Mass fabricator uses power when turned off

  • I run an IC2 server, and we're encountering a bug where the mass fab consumes power when everyone is logged off. I've tried using a splitter wire to cut power to it, as well as applying a redstone signal directly to the mass fabricator. In both cases, a solution that successfully shuts off the mass fab while we're logged in, winds up sapping power constantly the moment we log out - and we don't get any mass for our trouble, either! This is a huge issue for my server, because I've rebalanced power generation, and eliminated renewables. All energy is based on fuel, and so accumulating a lot requires a lot of work. So finding out your MFSU is totally drained, and having no idea why, is significant. Thankfully we have a workaround in that we can just cut the wire completely, which seems to stop the loss.


    My experience aside from this small blip has been that your mod is incredibly solid and I want to thank you so much for the hours of enjoyment. Great work!

    • Official Post

    Which mods are you using (ALL), and which setup turns mass fab OFF while logged, and what is your workaround? (Screenshots if possible)


    A server ip, because i've wanna see by myself.


    And if you have RP2 installed, i suggest you use a block breaker + deployer with cables to connect/disconnect mass fabricator from storage boxes.

  • It's happening on my Tekkit server with the latest stable build. I found the number of mods in Tekkit to be a real mess, so I actually pared it back to just IndustrialCraft and Buildcraft. I can't imagine it's a compatibility issue, since it's not related to any kind of interaction between IC2 blocks and any other mod, but I suppose I can't rule it out yet. I'll try on a vanilla IC2 server, it's just hard finding the time. The workaround we use it to simply break the cable instead of using redstone to power down the mass fab.


    I do however want to stress that this is not a singleplayer issue. And it's not an issue of just being unable to turn off a mass fab in multiplayer. It happens exclusively when you have a mass fab turned off, AND people are all logged out. I look at the battery while i'm logged in and there's no drain whatsoever, because the mass fab has successfully been turned off by redstone. However if I log out, and log back in, I can see that in my absence the battery has lost EU at a rate of 512 EU/t. I unplug the mass fab from the glass fiber cable, and this behavior stops. I haven't seen anybody else explicitly describe themselves testing under these conditions; there appear to be a few misunderstandings.