Posts by mak326428

    @Chrome = Pink: Chrome is responsible for the Red in Rubies, therefor I made the red lighter and I got Pink.



    How much chrome will I need to have before it becomes easy to mine and/or to transmute?


    It becomes easy to mine EXACTLY when you craft your Atomic Disassembler (which will require chrome BTW; this thing simplifies oremining ALOT, however it draws a ton of energy)
    I think like 12 (or 10) diamonds <--> 1 chrome.
    Want to make chrome an important resource, that you want to have a lot of (e.g. like iridium, platinum from GT, etc.)


    EDIT 2:
    Adding all the recipes is a real pain in the butt. I'll upload new version later, yell at me if I forgot some recipes.


    EDIT 3:
    Ore washing plant recipe [ignore derpy NEI background]:


    EDIT 4:
    Done.


    EDIT 5:
    Well, here we go, got first imbalance:
    2 chrome dusts -> 1 iridium ore.
    That's totally imbalanced, but I don't know how to fix it (changing the whole particle-accelerator paradigm just doesn't feel like it (lazy lazy me -_-))

    You said chrome will be rare in the world (about one per chunk even though you said rarer than iridium that is one per 5 chunks). You also said your items will need a LOT of chrome. How can those two things (rare but easy to mine in world) be compatible? :)


    It's easy compared to iridium ore, honestly ;P
    Also, chrome WILL have an IV value, so transmute stuff, do it!

    Will it be possible to create chrome from UU? At what cost?
    I get the feeling that you are simply replacing one expensive material with other, not that much cheaper, one :)


    Nah, my generousity (and laziness about my legit 1.6.2 world :D) allowed you to exchange 16 diamonds for 1 iridium ore (in particle accelerator) lol.
    @create chrome from uu:
    I could add that recipe, yeah. But still, you don't want to use it, it's far easier to just go mine with atomic diassembler in the world.


    And BTW, i fixed that weird keyboard-keys bug. I just copypasted and changed contant's name, not its content.
    All right, done away with it.


    EDIT:
    Some textures:

    Ever thought that maybe, just maaaaybe, the problem is not with IC2 but with your overuse of iridium? :)


    Yes. Since now and then iridium usage for my items are / 2 and use chrome. Alot of it.


    EDIT 2:
    Just realized that Levitation Boots use 12 iridium plates. You need 14 iridium plates total. So, ~3 billion EU with scrap... OMG.
    Aaand quantum ring uses 72. WHEEE.
    How about ~20 billion EU? 20,000,000,000 EU. How about that?
    500 filled MFSUs. 500. 500. FIVE HUNDRED.
    Lovely.

    Looks alot like diamond to be :P


    Feel the difference :P


    EDIT:
    I just understood that ONE iridium ore is FOURTY TWO BUCKETS OF LIQUID UUM, where 1 bucket of liquid UUM = ONE MILLION SIX HUNDRED SIXTY SIX THOUSAND EU. WOW.
    Well, that kinda means that 69,999,972 EU per ONE iridium ore..
    Iridium Plate = 279,999,888 EU.
    1 Quantum Set = more than 2 billion EU.
    IC2 Dev-Team, that's brutal. That's sadistic. That's cruel.
    I mean even with GT in 1.4.7 I got quantum suit fast relatively to how it is now... NO. Just no. (hehe, cheaty Ferrous Ore + Mercury cell -> 1 platium -> 1 iridium ore -> profit)
    My items were thought to be expensive (in IC2_lf they i would call them balanced, but now they are just simply impossible to get.. at least it will be SUCH a pain in the ass), but not to such an extent...
    I'm going to create a "bring-everything-back" addon. Like I really should.


    EDIT 2:
    Yay, I'm Stone Miner. That's good news at least :O

    oreChromite, as chromite it is the real name for the ore containing (mostly) chrome (and iron).
    FeCr2O4
    Therefore when processed on a GregTech industrial grinder, it may provide iron as byproduct?


    Ok.


