So, IV generators will be upgradeable:
As far as I am concerned, I love the texture.
EDIT:
Complete!
And max speed:
IV Generators have base speed of 20 IV/t. Each upgrade adds 5 IV/t.
So, IV generators will be upgradeable:
As far as I am concerned, I love the texture.
EDIT:
Complete!
And max speed:
IV Generators have base speed of 20 IV/t. Each upgrade adds 5 IV/t.
New texture for the MSP:
Not really neccessary, but MSP really requires some rework. I mean it's fine the way it is now, but texture is pretty crappy. I'll repaint that one.
That can be forgiven
You're not supposed to quote that
Maybe give a chance to convert one low IV item in the player's inventory to "Radioactive Sludge".
Oh, actually, good idea!
Doesn't the helmet stop all effects though?
Oh, forgot about that one. Might want to add uranium to entity's inventory then
Never going to get round to crafting it
Even if I make it like... let's say, 40 IV/t?
BTW, both dragon egg and nether star have IV (2kk and 524000 respectively). Dragon egg takes 100 minutes and over 250 million EU to make however.
In other news, working on gauss gun, as railgun is already taken.
Basically, throws nuggets into your enemies at insane speed. Gold nugget deals 15 damage, lead deals 19 (mwuahah, can't kill creeper in one shot).
Also, uranium 235 nugget can be used as ammo. This will inflict radiation, so a pretty good PVP weapon. Target has no chance to survive, as it's 2 minutes of Radiaion III, so even quantumsuit won't help. Config option to disable, as always.
I actually did make one of those however
I did too on Sentimel's server (as well as GraviChestPlate, The End is the best source of iridium :P).
@above : That reminds me of EE energy collector.
Exactly, my good friend
Enough cruel of a recipe?
So, cleaned up a TON of things today. Now reworking the XPGenerator.
And, once again, IV performance improvements.
Сейчас это уже будет затрудительно сделать, переходите на новую версию MC и IC, тем более, что в новых версиях IC исправленна тонна багов.
Please attach full crash log.
Sentimel, use reobfuscate_srg.bat instead of plain reobfuscate.bat.
Просто используй reobfuscate_srg.bat вместо reobfuscate.bat. Эта штука будет совместима и с предыдущими версиями майна, и текущей.
Nah, it would be a cheat. I'll add a special check for that
I will. I gave up on trying to make this this EE system balanced. It is impossible
Just a related note, add a config to disable all IV related machinery.
All energy values & IV values are toggleable in config. Admins can make it equal to something like 500000 EU/t and that's it.
It should use water, but not lava, as I could make a normal vanilla one for no use of either.
Hm, how much water should it cost then?
Thinking like 2-5 mB should be good.
I managed to build a 10-IV-per-tick factory, which consumes 5000 EU/t.
That's about 800 ticks (=40 seconds) per diamond. Not as overpowered as EE2 generators (darkroom, blazerod-maceration), and uses a lot of energy too. I, personally think it's pretty balanced.
So, I think LS is pretty much ready for final release. I implemented EVERYTHING I wanted
Need to fix some bugs (superconductors rendering and such..) and...
SeNtiMeL suggested one thing: make rock desintegrators more like Igneous Extruders. He suggested that to Player before, but he refused. Not a big deal though, that's what addons are for, right? So yeah, wait for a bunch of changes there
Briefly, things that are going to be changed (rock desintegrators):
1. Tanks. For water and lava that is.
2. MOAR POWA USAGE!
3. And... EVEN MOAR POWA USAGE!
4. You guessed it, MUCH MORE POWA USAGE!
5. Cobblestone will no longer be free. Mby like 1 mB of both lava and water would be good.
6. Smoothstone costs 1 mB of lava and 1000 mB of water.
7. Obsidian costs 750 mB of lava and 500 mB of water.
... more to come
Wohoo please relase it
Slowly but surely getting there
Better to wait a few days, Sentimel is not quite sure on balance yet.
Maybe he'll add nether quartz -> certus quartz as a recipe...
My suggestion, as I'm having terrible luck finding certus quartz on the server...
Oh sweet! ASP is the only mod I use that is not on 1.6.4, can't wait for an update! Any preview of the complete changelog?
Just a new device: Molecular Transformer, nothing else I remember.
It has a FANCY rendering, believe me
Finally. I think I've just managed to significantly improve the IV performance. Not only that only parsing is now faster, 10 mass melters in one row no longer kill your FPS
BTW, that wonderful method is caching. The new method will be worse memory-wise, but will be TONS better performance-wise.
EDIT:
New method is 26 times better the old one
I'll upload the new version, lemme know if it's better with a lot of mods than the older one.
EDIT 2:
On vanilla + 15 mods:
2013-11-15 18:48:21 [INFO] [LevelStorage] Clearing IV cache, 148 ItemStack, 27 OreDict
2013-11-15 18:48:22 [INFO] [LevelStorage] Clearing IV cache, 298 ItemStack, 47 OreDict
2013-11-15 18:48:22 [INFO] [LevelStorage] Clearing IV cache, 1 ItemStack, 0 OreDict
2013-11-15 18:48:22 [INFO] [LevelStorage] Total recipes iterated: 2301
2013-11-15 18:48:22 [INFO] [LevelStorage] Total time consumed: 2830
2013-11-15 18:48:22 [INFO] [LevelStorage] Average ms per recipe: 1
2013-11-15 18:48:22 [INFO] [LevelStorage] IVRecipeParser took 3090ms.
EDIT 3:
New version is up. Merely bugfixes and some performance enhancements.
EDIT 4:
And oh, once again I forgot to change DEBUG variable to false... Sorry for the spam in the console.