Support Request: [IC2 V1.112] java.lang.NullPointerException ERROR

  • When I try to load my existing world with IC2, I receive this messege

    Display Spoiler

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 12/23/12 7:48 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException
    at org.lwjgl.opengl.GL11.glEnable(GL11.java:1002)
    at ic2.core.PlatformClient.displayError(PlatformClient.java:379)
    at ic2.core.IC2.tickStart(IC2.java:1768)
    at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
    at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119)
    at cpw.mods.fml.common.FMLCommonHandler.onWorldLoadTick(FMLCommonHandler.java:303)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:464)
    at fy.run(SourceFile:849)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Mac OS X (x86_64) version 10.8.2
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 441571072 bytes (421 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 13 mods loaded, 13 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    Help guys! :) Any help will appreciated! :)

    Edited once, last by hickar (December 23, 2012 at 4:33 PM).

  • Have you updated Forestry to the latest version? If not do that, if it still doesn't work, I'm suspecting an API failure, so try the thread titled "Trivial fix for 'incompatibilitys' of a NEW IC² version to other mods." stickied in this Support forum (sorry, I can't hyperlink stuff on my current computer).

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Is it possible that your .minecraft IDs do not match with your map's IDs? If this started happening after you recently updated, that is a possibility.

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • Yes, it possible. Can you tell me with the fix? srry for bad english

    Sorry it took me so long to reply, I did not have Internet access for quite a while, and it still might not work after doing this. Go to your .minecraft folder, open the "saves" folder, open the file titled "ic2_map", then open the config folder and open the IC2 config file, then copy the entries that begin with "block." into your blocks section of the IC2 config file and the ones that begin with "item." into the items section, hit control + H (or the replace function) and replace "block." and "item." with "I:". If it doesn't work, then that was unfortunately not the problem.

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l