[Suggestion] Gap Generator

  • Invisibility Machine.
    People familiar with the early C&C game, Red Alert (1) will know what I mean. The Gap Generator creates a small invisibility field around it, making buildings and units invisible to the enemy.
    Minecraft Gap Generators would come in three sizes;
    - Stationary
    Block based Gap Generators, these gain effectiveness with height and needs to be placed on a magnetizer to function correctly. Stationary Gap Generators need a short "warm-up" period to accelerate the prongs on the end. Gap Generators require a constant 36 Eu/T current applied to the magnetizer to function, and will cloak buildings and entities in a 3x3 chunk radius. This is possible by doing the following:
    - To cloak buildings, the Gap Generator would make it appear as if the affected chunks were newly generated terrain. The Generator runs the world seed for the affected chunks and places down invisible/intangible blocks to indicate the presence of an Invisibility Gap and that there's something in there. So for example, if there was, say, a wall on the outskirts of the Gap Field, invisible blocks would be placed to indicate that it existed. People affected by the Gap Generator literally do not exit to those outside of the field; the server literally sends that the blocks there are what they should be, i.e ungenerated terrain. Entities affected by the cloaking field are also bound to similar rules; the too do not "exist" for your client. Entering the Gap Field allows you to see the actual Gap Field itself, along with edited terrain. To prevent lag, the Generator cloaks by seeing which blocks have to be updated; First, the game checks to see which blocks did not exist prior to editing the chunk. Then, it simply chooses random blocks to update, giving a rather nice effect and preventing lag. Then, entities appear. Exiting and entering the Gap Field works in a similar manner. The range of the Stationary Gap Generator can be changed with a Frequency Transmitter, first clicking the Generator itself and then clicking on the Generator's requested cloaking radius up to a maximum of 3x3 chunks. The radius (in blocks) determines how much power the Gap Generator uses, with each additional block of radius requiring an additional 1 Eu/T. The Gap Generator needs a Redstone current to function.
    - Mounted
    - Mounted Gap Generators do not cloak blocks. They are Gap Generators fitted within Minecarts and, while the field is much, much smaller, they do not require power to function. However, their crafting requires that they be fitted with several fully charged lapotron crystals that cannot be reclaimed. Breaking the Mounted Gap Generator drops the Mounted Gap Generator, as not to waste lapotron crystals. The field has a radius of 5 blocks, allowing covert, cloaked trains transporting possibly highly expensive cargo. The Mounted Gap Generator can be pushed off of the rails, and is fitted with handles for easy pushing. It automatically scales 1 block high walls, and can be right-clicked on with an empty hand to pull or push it around. your move speed will be drastically decreased, and hunger consumption will be very, very high. If Railcraft is installed, then the Mounted Gap Generator would require power, but would need 1 lapotron crystal and 1 magnetizer, as well as the Gap Generator itself, to be made. The Mounted Gap Generator would have the same storage as that of a lapotron crystal, and consume 5 Eu/T while active. To toggle activity, simply right-click with a Wrench.
    - Handheld
    - The Handheld Gap Generator is an expensive personal cloaking device, with similar properties to the Mounted Gap Generator. However, it requires the user to have it in his or her hand. While being held, the Handheld Gap Generator consumes 5 Eu/T and makes yourself 100% invisible, no strings attached. It has the storage of a lapotron crystal and can be recharged off of a Lappack/Batpack/GraviChestPlate.


    This isn't Tech IV technology, it is tech III technology. Notice how there is no lower-tech equivalent. The Gap Generator(s) is/are on par with the Quantum Suit. This is simply another idea for a quantum-level machine, of which we currently have none. I hope you seriously consider my idea.

  • You made a very reasonable suggestion. I World really linke to see this added - it would give a wole new dimension to PvP. I know Alblaka has played RA2, as he has made a mod for it. I Think the chances for this is quite high, unless it gets scheduled for release with industrium conflict. Tågen it Will probably never happen.

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • I just got an idea for this: Place gap generator . Build wall up in the air just inside the gap field. When someone tries to bomb you with Flan's, he'll be in for a BIG surprise.

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • I like that you like my suggestion. Also, Albalka plays RA2? And Gap Generators are from RA1, now freeware.
    But still, Thanks for all the support! I really would be quite chuffed to see this implemented into IC2. And uses of a Gap Generator aren't just limited to PvP. It can be used as an effective way to stop people bombing your home on a Flan's Mod anarchy server. Which, By the way, there aren't enough of. Tesla coils are cool.