[Addon v1.118+] [SSP/SMP] Nuclear Control v.1.6.2b/e

  • Is the energy counter a peripheral for CC, or is there an automated way to read it?
    Derp, there appears to be a sensor kit for it.
    Also, just found a bug with sticking one of the energy counter cards into a nuclear info reader (tested on T2) from miscperipherals, it *doesn't crash the game*, but it throws a lua error about java.lang.NoClassDefError: shedar/mods/ic2/nuclearcontrol/ItemUpgrade when you call PERIPHERAL_WRAP_HERE.get(1) . Please Fix :)

    Edited 3 times, last by Graypup: Hey, it crashes when you do that? (take two with clarification) (January 26, 2013 at 10:18 PM).

  • I have a request. We want to use Industrial Information Panels to label things in our travel nexus. We want them in the ground infront of each portal / book. However, no matter what direction we are facing when we place it down, the text is ALWAYS oriented towards the north. So that means it is sideways in some places, upside down in others. Could we get a way to be able to rotate the display so it can be used like this? If this functionality already exists, I guess I am missing a way to rotate it.

    We love your mod, and we use it all the time. Keep up the good work!

  • I have a request. We want to use Industrial Information Panels to label things in our travel nexus. We want them in the ground infront of each portal / book. However, no matter what direction we are facing when we place it down, the text is ALWAYS oriented towards the north. So that means it is sideways in some places, upside down in others. Could we get a way to be able to rotate the display so it can be used like this? If this functionality already exists, I guess I am missing a way to rotate it.

    We love your mod, and we use it all the time. Keep up the good work!


    Direction of the face side can be changed by wrench like transformers and other ic2 machines. Rotation of the text (90, 180, 270 degrees) can be done by wrench with sneak + right click (actually it doesn't work in latest MC version, requires a minor change in the IC2 wrench code).
    If you mean something else, then give me a screenshot.

  • Shedar, I can do for you new images of recipes. Like this:

    You need?


    I'm actually don't know :) It looks better then my version of recipes. But they are still images and don't have tooltips with item names. I prefer a wiki with non-image recipes, but I still have no enough time to manage it (and no response from Feanturi).
    So, If you'll make them - I'll replace it in forum post. But if you can use same time to make a wiki, or add recipes (via Template:Grid/Crafting Table) to the existing page of the FTB wiki - it would be even better.

  • Seems like MiscPeripherals Nuclear Information Reader is erroring with Nuclear Control 1.4.6. The error vanishes if I downgrade NC to 1.4.5.

    I guess something MiscPerf was using has changed?

    Anyway, this is the error that is displayed on a ComputerCraft terminal :

    java.lang.NoClassDefFoundError : shedar/mods/ic2/nuclearcontrol/ItemUpgrade

    GregTech - assimilating all known tech - Now known as 'The Gorg'

  • Seems like MiscPeripherals Nuclear Information Reader is erroring with Nuclear Control 1.4.6. The error vanishes if I downgrade NC to 1.4.5.

    I guess something MiscPerf was using has changed?

    Anyway, this is the error that is displayed on a ComputerCraft terminal :

    java.lang.NoClassDefFoundError : shedar/mods/ic2/nuclearcontrol/ItemUpgrade


    Yes, source packages were reorganized.

  • How I can place this mod into minecraft.jar file? When I try to do it, I get an error.


    crash-report

    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 29.01.13 16:18
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
    ... 5 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_10, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 396241952 bytes (377 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_B4 5 mods loaded, 5 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    IC2 [IndustrialCraft 2] (minecraft.jar) Unloaded->Errored
    IC2NuclearControl [Nuclear Control] (minecraft.jar) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2843, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    I know that I can place it in MODS folder, but I really need it in minecraft.jar.
    It works fine when I try to put it in MODS folder.
    Sorry for my bad English.