Suggestion: Modulator Table

  • I know that there were some ideas like "industrial enchanter" and etc., but this isn't the same. Electrical tools and suits in ic2 don't break. Therefore, they can not being enchanted. It's okay. But what if there were some kind of industrially upgraded enchantment table, which upgrades your electrical tools and suits with other type of "enchantments". Instead of silk touch, unbreakable, protection or knock back, you can create upgrades just like into the machines, but these are for tools and for suits. In the Modulator Table's GUI, you could put in the tool or suit, and the upgrade(s) next to it, which could be: one operation costs less, bigger energy storage, or it doesn't hurt players, nor destroy machines (except for the electric wrench) and player created blocks. There would be some individual upgrades, like for the mining laser to shoot farther, or for the nano shoes to absorb some of the falling damage. Installing an upgrade would cost EU, installing two upgrades (on one tool/suit) would cost much more EU, just like removing an upgrade. Putting UUM in the upgrade's recipe (this can be machine upgrade's recipe) makes it a "prototype" upgrade. The effects of the prototype upgrade is unknown, until you put it in a tool/suit(/machine). This upgrade could be very useful, usually containing two (or more, but with less chance) normal upgrades, or only one, which is a different upgrade, like digging faster, some kind of silk touch, and etc. Of course it could be a useless upgrade, making do difference, but most of the time making your tool/suit worse than the normal. Once created a prototype upgrade, it'll have a number after it, just like the potions have, so if you create the same upgrade you'll know the effect(s) of it. I think the texture of the upgraded tools/suits shouldn't be the same as enchanted tools/suits.