getting red pipe wires instead of saplings from rubber trees

  • I also sometimes get green pipe wires. I have no idea why this is, has anyone else had this problem?


    The mods I am running are:
    forge universal 6.4.1.411
    Optifine for 1.4.5


    Treecapitator
    buildcraft
    additional Pipes mod
    IC2 1.109.113
    Millianrie Village mod


    Any ideas or work arounds if there isn't a simple solution?

  • Buildcraft appears to be having some problems this update, I think it implements Forge ID resolver very incorrectly and so little id conflicts like yours occur.

    Is the answer to this question no?


    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Yeah I was just going to post, I removed buildcraft and then when I came back, I had a sapling in my inventory. So I need to wait for a BC update or is there a workaround anyone can suggest?

  • Setting some non-conflicting block and item IDs for buildcraft in its config may or may not help (stealing them from an older version's config, for instance). I haven't had the chance to try it myself, though, so good luck.

  • Good idea. However is a complete list of item or block of IDs for both buildcraft and industrial craft? I was looking for the ID for the saplings, but couldn't find it in the ic2.cfg. I do see the red pipe wire in the main.conf for buildcraft. However I have no idea what to change it to other than some random number.

  • this is just a minor id conflict, minecraft/forge doesn't reconize when 2 ITEM id's conflict, so one just overwrites the other, just change the id of the item you dont want/expected and you should be good, HOWEVER, IF you previously made this item, and want to keep it, i recommend placing it somewhere in the world, in this case, on a pipe, doesn't have to do anything, just in the world, or in a chest, it will be LOST upon making an ID Change IF still in inventory.

  • BuildCraft 3.2.2 is going to be released shortly, and CovertJaguar moved all the ids to something like in the 10,000s range, which *might* fix it. YOu'll have to delete your .conf though.

  • Deleting the config doesn't seem to work. Other conflicts arise. Then there is this.


    IC2 detected an ID conflict between your IC2.cfg and the map you are
    trying to load.


    Map: The Journey to Altec


    Config section: block
    Config entry: blockCable
    Config value: 4078
    Map value: 228


    Adjust your config to match the IDs used by the map or convert your
    map to use the IDs specified in the config.


    See also: config/IC2.cfg The Journey to Altec/ic2_map.cfg
    2012-12-11 12:52:59 [INFO] [STDERR] java.lang.NullPointerException
    2012-12-11 12:52:59 [INFO] [STDERR] at org.lwjgl.opengl.GL11.glEnable(GL11.java:1002)
    2012-12-11 12:52:59 [INFO] [STDERR] at ic2.common.PlatformClient.displayError(PlatformClient.java:366)
    2012-12-11 12:52:59 [INFO] [STDERR] at ic2.common.IC2.tickStart(IC2.java:1636)
    2012-12-11 12:52:59 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
    2012-12-11 12:52:59 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
    2012-12-11 12:52:59 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onWorldLoadTick(FMLCommonHandler.java:301)
    2012-12-11 12:52:59 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:466)
    2012-12-11 12:52:59 [INFO] [STDERR] at fy.run(SourceFile:856)
    2012-12-11 12:52:59 [INFO] [ForgeModLoader] Unloading dimension 0
    2012-12-11 12:52:59 [INFO] [ForgeModLoader] Unloading dimension -1
    2012-12-11 12:52:59 [INFO] [ForgeModLoader] Unloading dimension 1
    Minecraft exited with code -805306369.
    Minecraft has crashed!