It's amazing how refined these desgins can get when multiple people change them.
http://www.talonfiremage.pwp.b…1ia0pkyrfez7tr6qgqfuxcf0g
Uses slightly more iron and tin but lots less copper.
It's amazing how refined these desgins can get when multiple people change them.
http://www.talonfiremage.pwp.b…1ia0pkyrfez7tr6qgqfuxcf0g
Uses slightly more iron and tin but lots less copper.
This design is just an alternative, not cheaper for everyone, just depends on what resources individuals think is worth more (iron vs some other stuff).
Making designs more and more efficient is what we are here for. And the small tricks, like using reactor heat exchangers to fill gaps between component heat vents or using coolant cells to reach another component heat vent could probably be applied to more designs, so there is more work to do.
im in need of some help im trying to find a reactor set up that can run a full cycle with out any need of buildcraft or redpower. i used to have a set up where i could turn it on and leave it no risk of overload but now in the current state of ic2 it doesnt work. also i lost the set up of it i have been using gregtech's ingame reactor planner but no luck yet any suggestions?
All the links in this forum threat that lead you to a planner on the internet with Mark I on the top of the page should work in your situation. Example of a Mark I.
V
Maybe the OP could place spoiler tags with info and links to alternate designs. (So it won't get so crowded)
Hmm that was weird
DOH.
Why can't I get reactor 3 to work upside down?
Why can't I get reactor 3 to work upside down?
That's probably due to the quirk that reactor components are processed from the top left, to the top right, row by row till the bottom right.
Time to try some Designs (yeah... were to lazy before, just picked from the List )
Mark I EA+
Time to try some Designs (yeah... were to lazy before, just picked from the List )
Mark I EA+
One thing to consider when designing is the running cost. The front page efficiency of your design is 5, but jump to the resources need page you should see a 27UU running cost. Which in this design costs 50% of your potential output to replace the reflectors and make a double cell each cycle. Dropping real efficiency to 2.5. At that point you could have just run 4-6 single cells and gotten more power and net efficiency (3+).
well yes it will cost you much Copper,
it is still a good design for quick, easy, cheap energy
the running cost are just for the people who will run their reactor indefinitly and there for looking at the copper cost as an important factor.
you dont have to use UUM for the Modules...
also you can use Gregtechs Reflektor for no running cost except the uranium cells
Sure, it costs Copper per Cycle... but comparing every lost Resource with UU-Matter... lets talk about that, when you mined out your World (30mio. in every Direction, not?)
well yes it will cost you much Copper,
it is still a good design for quick, easy, cheap energy
the running cost are just for the people who will run their reactor indefinitly and there for looking at the copper cost as an important factor.
you dont have to use UUM for the Modules...
also you can use Gregtechs Reflektor for no running cost except the uranium cells
No, it's really not a "good design for quick, easy, cheap energy". Any design that uses Neutron Reflectors should never be classified as "quick, easy, cheap" in my opinion... especially considering the fact that in that above design, you must replace those Neutron Reflectors TWICE... EACH. So that's 6 Neutron Reflectors for a single run. Manual part replacement during a run isn't "easy". Automating it can be done, but again that shouldn't be under the "easy" nor "quick" category.
And recommending using the Gregtech Iridium Reflector? Have you tried making one? With Gregtech, making Iridium anything is about as far from "quick, easy, cheap" as you can get.
These designs are what I would call "quick, easy, cheap". They are all 0 chamber designs and use single cells. They've been posted throughout the thread, and some are in the first post.
Output 7mil EU, 35 EU/t, 2.33 Eff
http://www.talonfiremage.pwp.b…b56jjz5ivas5m97ss5d0m75z4
Output 7mil EU, 35 EU/t, 2.33 Eff Close to above but Hybrid Breeder which will breed same number of single cells used. When Breeding is done like this, it's very cheap and easy.
http://www.talonfiremage.pwp.b…zx75eox3ixbm94u494oy3jfgg
Output 12mil EU, 60 EU/t, 3 Eff
http://www.talonfiremage.pwp.b…ooeqdxhkwhk6o5chjsy6er08w
Output 20mil EU, 100 EU/t, 3.33 Eff
http://www.talonfiremage.pwp.b…d83b78y8enonfoolys5g23280
Mark I EB
0 UU-Matter
255 EU/Tick
Effi = 3,4
http://www.talonfiremage.pwp.b…x3oevpwgbtao2rprlw9u9dg5c (Edit2: There was were 1 2 unnecessary Item...)
XCC111
Example: Dual Cells need one Copperplate. The Copper is gone after the Runtime... so somehow its compared to UU-Matter (as if you crafted it with that Stuff).
Display MoreMark I EB
0 UU-Matter
255 EU/Tick
Effi = 3,4
http://www.talonfiremage.pwp.b…p6dauod9u6bwqt74m10snslq8
XCC111
Example: Dual Cells need one Copperplate. The Copper is gone after the Runtime... so somehow its compared to UU-Matter (as if you crafted it with that Stuff).
So you mean that after a full cycle the Quad Uranium cells will turn into Double ones? (Sorry for these dumb questions but i am a noob with nuclear reactors and yeah...)
No, they may turn into depleted ones, but the Copper is lost.
No, they may turn into depleted ones, but the Copper is lost.
Aha i got it !
...One last thing (don't kill me) what do i do with the depleted cells?
Re-Enrich them in a Breeder (apply Coaldust before). You may look at some Breeder designs on the 1st Post