[v 0.83] Test Report ( Luminator still crashing, no other major issue found yet)

  • Test Report for IC2 v0.83


    1. Tools
    What to check:
    a. The tools are capable to be used as intended
    b. The Recharge Work?
    1.1 Bronze tool sets + Sword : Checked
    1.2 Mining Laser: Checked; Multiple modes: Checked
    1.3 Drill : Checked
    1.4 Diamond Drill : Checked
    1.5 Chainsaw : Checked
    1.6 OD Scanner : Checked
    1.7 OV Scanner : Checked
    1.8 EU-Reader : Checked
    2. Armors
    2.1 Bronze Armors : Checked
    2.2 Rubber boot : Checked
    2.3 QuantumSuit Armors : Checked; Protect health 100%, and can be recharged.
    2.4 NanoSuit Armors : Checked
    3. Machines
    3.1 Canning Machines : Checked
    3.2 Compressor : Checked
    3.3 Crystal Charger :
    3.4 Electric Furnace : When destroyed, items inside are gone.
    3.5 Extractor : Checked
    3.6 Miner : Checked; Self Reminder , Top Left : Battery, Top Right : Drill , Bottom Left : ?Scanner?, Bottom Right: Mining Pipe
    3.7 Pump : Checked
    3.8 Magnetizer : Checked
    3.9 Electrolizer : Checked

    4. Generators
    Things to Check:
    a. Charging Battery
    b. Giving out energy to the network
    c. Upon wrenched, inside items are preserved (All generators fail this test)
    4.1 Solar Panel: Checked
    4.2 Water Mill: Checked
    4.3 Wind Mill: Checked
    4.4 Nuclear Reactor: Checked
    4.5 Generator: Checked

    5. Misc
    5.1 Machine Block : Checked
    5.2 Rubber Tree : Check
    5.3 Sticky Resin : Checked.
    5.4 Rubber : Checked
    5.5 Cable : Checked
    5.6 Dynamite : Checked; Visual Glitch when placed on the wall.
    5.7 Sticky Dynamite : Checked
    5.8 Iron Fence : Checked
    5.9 ITNT : Checked
    5.10 Nuke : Checked
    5.11 Rubber Sheet : Checked
    5.12 Rubber Tree Leaves : cannot be extracted, take awhile to be sheared
    5.13 Reinforced Glass : Not transparant, Texture issue.
    5.14 Reinforced Stone : Checked
    5.15 Dynamite-O-Mote : Checked
    5.16 Rubber Tree Saplings : Cannot grow using bone meals. So far, no sapling drop naturally found yet.

    6. Circuit Materials
    a. Except from intended energy loss, no energy should be created or unpreserved.
    6.1 BatBox : Checked
    6.2 MFE : Checked
    6.3 MFSU : Checked
    6.4 Transfo sets : Checked ; Transfo's lower voltage side cannot take in higher voltage.
    6.5 Painter : Checked
    6.6 Insulation Cutter : Checked
    6.7 Luminators : Crash
    6.8 RE-Battery : Cannot get recharged from MFE/MFSU/BatBox

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

    • Official Post

    3.6 Miner : Still doesn't know how to be operated
    3.9 Electrolizer : How to use it?


    3.6 : 4 items: drill, ode, battery, pipes if you place everything correct it works. (but dont know what where...)
    3.9 read the recipe document, it clearly stated there.

    • Official Post

    Cables does'nt join machines and generators. They just float and magically transfers energy by air from and to other machines. It's probably a known thing but I'm letting saying anyway just in case.


    Windmills does'nt create any energy.


    Freshly crafted RE batteries does'nt charge after placing in generators of any kind or MFSu/MSF. Crafted Red crystals and Lapotron are getting charged in MSFu anyway.


    TMI shows this thing even though next recipe is correct and works allright.


    Crafting recipes until page 34 (out of 49) that are showed in Recipe book mod are working fine. Tomorrow I'll continuee.

    • Official Post

    First bug is known and noted in "Known Bugs" of this thread.


    Second one is amusing. But shouldn't have any relevance as minecraft ignores counts for items in the crafting grid.


  • Windmills does'nt create any energy.


    Freshly crafted RE batteries does'nt charge after placing in generators of any kind or MFSu/MSF. Crafted Red crystals and Lapotron are getting charged in MSFu anyway.

    I have windmills place on top of the skies, and to test if it work, I just place some empty batteries. It is charging the battery eventhough it is kinda slow.





    Confirmed: RE-Battery doesn't get recharged in MFSU, MFE and BatBox

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

  • About charging battery in Generators, is it a feature that you can only charge 1 battery at a time? Because I cannot have a stack of empty RE battery get charged.

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

    • Official Post
    Quote

    ...but I'm letting saying anyway...


    Jeez... I wrote that? Eh... nevermind.


    I had two things already written to report but My opera crashed because of some realtime blahblah... strange enough. I'll try to recall what was it.


    1. I could'nt test crafting recipes that needs depleted RE batteries because they are bugged but alternatives with charged RE are working fine. (well... I had to create charged battery with TMI uncharge it partially and then charge again to max... lol)


    2. Transformers are unnamed.


    3. There is a recipe for jetpack which is empty but is'nt for full one (which would use fuel can instead of empty fuel can).


    Rest of recipes (beside mentioned) are working fine. I've tested them all.