    That ore won't be terrible common;
    Ore processing-line for it:
    Macerator + 1 Chromite Ore -> 2 crushed chromite ore
    Ore Washing Plant + 1 crushed chromite ore -> 1 purified crushed chromite ore + 2 tiny piles of chrome dust + 4 piles of iron dust + 1 stone dust
    Thermal Centrifuge + 1 purified crushed chromite ore -> 1 chrome dust + 1 tiny pile of iridium dust (you need 9 of those to get 1 iridium ore) + 1 tiny pile of diamond dust (which again, you need 9 to craft a diamond dust, which is compressed into normal diamond)


    EDIT:
    Chromite ore in its natural habitat:


    I made it lightblue-whitish, because it is so IRL. (why does Greg think that Chrome is pink?)
    Is that good enough for texture or it could be better?

    I'm adding a Chromite ore (which is far rarer than GT's iridium, so if you have GT, it's even a buff), and it will be used massively in ultimate machines (like molecular heater, particle accelerator, etc.)
    Generation algorithm:


    For those who can't read the code:
    1. There are 50 passes for each chunk.
    2. Every pass there is 1 out of 100 chance of chromite-ore-generation.
    3. Maximum vein size - 3.
    4. Ore is only generated in layers between 3 and 16 Y.
    EDIT 2:
    Just to make an impression of how rare chrome ore is, some signs:


    Many chunks just simply don't have it, 1 is pretty common, 2 is rare, 3 is exceptional (like really exceptional)

    Interessting. I takes quite a while to do things like this. At least if you are going to do it for the whole OreDictionary, like I did.


    Yes, take a look:


    That upperFirstLetter() is going to be my basis for ore dict interaction. It prints things like this:


    And guess what happens if you append "ingot" to these names? or "plate"? or "ore"?
    "ingotCobalt"
    "ingotCopper"
    "ingotBrass"
    "oreZinc" (even though it doesn't exist..)
    "oreDiamond"
    "gemDiamond"
    etc.

    So, here's what I am working on:

    So.. yeah, title says everything.
    Mods used:
    AppEng
    BC
    CC (chickenchunks)
    CCC (codechickenblablabla)
    Ender Storage
    LevelStorage
    IC2_experimental @ 178 (yes, outdated one, but I've yet to find any bugs, so staying on that version.. Also, because of Iridium Ore)
    Inventory Tweaks
    Forestry
    ForgeMultipart
    IronChest
    NEI (with mistaqur's plugins)
    OptiFine
    RailCraft
    Twilight Forest
    VoxelMap
    ExtraUtilities
    BuildCraft


    Essentially, screenshots (it's really interesting to watch how you progress from screenshot to screenshot... Nostalgia!):







    [spoiler=Well, Let's Go! or First steps in machinery][/spoiler]
    [spoiler=Generator, MFE and First Machine][/spoiler]



























    So I have a very nice reactor cranking out 3378EU/tick. That's more than enough power to blow an unprotected MFSU to fine powder. I'm currently running three MFSUs off of an EV transformer connected to the reactor but I suspect that I'm not capturing all the energy. Does anybody have any suggestions?


    More worryingly, I could build this horror using MOX (mwah-ha-ha-ha). By my estimate it wold generate just shy of 19,000 EU/tick, more than twice the load an EV transformer can handle.


    Thots? Other than "Don't do it!"?
    -S


    Don't start it!

    :thumbup:

    Whoa, this mod is getting awesome and awesome, I think u could add Nano Bow and Quantum Bow, Nano Bow has two modes, first one is normal mode, same as vanilla bow, second mode is triple shot mode, it can shoot 3 arrows continuously. Quantum bow has 3 modes, first is normal mode as well, second is quintuple shot mode, it can shoot 5 arrows continuously, last is horizontal & continuous fire mode, it could shoot arrows continuously and all arrow would fly straightly, arrows won't have parabola.


    Archangel's Smite from EE2 basically?


    EDIT:
    You guessed it :P


    Spoiler:


    EDIT 2:
    Here we go!:


    EDIT 3:
    New version with Enh. NanoChestplate is attached to this post.
    Check "[LS] Jetpack Switch" in your keybindings.
    Press it to turn on/off jetpack.
    Jump + ModeSwitchKey in order to switch between Hover/Normal mode.
    Tell me if this one crashes or not.