As per the title, when you craft an Re-Battery is has no charge. When you put said battery into a valid recipe in a crafting table it then changes to a empty charged battery.
While it isn't a huge problem it causes huge issues with auto crafting systems such as logistics pipes. The system crafts a no charge battery and due to the bug that no charge battery is not accepted in further recipes as it has no charge.
The problem was raised back in November, http://bt.industrial-craft.net/view.php?id=61 And while there is a comment for a temp fix, it doesn't really work.
I was hoping it would have been fixed by now in the new version, is it going to be fixed? or is there an easy way for me to do it myself?
Thanks!