Posts by Epic Lulz

    Hi all. I'm really like thorium, and automatisation. And i like small count of reactors (because of automatisation) and big counts of EU (because...never mind). So i'm using this one if i have no a lot of copper input, this, if i have copper (or this to get more EU at a time) or this, if i have recourses for it.
    I can't imagine how to improve efficiency of it without reduction of power output. And i think, it's can be a way for it.

    What is important is Efficiency, you can set up multiple reactors with the same number of thorium cells total and you get higher output total. And did you test them all in G.L.A.D-OS?

    To add to narc's words, I quoted this from the BTW forums, however, it is slightly harsher.

    Display Spoiler
    Quote from "FlowerChild (BTW Forum)"


    99% of ideas are crap. When your mom told you "there's no such thing as a bad idea", she was lying to you so you wouldn't feel stupid.

    Only a small number of people here, mainly the people that have been with the mod for a very long time, and who only post suggestions once in a blue moon, have a solid understanding of what makes for a good idea for the mod.

    • If you aren't absolutely 100% certain that your idea is a good one, then it isn't, and I don't want to hear it. If you have to say "I hope you like this idea", then I won't.
      If I've already rejected one of your ideas, then it is in your best interest not to post another (at least for a VERY long time). You either don't have enough experience with the mod to make valid suggestions, or you're an idiot. Either way, I don't want to hear your ideas.
      If you are posting ideas because you like making suggestions, or because you feel the desperate need to contribute so you can feel significant, rather than because they are actually things you really do feel a need for in the mod (and that probably covers about 90% of suggestions I receive), then stop wanking on the suggestion forums for my mod, and go find one of the many mod authors out there that are so desperate to please people, that they'll pretend that you're actually contributing something valuable by spouting drivel at them. Again, I don't want to hear your ideas.


    So, in general: I don't want to hear them. Your ideas suck. If you're wondering if this post applies to you, then yes: it does.

    The people that make valuable suggestions for the mod know who they are.

    Is this designed to replace Buildcraft or work alongside it?

    Greg's signature says "Automation without buildcrash", and it does implement autocrafting tables and item insertion/extraction from chests, but it's missing the pipes that make buildcraft what it is. So is GregTech designed to supplant Buildcraft?

    Translocator look cooler than dingy pipes and magical gold-covered pipes that speed up items floating through it.

    I've been crashing whenever I updated Miscperipherals to 2.1 from 2.0b. I contacted RichardG about it. He told me to contact you as the GregTech mod appears to modify the uranium class somehow? Rendering it null? Here is my crash log -> http://pastebin.com/bCjheNgY.

    Here is the quote from RG ->
    JZTech101: i had a look at the code
    appears uranium is null

    i blame gregtech because gregtech overrides uranium

    Not true. GregTech doesn't override Uranium, except in a previous version where it's damage value was stored in NBT.


    Error to report. The industrial electrolyzer WILL eat all stored energy in an energy storage unit (in my case MFE) if it doesn't explicitly receive the input voltage it's requesting. In my case I was attempting to electrolyze some bauxite dust with 3 other machines in-line before the electrolyzer running. I had over 400k EU stored in the MFE. The electrolyzer sucked the MFE dry and did not complete its recipe. (Long time lurker finally decided to register).

    Intended. Change setting in Config File, it's called ContinuousEnergy or something like that. You should know that if you're a lurker.

    Electric Planting
    Drain an Electric Hoe.
    Requisites: Time to Farm

    It's Raining Iron!
    Obtain a Seed Bag of Ferru with gain of at least 8.
    Requisites: Electric Planting

    Invincible
    Obtain a Diamond-tipped Mining Drill, full QuantumSuit, Mining Laser and Nano Saber.
    Requisites: Just too Much

    Speakesy Operator
    Craft a Booze Barrel.
    Requisites: Sticky Situation

    Electricity's the Future
    Obtain an electric tool of each type.
    Requisites: Stash it

    Beam me up!
    Teleport a Y-level distance of 250 or higher.
    Requisites: Intradimensional Warp

    Safe & Secure
    Craft a Personal Safe
    Requisites: Better than Iron

    Everything
    Craft every UUM recipe at least once.
    Requisite: Pink Blob

    Epic Fail
    Mine an MFE with at least 300 000 EU stored.
    Requisite: Storage Upgrade

