Posts by Epic Lulz

    Regardless of the load time (and when 120 mods are all kicking a thread for a cape, and a thread for an update check, and a thread for a..., there will be a load time impact), the simple fact remains that it is not a needed check. Not everyone lives in a location where they can get un metered internet: Some people have caps and have to pay for overage. And while a few KB might not seem like a lot, that just means that it is one more thing that is not needed slowly nibbling at that. Note that a config option to stop that would simply end all of this, although it is still not as ideal of a solution as a hardcoded list. (I am not even really that against the vanity capes, I think it is silly personally, but if other people like them, go hard!)

    GOD JUST LET THIS 2-MONTH OLD THREAD DIE PLEASE!


    I meant both ends - I said if the energy could come from the receiving end, not if it must.

    I was thinking more of shared energy cost - you can adjust it to make one teleporter cost e.g. 67% of the teleportation cost, and the other one 33% of the teleportation cost. It could be nerfed by imposing a penalty of maybe 20% if necessary.

    I would say teleporters are balanced reasonably, and Mystcraft and portalgun are not.
    I've used them a few times.
    The one thing that really stops me using them is that the energy has to come from the sending end. If the energy could be drained from the receiving teleporter, that would be much more useful.

    Why not both (teleporters)?

    Thaumium Rotor? Repairs itself with vis. So basically vis --> EU, or Magic Energy Absorber (GregTech) redux.


    Requires either Charging or Repair Enchanted Book to make.


    Are there Aluminium ones too? That would be logical and useful.


    I know this probably isn't the first time this has been said but I beg you hear me out. I feel like this device has basically just been written off because of it's high EU cost compared to other mods and I really want to see it getting used again. Please reduce the EU cost of teleporters!!!! They are a great machine but see so little use because when compared to other mods like mystcraft they're so, so expensive to use. I like that they aren't as op as mystcraft but the massive EU cost makes them almost unjustifiable and impossible to set up easily in remote places. I've come up with an awesome way to use them by chaining them ( http://www.youtube.com/watch?v=29picGlScKQ ) but the cost is in the millions for a few short jumps and when you think about the tiny distance this is (maybe 20 meters?) the EU cost really shouldn't be so high when you can get around so cheaply with in other mods. Anyway, love the mod and sorry for hassling the thread with demands.

    What the hell are you talking about? This addon doesn't add Teleporters. Vanilla IC2 adds it itself.

    You know that opening Files with a Text Editor like Notepad cannot cause any Virus to harness power over your Computer? PDFs are something diffrent though, but they are usually not a format of a Crash Report.

    Okay I gave a stupid reason. Always had a fear of getting viruses from downloading text files. Oh well that's false then.


    But wouldn't it be more convenient to open a link in a new tab then downloading and then waiting for it to open?

    /facepalm
    We're well on 1.5.1 already.

    Steam can also make EU and the other MJ, but that's more troublesome. And FZ Charge.


    The lava as storage is pretty common, but still cool.

    I say radical because they go against the grain as far as the mod is concerned.




    A new suit, called a lava suit that can sustain the player in lava if there are enough coolant cells. Perhaps some way the player can see through the lava for ore harvesting or something.


    Hazmat suit. Nuff said.

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    Multi-block solar like those moving solar panel things with light sensors that add efficiency and could be used to combine multiple solar panels into 40% more efficient ones. Which might mean the regular solar panel would need to be nerfed.


    You mean Factorization style panels? God no, more solar panels to compact and abuse.

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    A mult-iblock nuclear reactor, slightly more stable than the current one. First you have the reactor chamber, two pumps that push coolant through pipes to the reactor rods. A heat exchange chamber which could be about 2x2blocks then an output pipe for the newly heated water to a generator which would output the steam to a cooling system in the form of heat exchange pipes surrounded by water. For reactor melt downs it could leak radiation and if bad enough explode.


    No CASUCs. Get a CRCS or a HVC or a Condensator reactor.

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    And perhaps a new super suit, unlike the quantum suit it should be able to fly and have its own reactor. Perhaps some waste from a nuclear reactor run through a multi-block particle collider to make the specific element needed for the reactor that would need to be periodically replaced.


    The whole point of the QSuit is so that you have to recharge it fairly often.

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    Maybe another reactor a step up from the other reactor, though completely dependent on it for making heavy water and tritium.


