Posts by WTFFFS

    Often you can tell if someone is a non-native speaker by the "flow" of their written English, but really who gives a crap? As long as the communication is understandable and readable it doesn't matter. (though if anyone starts posting completely in leet speak, while I could read it I'd be a bit worried lol)
    As a native speaker who has never learnt any other languages (yes I'm slack) I'm happy that given the amount of mod devs (especially on the IC forums) that are non-native speakers I can read their thoughts and communications in English.

    What most people forget about Solars is, that they produce INFINITE Energy for doing NOTHING. You just plomp them down and then you get about 256EU/t on average FOREVER. That's ruining the whole Fun of having a large Powerplant going, as this SINGLE Block, which can even be hidden Underground, will produce more than you need.


    Well with the cost change of this one with your matterfab by the time I can make them I won't bother because I will already have a couple of powerplants capable of producing somewhere around 1-2k Eu\tic anyway. Only reason I ever made any solar panels was to stop my generators of various sorts from constantly flicking on\off due to the standby power requirement of the Adv Machines, I don't personally like solars or any of the greengens I much prefer other complex system driven methods of generating power.

    Um I like Gregtech, what I am asking for is not having a double nerf on the cost of the adv solar if Gregtech is installed by requiring the more expensive basic solar as well as the more expensive adv solar recipe. The UU matter requirement with the Matterfab instead of the mass fab also puts the Adv solar cost at a point where it will never be made except as a crafting component of the higher tiers and even then the cost is that far out of a reasonable range that it is somewhat ludicrous and I really don't mind things costing an arm a leg and a couple internal organs.....when they have a significant effect on the aspect of gameplay they are related to which the Adv solar really doesn't, frankly it's almost pathetic.

    Base recipe of ASP in hard and standart mode is same (exclude uran). Now is more balanced, than older version. 9 uu matter and 1 diamond not very expensive. 8 ASP must be more expensive than 1 HSP. Now 8 ASP = 1 HSP for Iridium cost. If my recipe is expensive, check GregTech solar recipe xD.

    The problem there is your solar recipe requires the Gregtech recipe as well so if you run Gregtech adv solars are prohibitively expensive to the point I most likely will never make one so back to compact solars I go. Which is a shame really I liked your earlier recipe and I do like the cost of the solars in general they were expensive enough to be something you thought about making more than a few of, with Gregtech it was about right I felt for a low power production method you couldn't spam vast amounts of them but you could make a few to provide the standby power for the Adv machines mostly so the other genertors wouldn't drive me nuts with their constant lightshow and noise.. If you are open to the possibility of changing this, detecting if Gegtech is installed and adjusting the recipe to not require irridium would be welcomed I feel by quite a few people, especially considering that UU is, with Gregtech installed, a very precious commodity.

    Wait? They will VOID Items instead of spilling them out? Wow, even though thats a good change, this is gonna make me nevermore use BC-Automation, if thats true. Well, I dont even use it now, except for the sake of testing, but you know what I mean. Btw. Who broke the Code of the Golden Pipes? They are now connecting to each other. It was a great Feature, which is now gone. At least they are now powered per default.

    Golden pipes connecting to each other is intended behavior now, was a change a while ago can't remember the exact version, you now need multiple golden pipes to reach the same speed as you used to get from one. So it's not a bug just a feature change.

    ThaumCraft has a pick axe called Pickaxe of the Core, the special ability of the pickaxe is randomly turn mined ores into Native Resources. A native resource can be smelted into 2 resources which in itself is very useful, however, it cannot be processed by GregTech machines to get the extra benefits from them, which renders them useless as far as I'm concerned. Would it be possible for GregTech to add support for ThaumCraft's native resources so that the pickaxe has it's own benifits?

    The native clusters are designed to not be able to be ground\macerated\pulverized so you cannot get a quadruple output. Processing them through the Gregtech machines for the other outputs would be a bit of a pain I suspect since you'd have to code them specifically and frankly it's probably not worth the hassle. Also unless you do a ridiculous amount of hand mining or have completely raped your aura with an Arcane Bore you will never have enough native clusters for it to be an issue just process them in the Arcane Furnace and accept the smaller but still somewhat significant extra income from the nuggets. From a RL pov a native cluster will not have the impurities that the gregtech processing extracts anyway. Also a bit more than triple output after running the normal ore block through normal processing as well as the cluster through the Arcane furnace isn't good enough for you?

