Posts by Epic Lulz


    so macerating centrifuging is only for byproducts?
    metal former for cables
    compressors can make metal plates?


    lastely what do pattern storage, replicator and scanner do exactly please?


    The metal former can do a lot of things, such as creating tin cells, item casings, etc. I advise you to use NEI and NEI Plugins to see the changed recipes and how you can craft those (or make those in a Metal Former). The early-game way of making plates is to smash 1 ingot (not 2, that would be GregTech) with a Forge Hammer (80 uses) but I think you can make plates in a Metal Former or a Compressor afterwards.


    The UU-Matter system also has been revamped. Firstly, Mass Fabricators need 10x the energy (so 10 million EU without scrap, 1.667 million EU with scrap) and 10x the scrap (if you use scrap) to fabricate. The output is now 1 bucket of Liquid UU-Matter, instead of 1 blob of UU-Matter. If you want to create items from UUM, you need to scan them (not all items though, usually the raw materials) in the Scanner (thereby consuming it) and you will get a pattern (which you can store in the pattern storage). Afterwards, place the pattern and pipe Liquid UU into the Replicator. The replicator will then create new items from the Liquid UU.


    You can also raid generated structures (mineshafts, dungeons, villages, etc.) to find Iridum Ore to scan.

    It's not. Mojang is foolishly pushing forward for its own content, and has decided against trying to add community based work for-the-moment as a whole. I don't foresee a change in this policy...


    Since Jeb took over Mojang, there has been a bit of a development drift from small aspects being added into a large sand-box (Notch style) to more organized rewrites and story driven content to add theme (Jeb style). For a good period of time, this was all fine and good. But since Jeb and the Mojang team have taken it upon themselves to flesh out Minecraft into more of an adventure RPG world, rather than an open sand box of creativity, they have ignored the community contributions and begun doing as they like in result...


    It was Notch's haphazard laziness that prevented us from getting a Mod API before the official Minecraft release. Now, it appears that Jeb and Dinnerbone have changed objectives entirely, and would rather just continuously add content in a DLC like manner than focus on creating official tools for community creations. Which is a shame, since I think a valuable, educational, golden opportunity could have been seized had they allowed more official support for Minecraft modding...


    Maybe not so much. I think Dinnerbone said somewhere on his Twitter feed that most of the newer changes would bring them a few steps closer to the Mod API, but it would cause modders trouble in the meantime.


    - 1.2: Increase of world height to 256. Gives some biodiversity and environmental mods more space to develop.
    - 1.3: Merger of SSP and SMP. This did throw quite a big problem (some mods like RedPower never truly recovered) but modders have to maintain 1 version instead of 2 separate but similar versions.
    - 1.4: Not a lot of changes (except maybe some NBT data improvements), and there was little trouble for modders upgrading to 1.4 from 1.3.
    - 1.5: Texture pack changes, now more modular and also ensures some future texture-compatibility for texture pack makers.
    - 1.6: New launcher helps setting up multiple instances for mod users, providing convenience.
    - 1.7 (upcoming): Depreciation of IDs removes many bogus bug reports, and cleaning up of 500 000 lines of code definitely makes Minecraft smoother and improves the quality of a hypothetical mod API. Biome mods are possibly less "hacky", the sound engine may let modders add better sounds than before. EDIT: Yes, and packet rework too, that will be a trouble. (Thanks RawCode)


    All the odd number changes (1.3, 1.5, 1.7) posed/will pose a big problem to modders, but they are bringing us closer to the mod API (whenever that is).

    Mojang has released the 1.7.1 pre-release and there has been 3 disturbing tweets from cpw.



    @KrypticDot @TheKevin8082 complete world save rewrite, complete block and item identification rewrite.



    EwyBoy @SeargeDP low to medium. Depends on how bad you've been ;)


    (In response to a question on how well an FML mod will survive 1.7)



    @KrypticDot @TheKevin8082 we estimate about 20% of 1.6 is still gonna be recognizable in 1.7.


    For those of you not in the know about the snapshots, these are the major changes in the snapshots:
    - More worldgen
    - Rewriting of a few thousand lines of code
    - Rewriting the sound engine
    - Resource pack redevelopmemt
    - Achievements & statistics overhaul
    - New color pallete for maps
    - Block IDs are deprecated (still usable, but will be removed in a future update)
    - Command changes


    Well I guess we can forget about modded 1.7 until Xmas.

    The mod that has the LV solars and MV solars etc. (Compact Solars) is not fully updated to IC2 Experimental yet, expect many E-net problems.

    A quick overview:


    The way you craft machines has now changed; refined iron is deprecated. You now need to smash iron ingots into iron plates with a forge hammer (that has durability) or use the metal former. The way you produce cables has also changed; you need to cut it. However, most of the new items can be made using a metal former.


    Canning machine has been revamped. It has some abilities of the TE Liquid Transposer, and is now used to make some recipes, such as Construction Foam.


    Ore can be directly smelted for 1 ingot, or macerated for 2 crushed ore.
    Crushed ore can be directly smelted for 1 ingot each, or washed to get more purified ore.
    Purified ore can be directly smelted for 1 ingot each, or thermal centrifuged to get some byproducts in the form of pure metal dusts.
    Pure metal dusts can be directly smelted for 1 ingot each.


    The RTG (Radioisotope Thermoelectric Generator) generates energy infinitely based on the amount of RTG pellets inserted. RTG pellets are made from plutonium, which is a byproduct of nuclear fission. You can also use MOX fuel, which has a production that scales based on the heat in the reactor (the hotter the reactor, the better its production). There is also a new method of producing uranium fuel cells. Any radioactive minerals must be handled with a Hazmat Suit equipped.
    1 pellet = 1 EU/t. 2 pellets = 2 EU/t. 3 pellets = 4 EU/t. 4 pellets = 8 EU/t. 5 pellets (max) = 16 EU/t.


    EU/p has been removed entirely as packets now merge inside cables when they form. Due to this, tin cables can conduct 32 EU/t, copper = 128 EU/t, gold = 512 EU/t, HV = 2048 EU/t, Glass Fibre = 8192 EU/t. MFE and MFSU have been bumped up a tier each, so they can accept and output 512 and 2048 EU/t respectively. CESU is now the tier 2 storage item, and can output 128 EU/t. BatBox = 40 000 EU; CESU = 600 000 EU; MFE = 10 million EU; MFSU = 40? million EU. The lappack has also been renamed to the Energy Pack, and stores 600 000 EU instead.

    Quoted from "Chocohead"




    The seed addon added a machine version of the cropnalyzer, but was only ported to 1.4.7
    Who needs thats? GregTech computercubes can scan seeds, as a block.

    And its lategame. People usually start farming midgame (or even early-game). This would probably be more useful.


    Refined Iron will be gone soon...


    I believe there was an addon for it called SeedSmart or something like that. Maybe incorporate it into IC2?

    How about let's use the real world way, decrease resistance by decreasing the amount of insulation. However this comes at a cost - anything nearby is fried.

    All you need is the forge installer, and the server jar file. That's all!


    Use the install to server function with the forge installer, and do it to the server jar file. Done!
    Load up your server, wait for the mods file to be created. When its created, Drag-and-drop!


    Just a note that he may not understand that and mess up everything and be rude again, which is what i'm expecting.
    He could have asked how to create a server without MCPC+ instead of all the shitty talk before, but whatever. ~SpwnX

    The only thing requring silver in IC2 is Glass Fibre Cable, and you can use redstone for that. So that is no need to use silver with IC2 alone, but it is a bonus.