Well, a long time ago I was talking about an automated breeder, and was mostly done with one before alblaka had even finished the whole invalid reactor slots thing.
Now that retrievers are here, I had started working on one in 1.8.1 again (today was my first day back working on it in a long time), and wanted to test something.
Earlier, I had found in the test.vendaria.net app (the only one that lets you step through it afaik) that the breeding cells all went at different rates of each other, regardless of the number of uranium cells they are touching or the heat of the hull, and I found that the lower the heat of the hull, the more differing the rates were for all of them, although I found that no matter how high the heat of the hull was that they all go at different rates. I believe this is a bug (maybe somehow related to how dispensers didn't shoot things with even probability for a while?), but at first I thought that maybe it was just something wrong with the app, as that isn't the best test app in the first place. However, I just tested it (right as alblaka made his update post) in MC 1.8.1 using this inside set-up: http://test.vendaria.net/index…XXUIPIPUIUIPPXXXXXXXXXXXX
with no air blocks around it, and 4 fire blocks so it could have exactly 250 heat, and I could feed it exactly 1 bucket per second. I wasn't going to complicate things just for a test.
And the results were: all of them save the top 2 went in different orders. (excluding the bottom two which only touch 1 uranium and are only there for heat) it started with the bottom left, then the bottom right, then the middle left, and finally the upper 2. This poses a serious problem to automated breeders, and may be a problem with breeders in general. I doubt I'm the first to notice this though, and am looking for people with more experience with the bug. If I am the first to find it, I will probably report it as I learn more about it. It is still of course possible to have a fully automated breeder, but a bit more difficult, especially if the result is that some are left at the end of the cycle which are just barely not done breeding.
Why am I working on an automated breeder you ask? because now that IC2 is on 1.0 and there are retrievers in RP which many many people who play IC use, there will be a ton of reactors which look like this: http://test.vendaria.net/index…UXUUUUUXUUUUUUUUUUUXXXXXX
and this (more efficiency): http://test.vendaria.net/index…UXUUUUUXUUUUUXUUUUUXXXXXX
those will be a piece of cake to build tbh. btw, to those building them, a word of advice: when using retrievers, I have already tested and found them to have one problem/mirable: once an item is pulled, it still follows normal tube distribution as long as it goes to one of the retrievers which is valid, and if many at different distances fire at the same time, all items will go into the closest retriever, but the retriever's buffer empties instantly as though it were a transposer sucking said items from the air. This means that all but one of the retrievers don't even need somewhere on the back end to put the items, because they will never go to those retrievers unless they are equidistant, allowing them to be remote and the design to be greatly simplified and compact.
Also, I found that one (blutricity) solar panel and batbox can power roughly 32 retrievers day and night constantly, but only if there is no weather. plan accordingly.
Finally, if you are to build one, you must know that the entire design needs to fit in one chunk. otherwise, if you walk away and only some of the chunks it is residing in are unloaded, there will be issues.
Anyways, the point is that those will be pretty easy to make (much moreso than the old CASUC reactors), and will provide an astounding 1740 to 1770 EU/t, but will take a LOT of uranium to power them for any length of time. Therefore, a good breeder may become necessary to keep what I believe will be a common design running constantly, or anywhere near constantly.
If anyone already has a breeder design, I'd love to see it, but for now I don't need so much a design, (as I already have a pretty good one that i made without the reactor itself yet that should be able to handle this: http://test.vendaria.net/index…PPIUIUIIUIUIIPIPIIIXXXXXX )
Moreso, I need information about this breeder glitch for the moment. I still plan on finishing above, already mostly made breeder, but the uranium management system will need to be different depending on your answers here and my testing.