[Suggestion] Extend Tesla coil range??

  • tesla shoud deal extreme damage scaled with range.


    ~10 block minor "warning" damage, but at closer range much more dedly - shoud instantly kill at 5 range, currently due HV cables mechanic HV cables does more damage then tesla and cost nearly nothing.

  • tesla shoud deal extreme damage scaled with range.


    ~10 block minor "warning" damage, but at closer range much more dedly - shoud instantly kill at 5 range, currently due HV cables mechanic HV cables does more damage then tesla and cost nearly nothing.


    Ehm... HV-Cables cost you at least an MFSU to emit it (theoretically you could use a HV-Transformer powered by many MFE etc.).


    Oh and a Tesla-Coil wasted less energy than HV-Cables. They lose 1 EU every block, since the Tesla has 4 range you need 9 Blocks HV which means a loss of 9 EU/t, while the tesla-coil uses 2 EU/t, the Tesla-Coil needs to fire every 35 seconds to use as much energy as the HV-Cables.

  • the tesla-coil uses 2 EU/t

    Only while on, so it's even better if you have a way to activate it automatically, or even manually.

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  • Ehm... HV-Cables cost you at least an MFSU to emit it (theoretically you could use a HV-Transformer powered by many MFE etc.).


    Oh and a Tesla-Coil wasted less energy than HV-Cables. They lose 1 EU every block, since the Tesla has 4 range you need 9 Blocks HV which means a loss of 9 EU/t, while the tesla-coil uses 2 EU/t, the Tesla-Coil needs to fire every 35 seconds to use as much energy as the HV-Cables.


    You could run like just under 400blocks of lethal HV cable powered by a single Geothermal Generator and a MFE :).