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Server Bug

  • auksinismiestas
  • Aug 12th 2012
1st Official Post
  • auksinismiestas
    Tree Cutter
    Posts
    2
    • Aug 12th 2012
    • #1

    Something triggers turn of all machines in world to one direction - down (to the bedrock).


    What is it and how to fix it ? I dont use bukkit.


    I use forge : 3.4.9.171 on client and server.
    I use IC2 1.97


    Here is a photo:

    • Quote
  • Monoxide
    Coal Miner
    Reactions Received
    2
    Posts
    297
    Location
    Canada
    • Aug 12th 2012
    • #2

    Hmm, I was under the impression that forge 171 fixed that issue. It works fine in build 152. Is there any particular reason you need 171?

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    185
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    6,253
    Location
    not here anymore
    • Aug 12th 2012
    • Official Post
    • #3

    It would cause less Annoyances, if the Defaultrotation would be 2, 3, 4 or 5, instead of 0 (downwards)

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  • auksinismiestas
    Tree Cutter
    Posts
    2
    • Aug 12th 2012
    • #4

    you can say link where i can find 152 forge

    • Quote
  • bbqroast
    Coal Miner
    Reactions Received
    2
    Posts
    294
    • Aug 15th 2012
    • #5
    Quote from GregoriusT

    It would cause less Annoyances, if the Defaultrotation would be 2, 3, 4 or 5, instead of 0 (downwards)


    I could see that ending badly, most people seem to wire power from a direction other than the default. This is good because what happens in an MFE is to turn around due to this glitch and blow up a set of low voltage machines?

    My percentage based PHP cable loss calculator:
    http://bbqroast.strangled.net/stuff/cableCalc/

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  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
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    • Aug 15th 2012
    • Official Post
    • #6
    Quote from bbqroast


    I could see that ending badly, most people seem to wire power from a direction other than the default. This is good because what happens in an MFE is to turn around due to this glitch and blow up a set of low voltage machines?

    Its ONLY graphically (because the TileEntity is not loaded, while determining the Texturefacings). So there is no Problem of this kind.

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