Hello fellow minecrafters. My problem is that smp server crashes when anyone becomes poisoned while wearing a quantum suit helmet.
mods used: BC3 3.2.0pre7, Forestry 1.5.0.2, IC2 1.106.
error log
Exception in server tick loop
java.lang.NoSuchMethodError: og.n(I)V
at ic2.common.ItemArmorQuantumSuit.onTick(ItemArmorQuantumSuit.java:92)
at ic2.common.IC2.tickStart(IC2.java:1520)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:385)
at og.h_(EntityPlayer.java:227)
at gu.g(SourceFile:175)
at gz.a(NetServerHandler.java:252)
at cx.a(SourceFile:136)
at bb.b(TcpConnection.java:438)
at gz.d(NetServerHandler.java:72)
at ha.b(NetworkListenThread.java:55)
at fx.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:630)
at ft.q(DedicatedServer.java:241)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 1224346600 bytes (1167 MB) / 1544814592 bytes (1473 MB) up to 1544814592 bytes (1473 MB)
- JVM Flags: 2 total; -Xmx1524M -Xms1524M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 2 / 20; [gu['mynde'/11467, l='Pasaulis', x=76.62, y=71.00, z=293.53], gu['aer85'/21909, l='Pasaulis', x=87.55, y=70.00, z=286.76]]
- World Pasaulis Entities: 0 total; []
- World Pasaulis Players: 0 total; []
- World Pasaulis Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Dedicated Server
is there any way to completely disable quantum body armor?