    Flax Seed I assume is not added to this? BTW What balance do you offer when it comes to Hard Mode Forestry? I assume everything GregTech is based on Hard mode. Meaning 4 times the power so I assume you have a balance so you don't actually lose power correct?

    Flax seed IS added to this, Greg you may want to nerf the living crap out of it's output or remove it, since you get around 5 times as many seeds as all other crop types from Flax.

    They CAN run on Lava. But only the SOLID Fueled ones. Its intentional that they are no LIQUID Boilerfuels. And when you are in the Nether you could just put down a Blaze-Boiler, like Direwolf just built.

    Blaze Boilers are great I have 2 36HP boilers running from a single Tier5 Blaze Shard and as soon as I have the steel for the turbines I'll probably make another 2 36HP and turbines since at last count (which was a little while ago) I had 756 stacks of Blaze rods in an extra dimensional barrel. (Cogs of the Machine is very good for rapid mob farms on average the Blazes live about 5 seconds from spawn to rod lol)

    For mob drop farms I'm using Cogs it has nice fans to blow mobs around and even has whirling blades of death (sawblades) specifically designed to kill mobs, I don't however use these ones as XP farms, atm that is just a Tier5 Zombie shard in a 9x9x5 room with holes in the walls so I can hit em and a lot of clicking with my Adv Chainsaw\Adv Lappack combo. I do need to investigate a way to automate XP farming since I'm running Ars Magica and that mod eats XP for breakfast, lunch and dinner at a prodigious rate. (I just spent 65 levels to gain 2 magic levels)
    To put this back onto Gregtech I use the drops from the Zombies to make methane cells, I really need to expand my centrifuge array a bit since I'm still gaining Rotten Flesh in a barrel :)

    I haven't built it yet but given the change to ore gen with TE installed and the requirement to mine at at least 2 levels (no tin or copper under 35, so you have to high mine as well as strip at 16 or less) I'm going to use a Frame TunnelBore\IC2 miner hybrid bastard, I figure a pair of IC2 miners (with Diamond\OV) setup on a frame tunnel bore, 12w9h head, at 40ish, will give me all the tin\copper I'll ever need as well as mining out a nice 18x9 area to bedrock on each stop (for diamonds\nicolite\redstone etc) also it'll be fun to build :)
    Sidenote, Arcane Bores on frames were stupidly good. I had one that would in minutes strip a 25ish wide area to bedrock from y=64 then move forward 5 and do it again, it literally(and I do use that in it's proper sense) ate strips of the world.

    Blast Furnace Iron dust into Iron bars is possible. You would play the entire game with say hunting down chests and killing tons of zombies and setting up large and I mean large NPC villages and farm the iron golems and such.


    But then again Greg like his gameplay easy :P

    heh I did this when I was playing superflat hardcore survival in vanilla, the only source of anything mineable was chests or in the case of Iron, Iron Golem spawners it was kind of annoying that I fell into my slime pit (they spawn like spanish fly dosed rabbits in superflat) shortly after I got the Iron Golem spawner up and running but that's the joy of hardcore superflat survival :D

    Any food I haven't had to cook :D (I'm a single father so food that is not cooked by me is pretty far between)


    Though as far as take away pizza (from the shop I've been buying pizza from for 20 years) or chinese would definitely be up there, but of my own cooking I make a mean chili, a great stirfry and a very nice silverside (all other peoples opinions of my cooking :D)

    I tried to add this but my players told me to fuck off =(

    LOL I play with hardmode configs for everything but this one I won't be using it'd piss me off having to go back to surface every few minutes to empty my backpacks, if I want that level of frustration I'll go play my TerraFirmaCraft world :D (also it negates the point of any powerpack higher than a batpack, you'd fill your inventory long before you run out of energy)

    Hey, amazing mod!


    Although, I have one question. I can't seem the find the download link for the latest build (1.112).
    Anyone that could link it to me in a reply or something? Sorry for the obvious question.

    The link in the op is the version of the mod for 1.112, though if you are asking about 1.112 of IC2 it's in support same as all betas. (sorry if you aren't asking about IC2 your question is a lil vague :))