1. Forum
  2. Wiki
  3. Bugtracker
  4. Blog
  5. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Forum
  • Pages
  • More Options
  1. IC² Forum
  2. Forum
  3. Archive
  4. IndustrialCraft²
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

Not the macerator!!!!

  • FreezePop
  • October 29, 2013 at 2:05 AM
1st Official Post
  • FreezePop
    Tree Cutter
    Posts
    8
    • October 29, 2013 at 2:05 AM
    • #1

    On my server it seems as though my macerator is uncraftable.....?

    Is there anyway to get this to work again.
    Its also with other machines like the compressor...

    I have advanced machines on.
    Gregtech enabled.

    Crafting recipes dont show in NEI and just arent craftable.
    Anyway help would be appreciated.

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • October 29, 2013 at 2:16 AM
    • Official Post
    • #2

    You must use GT automatic machines instead. They are better.
    Look for "automatic" in NEI.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Next Official Post
    • Quote
  • FreezePop
    Tree Cutter
    Posts
    8
    • October 29, 2013 at 2:52 AM
    • #3
    Quote from SpwnX

    You must use GT automatic machines instead. They are better.
    Look for "automatic" in NEI.

    How do I use them per say...

    And how do I get a rotary macerator?
    Anyway to move some recipes around/ enable old macerator?

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • October 29, 2013 at 3:26 AM
    • Official Post
    • #4

    GregTech config to enable old macerator be craftable using the automatic ones.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Previous Official Post
    • Next Official Post
    • Quote
  • SegFaulter
    Certus Quartz Miner
    Posts
    257
    Location
    [ classified ]
    • October 29, 2013 at 4:57 AM
    • #5

    You also might want to use the old IC2 machines, as they don't have so many complex, unwanted additions. It is much simpler, and saves more processing/RAM. If you accidentally click the wrong button in the automacerator GUI, it screws up the outputs/inputs/energy-configuration, and it is difficult to find the source of the issue before the entire contents of your ME network is crammed into the buffer-slot, or worse, your precious diamonds/rubies/emeralds being ground to a fine powder.

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • October 29, 2013 at 5:06 AM
    • Official Post
    • #6
    Quote from SegFaulter

    You also might want to use the old IC2 machines, as they don't have so many complex, unwanted additions. It is much simpler, and saves more processing/RAM. If you accidentally click the wrong button in the automacerator GUI, it screws up the outputs/inputs/energy-configuration, and it is difficult to find the source of the issue before the entire contents of your ME network is crammed into the buffer-slot, or worse, your precious diamonds/rubies/emeralds being ground to a fine powder.

    But you only do that if you are stupid.
    Really, the two buttons only disable/enable autooutput of items and energy.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Previous Official Post
    • Next Official Post
    • Quote
  • SirusKing
    Nuclear Demolitionist
    Reactions Received
    6
    Posts
    1,511
    Location
    Selling IndustrialWow: You'll be saying Wow everytime you use this mod!
    • October 29, 2013 at 8:46 AM
    • Official Post
    • #7

    Use regular ones because Greg's texture Suck :3
    huehuehue

    Greg, btw, If you want me to do 32x textures for all your stuff I will. I only have one more texture in Vanilla IC2 to do anyway.

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

    Greatest thing on the internet.

    • Previous Official Post
    • Next Official Post
    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • October 29, 2013 at 8:56 AM
    • Official Post
    • #8
    Quote from SirusKing

    Greg, btw, If you want me to do 32x textures for all your stuff I will. I only have one more texture in Vanilla IC2 to do anyway.

    Please Greg? Do your way to keep both 16x and 32x, with a config to swap between them (32x by default) as you, personally, dislike the "HD" textures.
    Or a stupid texturepack

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Previous Official Post
    • Next Official Post
    • Quote
  • Omicron
    In Excel We Trust
    Posts
    559
    • October 29, 2013 at 8:57 AM
    • #9

    Noooooo clearly GregTech must stay ugly, can't have people start liking it all of a sudden now can we :D

    • Quote
  • hoho
    Coal Miner
    Posts
    469
    Location
    Estonia
    • October 29, 2013 at 9:00 AM
    • #10
    Quote from SegFaulter

    You also might want to use the old IC2 machines, as they don't have so many complex, unwanted additions.

    Automatic ejection and being able to queue up stuff without hopper is pretty nice.

    Quote from SegFaulter

    It is much simpler, and saves more processing/RAM.

    Simplier and far more limited. Also, I'd love to see your data about processing/RAM usage comparison.

    Quote from SegFaulter

    If you accidentally click the wrong button in the automacerator GUI, it screws up the outputs/inputs/energy-configuration, and it is difficult to find the source of the issue before the entire contents of your ME network is crammed into the buffer-slot, or worse, your precious diamonds/rubies/emeralds being ground to a fine powder.

