IC 1.95B and moving ID Blocks

  • Here's an odd one. I am using Forge 3.3.7.135 with IC 1.95B, loaded up fine, so I closed Minecraft, moved the block Ids for all the non-generated stuff (Left the ores and tree stuff in the 200s) up to the 400s and Minecraft loads fine, create a new world, and peek at NEI and see my machines are all now tiles that can't be placed in world. WTH? O.o I read that with Forge 3.3.7.135 includes not only Modloader / Audiomod but the 4096 bug fix so this should be working in theory, what did I break? O.o


    Edit: Ok, updated to Forge 3.3.8.152 and that fixed it. X( I went off of the version on Minecraft Forge which shows 3.3.7.135 as the latest recommended build. Finally dug out the Jenkins link which shows 3.3.8.152 as the latest recommended. So... Thanks guys! :D

    Edited once, last by Roseroar: Fixed the problem. >.< ().

  • The forge versions before 3.3.7.138 don't contain a working 4096 ID fix. If you want the fix I'd suggest going for (at least) 3.3.7.140 as I'm running it with a bunch of mods including IC2 without problems.