    Shocked beyond words
    Die of electrocution. (Either cable or Tesla Coil)
    Requisite: Storage Upgrade

    Tesla saved my house!
    A mob dies of a tesla coil.
    Requisite: Shocked beyond words

    Laugh those evil green faces away!
    Craft a composite vest.
    Requisite: Epic Squeeze

    Marina Trench? No problem!
    Obtain a Scuba Helmet and 64 Compressed Air Cells.
    Requisite: Epic Squeeze

    Wall Builder
    Craft a CF-Batpack.
    Requisite: Epic Squeeze

    Demolitions Director
    Craft a Dynamite-O-Mote
    Requisites: Energy Flow

    My advice is to do either one of the following:

    • Skip ahead until you're near endgame and start using the Fusion Reactor.
    • Carve out the Nether and swallow all it's lava for EU. Don't just look in the Overworld - the Nether's your friend.
    • Look up SpwnX's WindGen tutorial in the Tutorial Section, it's in the first thread by GregTech - look at post #6. That beast can generate tons of EU.
    • Biomass-Energy Generation. Continue later.
    • Okay, so you want to stick with your regular generator approach. Continue ahead.


    Section I - Peat-Methane Combustion
    Assuming default FTB settings (untouched) then peat will generate 4000 EU per piece.
    4000 EU in a Generator takes 4000 / 10 = 400 ticks = 20 s to deplete.
    Hence, you will need 1 peat supplied every 20 s.
    The development of peat from bog earth is a random time; however, using a MystCraft age with a significant amount of Accelerated symbols (will cause age unstability!) will boost the speed of peat production.
    To obtain Bog Earth, use Carpenters powered by water and an engine of your choice. (Possibly Electrical + sockets powered by Solar or Wind). This will require mulch. Mulch is the byproduct of moistening dirt and wheat to produce Mycelium. The Mycelium can also be used, in 2 ways:

    • Centrifuging (Industrial Centrifuge) of 64 Mycelium --> 16 mushrooms of each type + sand + clay. Mushrooms can be centrifuged 32 at a time to produce methane cells, which can be burnt in a generator to produce EU.
    • Using the Mycelium to power Mushroom Farms, to produce Mushrooms to produce methane cells. More streaky and luck-based.

    Section II - Apiarist's Upgrade
    Meddle around with bees a little and try to breed Diligent Bees. Read the spoiler to know the exact way.

    Display Spoiler
    • Break hives with scoops to obtain bees.


    What bees do you have? If you have Tropical bees - you're in luck. (However, beware, they're poisonous!) Otherwise...

    Display Spoiler
    • Breed the bees together.
    • Obtain a Beealyzer
    • Breed any 2 hive bees (except Valiant bees) to have a chance to get Common Bees.
    • Breed a hive bee (except Valiant bees) to have a chance to get Cultivated Bees.
    • Keep breeding Cultivated bees to get more of their drones.
    • Breed a Common Bee and a Cultivated Bee to have a chance to get one of the following: Noble Bees and Diligent Bees.
    • That's it - you have the Diligent Bees.

    To get even better bees that produce more and have other products...

    Display Spoiler
    • Breed the Diligent and Cultivated bees together to get Unweary Bees.
    • Breed the Diligent and Unweary bees together to get Industrious Bees - which also produce pollen.
    • Pollen is used to infuse mead with special effects, like not so magical potions.

    Centrifuge (Forestry Centrifuge) Silky Combs (Tropical) --> Honey Drops + Silky Propolis
    Centrifuge (Forestry Centrifuge) Silky Propolis --> Propolis + Silk Wisp (Can be used to make Apiarist's Clothes. When you have a full suit they negate all bee effects)
    Centrifuge (Forestry Centrifuge) Stringy Combs (Industrious Branch) --> Honey Drops + Propolis.

    Craft propolis, ash and peat together to get Bituminous Peat, which produces even MOAR EU.

    • Otherwise, you can use Biomass to produce EU. Dump all plant mass you have with a Fermenter, add Fertilizer (Apatite + Sand) or Compost (Dirt + Wheat) to produce Biomass and burn all that delicious Biomass in a bio generator into EU.