    Or you could, you know, learn the meaning of three simple buttons?

    • Quote
  • SirusKing
    Nuclear Demolitionist
    Reactions Received
    6
    Posts
    1,511
    Location
    Selling IndustrialWow: You'll be saying Wow everytime you use this mod!
    • October 29, 2013 at 10:16 AM
    • Official Post
    • #11

    I thought the main reason he didn't want 32x was cause it lagged his old computer horribly. As long as you have a graphics card better then a dell ( I use nvidia) it causes 0 fps lag.

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

    Greatest thing on the internet.

    • Previous Official Post
    • Next Official Post
    • Quote
  • hoho
    Coal Miner
    Posts
    469
    Location
    Estonia
    • October 29, 2013 at 10:43 AM
    • #12

    Actually integrated GPUs should work quite nicely due to the way MC handles textures.
    Though Dell doesn't make any sort of GPUs :)

    • Quote
  • Omicron
    In Excel We Trust
    Posts
    559
    • October 29, 2013 at 11:41 AM
    • #13
    Quote from hoho

    Actually integrated GPUs should work quite nicely due to the way MC handles textures nowadays

    Fixed that for you ;)

    Not too long ago, Minecraft's texture handling was fairly bad. Only 1.5 fixed that.

    Also, don't forget that most integrated GPUs are Intel. In fact, almost two thirds of all PC GPUs on the planet are Intel, even when counting discrete cards. And the thing about Intel GPUs is that they're not doing too well with OpenGL games. Like, you know, Minecraft. That too has recently seen improvements but the drivers are still behind the competition.

    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    184
    Posts
    6,253
    Location
    not here anymore
    • October 29, 2013 at 1:03 PM
    • Official Post
    • #14
    Quote from SirusKing

    Use regular ones because Greg's texture Suck :3
    huehuehue

    Greg, btw, If you want me to do 32x textures for all your stuff I will. I only have one more texture in Vanilla IC2 to do anyway.

    Said the Guy who made those ugly Powerunit Textures (of the larger one). They are FAR too round for Minecraft. You should fix at least that.

    • Previous Official Post
    • Next Official Post
    • Quote
  • hoho
    Coal Miner
    Posts
    469
    Location
    Estonia
    • October 29, 2013 at 1:19 PM
    • #15
    Quote from Omicron

    Not too long ago, Minecraft's texture handling was fairly bad. Only 1.5 fixed that.

    Actually it's still bad, just not as bad as it used to be. IGP's not having to transfer stuff from main RAM to vRAM helps a LOT:

    Quote from Omicron

    That too has recently seen improvements but the drivers are still behind the competition.

    The ones in last few generations are relatively decent. Not as good as AMD stuff but at least their CPUs don't suck as horribly :)

    • Quote
  • SirusKing
    Nuclear Demolitionist
    Reactions Received
    6
    Posts
    1,511
    Location
    Selling IndustrialWow: You'll be saying Wow everytime you use this mod!
    • October 29, 2013 at 2:43 PM
    • Official Post
    • #16
    Quote from GregoriusT

    Said the Guy who made those ugly Powerunit Textures (of the larger one). They are FAR too round for Minecraft. You should fix at least that.


    They aren't round ;p Go look at the current MFSU texture, it is about as "round" as that just slightly higher defintion.

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

    Greatest thing on the internet.

    • Previous Official Post
    • Next Official Post
    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    184
    Posts
    6,253
    Location
    not here anymore
    • October 29, 2013 at 2:46 PM
    • Official Post
    • #17

    I was talking about the Powerunits forthe Drills and Chainsaws, which have a slightly too round handle.

    • Previous Official Post
    • Next Official Post
    • Quote
  • SirusKing
    Nuclear Demolitionist
    Reactions Received
    6
    Posts
    1,511
    Location
    Selling IndustrialWow: You'll be saying Wow everytime you use this mod!
    • October 29, 2013 at 3:01 PM
    • Official Post
    • #18
    Quote from GregoriusT

    I was talking about the Powerunits forthe Drills and Chainsaws, which have a slightly too round handle.


    Oh, those. Yeah, I'm not too fond of the handle part but I like the drill bit.

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

    Greatest thing on the internet.

    • Previous Official Post
    • Next Official Post
    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    184
    Posts
    6,253
    Location
    not here anymore
    • October 29, 2013 at 3:14 PM
    • Official Post
    • #19

    The Drill and the Chaunsaw Heads are both good. Just the Handle should be changed.

    • Previous Official Post
    • Next Official Post
    • Quote
  • Omicron
    In Excel We Trust
    Posts
    559
    • October 29, 2013 at 3:42 PM
    • #20

    And while you're at it, retexture vanilla buckets. They're round!!!!!!!!1111one MinecraftChicken

    • Quote

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
Powered by WoltLab Suite™