Hey!
So I was experimenting with dynamite (and stick dynamite) and I was quite let down by the way the dyno-mote worked. You see I always thought it would be a tool for running through your best friends house, throwing sticky dynamite on all his chests then hiding behind a wall and activating the remote. Sadly it isn't.
My suggestion:
Using the mode key you can switch dynamite/sticky dynamite between fuse mode which is what we have right now and remote mode. In remote mode the explosives would not detonate until the player who threw them down detonates them using the dyno-mote.
I think this would be great fun, especially with that industrial conflict thingy (in future things like a bomb scanner could also be added).