Posts by Epic Lulz


    You can't insert a tiny lightbulb into a 220V power supply. The similar went to EU-P as well - You could't connect a macerator directly into a MFE. (a 32EU-P machine couldn't be connected into a 128EU-P power supply.) (In IC2E, you can't a macerator directly into a MFE because a 32EU/t machine can't be connected into a 512EU/t power supply.)


    Neither the laws 'Voltage × Current = Power' nor 'Voltage ÷ Current = Resistance' have meaning in IC2, however.


    Well some things have to appear logical... Obviously you wouldn't plug a hairdryer to a nuclear power plant...


    But mostly the physics-related, not-so-obvious stuff don't have a correlation.


    To repeat what has been pointed out earlier, nothing in IC2 has any correlation or equivalent in real-world electricity, because of the weird (and confusing to newcomers) way it has always worked. Nor does voltage in IC2 work the way as voltage in real life. If you want fairly similar voltage simulations, try out RedPower (anybody still remember) or Universal Electricity.


    If you want to put relationships between IC2 EU and real-life electricity, you're only confusing yourself.


    No really, being a developer is not an exception from questions, the magic words are lack of time. What really changed in experimental?


    Your "favorite" developer has joined the team, along with a spriter (SirusKing) and new 32x32 textures.


    E-Net has been reworked and packets are totally removed.


    MFE, MFSU, and all cables have been bumped up tier. The new Tier 2 EU Storage is the CESU. At the same time, the MFE and MFSU have been made more costly, but their capacity is increased to 10x.


    There are two more Factorization-esque steps to ore processing, being ore washing (increases yield by a little), and thermal centrifuging (adding byproducts).


    Nuclear mechanics have been slightly reworked, breeding is removed and there is a new fuel called MOX Fuel, which has an energy output that scales on heat. At the same time, the RTG has been added, generating up to 16 EU/t with 5 RTG pellets.


    Refined Iron has been removed. Instead, Greg's plate system has been semi-adopted. Items now use plates to craft, which are made by smashing 1 ingot with a Forge Hammer (80 uses). Cables are made by cutting a plate with the Cutter (80 uses). From midgame onwards, you can use the metal former instead to make these. At the same time, other crafting recipes (e.g. Construction Foam) has been changed. Reinforced Stone is now made by spraying Iron Scaffold with Construction Foam. Many of them take use of the reworked canning machine.


    A bottling plant has been added, it's like an electric Liquid Transposer I think.


    The Mass Fabricator produces liquid UU now (the old UU is now a legacy item that acts like a super-amplifier). Raw materials (e.g. Stone, Dirt, not Nether Stars, not Pistons) can be scanned in a scanner and the pattern can be stored in a pattern storage, or transferred to a replicator. The replicator consumes liquid UU and EU to create the item. The production cost of UU is increased to 10x.


    That's about all the changes I can think of for now, I'll edit any others that pop up later.


    A few new upgrades that basically allow Thermal Expansion and GregTech style side-specific ejection.


    EDIT 1 in green (by me).
    EDIT 2 (by me also) is removed.
    EDIT 3 in blue (by me again).
    oi who took me colour ~ sirus
    nobody

    STOP IT ~SpwnX

    Plus you can just lay down the Iron Scaffold, spray it, and leave it to dry. No more worrying about mining that block because you misplaced it - Iron Scaffolds are much easier to relocate.


    If you have Thaumcraft 3 or 4, that's even better - you can use the Wand of Equal Trade/its equivalent focus in Thaumcraft 4 to easily build the skeleton of your structure.

    How about instead people can add a World Simulator Machine. You can specify what blocks to spray what liquid on, and it will be placed in an internal (unaccessible buffer). After the correct time has elapsed, then it will appear in the output slot.


    There should also be option for catalysts though, for people who have too much sand.


    The EU is the easy part.


    The scrap is the hard part. (If you are using GT, that is.) Then again, the BC filler isn't really good especially because it runs on MJ, not EU. Plus you have to spend a lot of MJ if you want to create glass quickly with BC.

    IMO, the plain generator should be a small steam turbine. Fed by steam from the boilers.
    Basically, you could allow it to run on steam (20 mB/t), more efficiently rather than just burning stuff on it directly.


    That would also be a good way to reduce obsoletion of the Bronze Age.


    I do think there needs to be some way to "disassemble" the Bronze Age machinery and reclaim some resources (maybe 40% - 70%) for the Electric Age.

    First of all, your crash log is incomplete, and you should either spoiler it, upload it as attachment, or pastebin it.


    Secondly, Advanced Solars is outdated for IC2-experimental, you should either downgrade IC2-exp to lf or the earlier builds. Otherwise, you can either remove Advanced Solars and wait for it to update.


    It's Not Enough Items, but CraftGuide works as well.