Creative mining laser

  • This is a valid point... Why should the laser drain while in Creative, although there is the small problem that this is only a slight issue, most likely not getting Dev attention...

    :Nuke TNT: = Answer to all problems. Including that creeper camping right outside the door of your glass house.

  • probably an easier thing to ask for is an energy backpack that has infinite energy that can only be obtained in creative mode, aka no recipe.
    that would enable all power tools to "not use electricity."


  • probably an easier thing to ask for is an energy backpack that has infinite energy that can only be obtained in creative mode, aka no recipe.
    that would enable all power tools to "not use electricity."

    It's already half-implemented, the Debug Tool can be used as infinite energy. So if we can wear it as a backpack... that would look weird though.

    • Official Post

    never used G-tech, so no idea. The backpack should ONLY be avail to someone with commands or in creative mode.

    You should take a look into it.
    *Definetely not a GregTech advertisement*


    Well, items could either draw energy from the debug item while it is in inventory or make all electric tools not use energy when the player is on creative mode.

  • Just thought that obscurator should not consume energy too. It is useless for drills and chainsaw, since in creative we can break blocks instantly, but for complex tools it make sense.


    Making debug tool a batpack probably will be the best way because you may decide whether you need infinite power or not just in game, and it is already creative only item. For design purpose it can be renamed into "DebugPack" or "CreativePack" or something else + textures of course.