and tin generation in RP2's configs once you install IC2. But there will be a lot of chunks containing RP2's version of copper an tin next to newly generated chunks containing IC2's versions of copper and tin. These two different block types do not stack and that means people who mine from an old chunk into a new chunk will have two different kinds of ore that cannot be stacked together.
    Either they have to select which chunks to mine first or they have to macerate the ores on the spot to be able to carry the resources in the same slot. But obviously this only doubles the inventory space required since one copper/tin ore macerated turns into 2 dusts. Doubling it's storage requirement.


    My preferred method therefore would be either make a placeholder mod that creates only tin and copper using IC2's block id's (with oredict support) or use the application mentioned to replace all RP2 copper and tin with IC2 copper and tin once IC2 is installed.
    Alternatively we could just bug Alblaka about adding configurable ore spawning in IC2.


    Or even better yet, I can add a feature in my OreVeins mod to EXCLUDE a certain block ID from being generated at all. Which has the same effect as diabling copper/tin generation in IC2.