    For what? FYI fusion reactors are denied.

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    Perhaps some tier four or five machines to match and take up the produced power.
    Like a portal that takes the user to another land, like the moon or mars.


    Denied before, I think. Especially T4 & T5 Machines. If you want T4 & T5 get GregTech. If you want space get a corrupt Personality Core GalacticCraft

    Is it a block or a tool?



    If it is a block, a super hopper? Seems okay, but I have GT Electric Item Clearers.


    If it is a tool, sounds kinda neat. Although you can just turn on NEI Magnet Mode if you want.

    I was commenting that the previous poster at least provided a proof-of-concept, so his post was better than yours.


    As for BuildCraft, you seem to be extremely outdated. Pipes are out of fashion already, at least in this forum due to their lag-potential, but the logic gates (make in an Assembly Table) are fairly good, and they can interact with inventories and machines. The other mods have dedicated blocks for many types of logic, such as the Programmable Redstone Computer in MFR that does not require any coding knowledge.

    I have a small request for the magic energy converter ... see I'm using this really neat mod called liquid essence ( http://www.minecraftforum.net/…-liquid-essence-111-beta/ )which basically takes the 30ish essences from Thaumcraft and can turn them into Buildcraft liquid ... i was wondering if you could make the magic energy converter be able to run off of these .


    EDIT: nevermind it looks as though your trying to update to 1.5 and this is a 1.4.7 mod but if this gets updated my request still stands XD

    Your information is invalid, we've been playing 1.5.1 for several weeks now with GregTech.


    IMHO the Liquid Transmutator in the mod is pretty OP, especially since the MEC only accepts Ignis and Potentia, I believe. And a few others.

    I will continue to try decompiling IC², I WILL NOT SLEEP UNTIL I can update it :D!


    Anyway, do you know anywhere I can find IC² sources or the F4113n C0r3 sources?


    -Bloc97

    I believe those are unaccessible.


    GregoriusT has a way of decompiling IC2 on his profile, that may be outdated though.
    He says that the IC2 API is sufficient for modding though.

    K, so you make a red stone circuit and it works perfectly, just a few problems. 1= its way too big, you dont want a circuit that takes up a whole chunk, or even half a chunk for that matter. 2= its much to big to build again to rebuild accuratley and could take hours. 3= its not in an optimal place of performance and you would like it moved, without destroying/rebuilding. wouldnt it be convienent if you could shrink down a certain area to the size of 1 block with up to 4 inputs and outputs and call it an ic (intergrated circuit) chip? the chip would take up a small space, output red stone signals exactly how it would of in the normal size on the outputs you chose and with certain inputs you can make it do certain things. wouldnt it also be neat if you can keep a record of the chips you made that can be deleted so that you dont have to rebuild the circuit, all you have to do is feed a machine the redstone that you used and once all redstone is accounted for it would give u a duplicate of the ic chip? the IC chip files would be the same across all worlds, so you could build in creative to make sure it works, make an IC out of it then go to your survival world and give the right Redstone to have it made for you! you could also have multiple teirs of ic chips starting at wood and ending in diamond, each teir able to hold more circuitry.


    Tell me what you think :) i think this would be absolutely amazing :)

    Suggested before IIRC, with images instead of a wall-o-text and an annoying poll that serves no purpose. IIRC it was kinda ignored.


    If you want logic gates, get any (combination)/all of the following:

    • RedPower (not updated)
    • BuildCraft
    • MineFactory Reloaded
    • ComputerCraft
    • PowerCraft
    • EDIT: GregTech

    Oil and other Mods are the only reason to use Buildcrash, the Main Part of the mod is junk.

    I do agree.


    Filler is okay, but then I use OP turtles which I prefer to the Filler.


    Quarry is unpleasant aesthetically, and sends off a lot of junk.


    Builder is bugged.


    Engines are inferior to RailCraft and TE's (except Combustion in some cases).


    Gates are okay, but I rarely use them.


    EDIT:
    Transportation:

    • Item: GregTech, Infinitubes and Applied Energistics in combination beats pipes. Even with the Thermal Expansion pipes.
    • Liquid: Liquiducts, and GregTech automation
    • Energy: Redstone Energy


    But then it may be helpful to those who haven't seen the light.