So, you probaply all know that when lightning strikes, all surface blocks are lit up (or, due to how the lightmap works, not actually lit up). I suggest for this to happen whenever a nuke goes off, however with a yellow glow instead of a harsh white one. This would only apply to nukes, and not to reactors, as reactors explode in a "normal" explosion, that is contaminated with radioactive material.
Nuke explosion glow (like lightning)
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i'm not exactly sure if you can change the color of lighting.
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It reminds me of radiation, which was not implemented due high CPU calculations , and no reason to implement.
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I don't think it would be that hard to code, and i don't think it would be very CPU intensive either. Unless you blew up, like, 500 nukes at once. It's not the color of the lightning, it's hardcoded, but the flash that lights up all surface blocks. Just with a yellow, a bit longer flash.
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could simply code it as Yellow snow that's on fire without the fire effect
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why not just apply a white overlay to the players camera that slowly fades back to normal to simulate flash blindness it would be much eaiser to code than messing with block lighting also add a high pitched tone kinda like how you code a flashbang in a first person shooter.