@Chrome = Pink: Chrome is responsible for the Red in Rubies, therefor I made the red lighter and I got Pink.
How much chrome will I need to have before it becomes easy to mine and/or to transmute?
It becomes easy to mine EXACTLY when you craft your Atomic Disassembler (which will require chrome BTW; this thing simplifies oremining ALOT, however it draws a ton of energy)
I think like 12 (or 10) diamonds <--> 1 chrome.
Want to make chrome an important resource, that you want to have a lot of (e.g. like iridium, platinum from GT, etc.)
EDIT 2:
Adding all the recipes is a real pain in the butt. I'll upload new version later, yell at me if I forgot some recipes.
EDIT 3:
Ore washing plant recipe [ignore derpy NEI background]:
EDIT 4:
Done.
public final static int SIMPLE_ITEM_ID = SimpleItems.instance.itemID;
public static void add3by3(ItemStack output, ItemStack input) {
ItemStack ci = input.copy();
Recipes.advRecipes.addRecipe(output.copy(), "ccc", "ccc", "ccc",
Character.valueOf('c'), ci);
}
public static void addChromeRecipes() {
FurnaceRecipes.smelting().addSmelting(SIMPLE_ITEM_ID,
SimpleItemShortcut.DUST_CHROME.getMetadata(),
SimpleItemShortcut.INGOT_CHROME.getItemStack().copy(), 10.0F);
add3by3(SimpleItemShortcut.DUST_CHROME.getItemStack(),
SimpleItemShortcut.DUST_TINY_CHROME.getItemStack());
Recipes.macerator.addRecipe(new RecipeInputItemStack(
SimpleItemShortcut.INGOT_CHROME.getItemStack().copy()), null,
SimpleItemShortcut.DUST_CHROME.getItemStack());
FurnaceRecipes.smelting().addSmelting(SIMPLE_ITEM_ID,
SimpleItemShortcut.CRUSHED_CHROME_ORE.getMetadata(),
SimpleItemShortcut.INGOT_CHROME.getItemStack().copy(), 10.0F);
FurnaceRecipes.smelting().addSmelting(SIMPLE_ITEM_ID,
SimpleItemShortcut.PURIFIED_CHROME_ORE.getMetadata(),
SimpleItemShortcut.INGOT_CHROME.getItemStack().copy(), 10.0F);
// 3 outputs
ItemStack oreWashingOutput1 = SimpleItemShortcut.PURIFIED_CHROME_ORE
.getItemStack().copy();
ItemStack oreWashingOutput2 = SimpleItemShortcut.DUST_TINY_CHROME
.getItemStack().copy();
oreWashingOutput2.stackSize = 2;
ItemStack oreWashingOutput3 = Items.getItem("stoneDust");
Recipes.oreWashing.addRecipe(new RecipeInputItemStack(
SimpleItemShortcut.CRUSHED_CHROME_ORE.getItemStack()), null,
oreWashingOutput1, oreWashingOutput2, oreWashingOutput3);
// 3 outputs
ItemStack centrifugeOutput1 = SimpleItemShortcut.DUST_CHROME
.getItemStack().copy();
ItemStack centrifugeOutput2 = Items.getItem("smallIronDust");
centrifugeOutput2.stackSize = 4;
ItemStack centrifugeOutput3 = SimpleItemShortcut.TINY_IRIDIUM_DUST
.getItemStack().copy();
Recipes.centrifuge.addRecipe(new RecipeInputItemStack(
SimpleItemShortcut.PURIFIED_CHROME_ORE.getItemStack()), null,
centrifugeOutput1, centrifugeOutput2, centrifugeOutput3);
ItemStack irBit = SimpleItemShortcut.TINY_IRIDIUM_DUST.getItemStack()
.copy();
irBit.stackSize = 9;
Recipes.compressor.addRecipe(new RecipeInputItemStack(irBit), null,
Items.getItem("iridiumOre").copy());
Recipes.metalformerRolling.addRecipe(new RecipeInputItemStack(
SimpleItemShortcut.INGOT_CHROME.getItemStack().copy()), null,
SimpleItemShortcut.PLATE_CHROME.getItemStack().copy());
// Recipes.oreWashing
}
public static void addRecipesAfterMUIFinished() {
ItemStack crushedChromiteOre = SimpleItemShortcut.CRUSHED_CHROME_ORE
.getItemStack().copy();
crushedChromiteOre.stackSize = 2;
Recipes.macerator.addRecipe(new RecipeInputItemStack(new ItemStack(
LSBlockItemList.blockChromiteOre)), null, crushedChromiteOre);
}
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EDIT 5:
Well, here we go, got first imbalance:
2 chrome dusts -> 1 iridium ore.
That's totally imbalanced, but I don't know how to fix it (changing the whole particle-accelerator paradigm just doesn't feel like it (lazy lazy me -_-))