Rotors with missing textures!
Yeah. I'm not yet that far with them. I mean they are there and spinning. And that's it.
Still having some problems with the textures not loading properly.
Rotors with missing textures!
Yeah. I'm not yet that far with them. I mean they are there and spinning. And that's it.
Still having some problems with the textures not loading properly.
They will look good, when the textures load properly.
You could make the Higher Tier Windmills have bigger blades.
They will look good, when the textures load properly.
You could make the Higher Tier Windmills have bigger blades.
That's at least how I want it to work in the end.
I'm pretty sure i'll get it done.
What's already working:
The texture it tries to load is different for the rotors in there and it won't do anything, if there's no rotor in the windmill.
That's cool
That's how I always thought IC² windmills should be, even though I do not like the "compacting" concept. I'm not against LV, MV, HV, but I'd just like the craft not to be based on "more windmills". I mean, it's not much more interesting than just putting tons of windmills. I'd love it if it was "each tier take even more space and its ratio (EU/t)/blocks without obstructions needed for it to work properly is lower than the previous one, but its ratio (EU/t)/price is higher".
Anyway, that's my mindset, I understand so many guys like the "compact"-thingy.
That's cool
That's how I always thought IC² windmills should be, even though I do not like the "compacting" concept. I'm not against LV, MV, HV, but I'd just like the craft not to be based on "more windmills". I mean, it's not much more interesting than just putting tons of windmills. I'd love it if it was "each tier take even more space and its ratio (EU/t)/blocks without obstructions needed for it to work properly is lower than the previous one, but its ratio (EU/t)/price is higher".
Anyway, that's my mindset, I understand so many guys like the "compact"-thingy.
That would be nice
That's cool
That's how I always thought IC² windmills should be, even though I do not like the "compacting" concept. I'm not against LV, MV, HV, but I'd just like the craft not to be based on "more windmills". I mean, it's not much more interesting than just putting tons of windmills. I'd love it if it was "each tier take even more space and its ratio (EU/t)/blocks without obstructions needed for it to work properly is lower than the previous one, but its ratio (EU/t)/price is higher".
Anyway, that's my mindset, I understand so many guys like the "compact"-thingy.
I did not completely understand what you mean.
It's like the normal one is 1 block tall, the lv is 3x3, the mv is 5x5, the hv is 7x7 or something like that so if it is bigger than a normal, it can produce more. (like the turbines from Mekanism).
It's like the normal one is 1 block tall, the lv is 2x2, the mv is 3x3, the hv is 4x4 or something like that so It is bigger than a normal one and because of that, it can produce more. (like the turbines from Mekanism).
You mean Multiblock...
Will come in the future, but I have some other stuff to implement, that has a higher priority (BC Energy Output, getting the stuff done I'm working on right now,...), but it will come in the future.
I meant: MV thingy would produce like 400% of the first one but take like 1 600% the space taken by LV. Although, its price would be like 300 % of the LV. And it wouldn't only be "craft windmills together" ... I did not mentionned MultiBlocks, even though I think it'd be nice if each tier was a larger structure than the previous one.
But make no mistake: the space I mentionned is "space taken for maximum efficiency", so basically the area where you shouldn't put obstructions.
I meant: MV thingy would produce like 400% of the first one but take like 1 600% the space taken by LV. Although, its price would be like 300 % of the LV. And it wouldn't only be "craft windmills together" ... I did not mentionned MultiBlocks, even though I think it'd be nice if each tier was a larger structure than the previous one.
But make no mistake: the space I mentionned is "space taken for maximum efficiency", so basically the are where you shouldn't put obstructions.
So that's what you meant.
For those of you who want to know, how it's going, I have a version ready:
Version 1.0.2.0.b1 for MC 1.5.2
How do you build the rotors? Sorry for being a noob..
How do you build the rotors? Sorry for being a noob..
NEI (Not Enough Items) is your best friend .
I already made something :
I already made something :
That's basically how I think every Windmill should be setup to work
That's basically how I think every Windmill should be setup to work
Much better then Spwnx's cheaty set up ;p
Much better then Spwnx's cheaty set up ;p
Cheaty? It is the best way to make energy from single block windmills, by analyzing their mechanics and engineering them.
Compact windmills currently has no complex mechanic for production (doesnt care about wind), no breaking due overproduction ( EU/t > 5X, with X being the respective number of windmills compacted).
Cheaty? It is the best way to make energy from single block windmills, by analyzing their mechanics and engineering them.
Compact windmills currently has no complex mechanic for production (doesnt care about wind), no breaking due overproduction ( EU/t > 5X, with X being the respective number of windmills compacted).
Don't worry I'll implement something for breaking because of overproduction! (WHEN I'M DONE WITH THE FUCKING ROTORS!!!!)
Don't worry I'll implement something for breaking because of overproduction! (WHEN I'M DONE WITH THE FUCKING ROTORS!!!!)
Take your time, no need to hurry =)
I noticed with the rotors that their damage value does not retain its info and resets itself.
I am playing SMP
Using 374-lf IC2
Forge 737
Sorry but i cant give much extra info, no crash log or debug errors.
Edit: It was fixed by respawning the rotors. I have a feeling it may be related to my Daylength addon and many server restarts, Probably not your issue at all