Hello again everyone.
Well, currently, the luminator seems to have very few benefits and allot of drawbacks when compared to glowstone or redpower lamps.
I was lurking in the crops area when I saw that crops are affected by access to direct sunlight.
I was thinking that having crops react in the same way to luminators as they do to sunlight could cause luminators to get more use, especially in concealed and underground bases.
You could possibly even have them give a greater bonus to crop growth than usual.
I don't know much about actually programming, but I picked up a little from lurking around here, and I know that the vanilla skymap is used to decide whether crops can see the sky to reduce lag.
Since iterative processes are rather irrelevant (like the scanners), as long as they do not occur every tick, I was thinking that the crop could search for a nearby luminator whenever its light level changes to reduce lag issues.
Anyway, thoughts, suggestions?
Suggestion: Luminators and Crops
- theshadedone
- Closed
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Known fact about crops : They grow better if it has direct view to sky (sunlight).
Make luminators directly above (2-5 blocks) above it fake direct view to sky thingy and give crop its bonus. -
making luminators act as sunlight for crops would be fairly laggy as it would have to iterate over every block in the general area
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As i said before make IC² crops check for activated luminators above it and it is done. If there is an activated luminator directly above it (and only above) crops states "skyview" value as true.
If luminator is not directly above, crop will not interact, only consider its light level. -
sweet, didn't know that
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Fun idea about luminators, make them act like the sun (Perma 15 light till it hits the ground), but the more blocks the light travels the more EU it consumes.
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would be stupidly hard to code as well as laggy unless you rewrite the lighting system and even then maybe
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Gregs lightning does it, and it doesnt look to lag.
It even has an Electric lighter (IC² integration, consumes 1 EU/t) -
I was talking about FenixR's suggestion
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greg's lightning do almost exactly what im saying. Dunno if its laggy or not.
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Quote
greg's lightning
Greg's lightning or Greg's lighting?
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do you mean when lightning strikes? thats in normal mc, and that is a far cry from detecting how far the light goes to calculate eu cost not to mention making it actually work instead of being perpetual light over the entire world
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Greg's lightning or Greg's lighting?
Second option i bet
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