Posts by mak326428

    A better way of getting it than you go mining is really needed. In a server enviroment , the whole idea of get there first, and get it all seems a tad limited to me. A config for the cost too plz. Some people ain't got time to mine hundreds of thousands of blocks in SSP. 8)
    A particle accelerator sounds like a cool idea. Maybe crafted with some antimatter, so it isn't completely unrenewable.


    mine all the blocks by hand:
    Use quarries or Atomic Disassemblers. It was meant to be expensive, huh.
    Set up 6 or 7 quarries and supply then with a ton of MJ.


    FrozenElite30:
    It was meant to be expensive, for game enlargement sake. Previously, GraviSuite was the limit (it was basically the most expensive item in the game), but now Quantum Ring and Multicore Solar Panel will be your limit.
    Why to make things more expensive you would ask?
    Well, if someone has played enough SSP [and haven't gone crazy about balance with GT], he/she understands that after you've reached end-game there's nothing of interest in world he/she is playing. (and here by "endgame" i mean when you've got hundreds of thousands of UUM and built a ton of frameconstructions (because frames are epic. i even want to say the epicest thing possible in MC), completed TC research tree, have million of all the resources (believe me, if you have a good computer which doesn't lag with 15000 tileentities updating, it is highly possible)) You have to start a new world, go mining (which is boring IMHO in Peaceful) and do all that startgame-specific procedures before you once again reach that duties-liberation-point when you have quarries automining for you and a wall of geothermals making a solid amount of EU for your hungry machines. And then, MassFab, once again GraviSuite and all over again and again.



    mine all the things in SMP:
    Yes, i've been playing SMP for quite a bit actually and I know how fast some players clear out resources/whatever else on SMP. Hmmm..
    Particle Accelerator is a good idea too (I planned it initially, just reaffirmed my intention).


    @1:
    Without additional cost? Well, in order to get 1 of these Energized Nether Stars, you need to mine 4*162000 of Unstable stone, which is not infinite BTW.

    • IC2{2.0.131-experimental} [IndustrialCraft 2] (industrialcraft-2-dev-deobf_2.0.131-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized
    • LevelStorage{@VERSION@} [Level Storage Mod] (bin) Unloaded->Constructed->Pre-initialized->Errored
    • AdvancedSolarPanel{3.3.10} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_10_IC_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized
    • Mystcraft{0.10.6.00} [Mystcraft] (mystcraft-uni-1.6.2-0.10.6.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
    • 2013-09-16 14:54:09 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
    • 2013-09-16 14:54:09 [SEVERE] [ForgeModLoader] Caught exception from LevelStorage
    • java.lang.NullPointerException



    Can you tell us what "new" IC2 version ? I see 2.0.131


    Calm down.
    I updated to latest IC2 AND latest IC2 API AFTER I uploaded the crashlog.
    If you seriously want to ask me what the latest IC2_exp version is, here you go: http://ic2api.player.to:8080/job/IC2_experimental/

    The thing is, that rock shouldnt be called antimatter, but something like "Unstable matter".


    Because you would instantly vanish if that were antimatter, really.


    Okay, that's a quick fix.


    I have an thought: add a Antimatter Generator. As far as we know, when antimatter collides with matter, it gives out shit ton of energy.
    My idea: add an Antimatter Fluid (which is [pure, epic, all kinds of clean] antimatter) and when you put in a upcoming machine together with UUM (which is fluid as far as everybody knows), it will give out a lot of energy [possibly even 65536 EU per liter.. eh.. mB of each liquid].

    Well, if you really wanna go into Science ... I guess you do not breath in this world ? Because to be stable, I guess the air in it is AntiN2 and AntiO2 right ? Just assumes there is a few more particles of Antimatter in the rock, but not that the whole thing is antimatter, because ... you know, how would you collect it ? With a special Magnetic Pickaxe ? ^^


    You're supposed to be mining Antimatter with an atomic disassembler (and therefore hurting yourself to death) or quarring. When you break antimatter stone, it drops antimatter molecule with chance 1/500. You craft antimatter pile with 9 antimatter molecule and then finally 1 antimatter glob with 9 antimatter piles. So, you need to break ~162 000 antimatter stone (and don't forget, it's not infinite... so you should hurry up on servers..) in order to get 1 antimatter glob. Is that balanced? I think so.


    EDIT: Yay, i've sorted out all the problems with GitHub. https://github.com/mak326428/L…5cc2022a41d1e1b2460bd3c7f

    So, a new dev-version is in the attachments.
    New stuff (since previous dev version):
    1. Antimatter Universe (currently in-dev, you can get there using MystCraft command /tpx <antimatter universe dimid>, where <antimatter universe dimid> is config property defaulted to 2)
    2. Electric Lighter (has no recipe, can smelt smeltable blocks in-world, otherwise acts as a flint-and-steel except for that it consumes energy)
    3. Massive overhaul behind the scenes.
    4. Multicore Solar Panel (2048 EU/t solar panel, has no recipe yet)
    5. And new simpleitems that have no use yet.
    6. A TON of bugfixes. Some major bugs are still there yet (Advanced Miners, Wireless Chargers and Superconductors are the bugged items i know of)


    So, I'm off to watching direwolf.


    That's weird. I know why crash happened (IC2 experimental uses IRecipeInput which might be either OreDictRecipeInput or ItemStackRecipeInput), but as far as i remember, i did fix it. I'll investigate.


    Eh....I mean every time u walk through XX blocks


    Nah, i will add a Multicore Tesla Helmet (basically a tesla helmet with in-built Multicore Solar Panel which generates 2048 EU/t) and i think that should be enough.


    EDIT: i've fixed wireless chargers from being not added to registry. Now need to add some energyaccepting code to make them work perfect. The only unfortunate part of this is that current solution is a little bit laggy (not that laggy, it is just slightly noticable)