Finally, finally, finally we're done with a playable beta. It doesn't have all IC content, though most of the basic one, a first implementation of the Enet and stuff.
1. Instructions:
Download is attached below.
-Install ModLoader
-Install ModLoaderMP
-Install MCForge
-Copy everything of the downloaded folder into your minecraft-jar. As you probably noticed, we moved all files to a handy sub-folder Except for the mainfile, of course (as it needs to be present to get loaded by ML).
2. Usage Notes:
I've tested the installation, works fine (thus, if you get errors after installing, it's NOT the mod's fault, but a wrong install / version missmatch).
Currently, the mod is SSP only.
I've attached the recipe source code (couldn't bother writen a full recipe list yet), if you see the first few "known" old recipes you will quickly get the hang of reading the recipes If you even need it, that is. ~60%+ of IC recipes were left unchanged.
If you got any questions regarding CONTENT or usage of item, drop them in here.
You're free to promote the mod in any way, except for distributing files or creating videos of it. First clause is obvious, second one is related to beez taking care of the PR in an aimed manner.
3. Wiring:
The EnergyNet is implemented and confirmed to be working. We don't got MFE's yet, though, thus you will have to do it IC-oldschool and wire stuff directly. Should be sufficient for testing.
Take Note: The wiring system was completely reworked. Energy won't be sent along the cable, but each time you place a cable the EnergyNet will update references and link up all possible combinations. If then a source proceeds to emit energy, the energy will directly will distributed to all machines in need of energy (with according range loss, which however is 0 with the current cables (testing purpouse)).
4. Known bugs:
-You can't TMI most of the blocks. This is related to the fact we're using metadata to store 16 blocks into a single ID. TMI can't handle this and will only display the first block of these 16. Somebody will need to write a patch for TMI later on.
-On my test world i just found a group of trees floating in mid air above a lake -.- I assume lakes are generated AFTER trees.
-While testing i found a few Electric Machines eventually not switching their sprites corresponding to their state.
-Report everything else you may find. Except for the sprites! Feanturi isn't avaible right now, thus i can't grap his sprites (he fixed and remade a couple of them).
5. Usage of stuff:
-Switch MiningLaser Settings by rightclicking while holding M
-Jetpack's Hover-Mode can be toggled by pressing H
-You can obtain rubber by using TreeTaps on RubberTree-Treeholes (Rubber Trees generate in Forest and extremely common in Swampland)
-Rigthclicking with a RE Battery equipped will plug it into another Electric Tool in the hotbar, quickly charging up said tool. Use this to power Mining Drills, etc.
-Uranium Ore can be COMPRESSED into Uranium Ingots.
-Nuclear Reactors are fully functional, but don't emit energy into the EnergyNet yet. You can watch their output in a cmd print, though.