We should have both Voltage and Amperage. As Voltage Rises, amperage decreases and thus so does the Resistivity, giving a reason to step up voltages.
Posts by SirusKing
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I quit. I am done. It's over. I have finished. I can't even...
AFTER LOOKING FOR IT FOR DAYS IN SOME SHITTY FOREST BIOME IN 1.5.2 I FOUND BAUXITE IN SOME RANDOM CAVE NOT HALF AN HOUR INTO THE GAME IN 1.6.2
Edit: Yes, I realise it's ironic I write it in the ore's colour.
Noob go home -
It's called "Electrum" for a Reason XD
Actually, the name just happens to stem from the same greek root "Elektron" (their word for the colour Amber). Nothing to do with Electricity. -
First of all - sorry for my english.
Previous topic was closed, and I had no time to write.
If recipe will give 4 energium dusts per 4 diamond dusts - it's the best balance in my opinion.Minecraft have two core contents. MINE and CRAFT. And when I need lot of diamonds and other stuff to make quantum armor - its ok because QA is usable item. Top level usable item. One of game targets if you want. Even night vision goggles in nanohelmet is ok, though crafting goggles is more complex than whole nanoarmor itself.
MFSU, MFE, fiber wire - are just an instruments, tools, means, etc to make other stuff. I don't want to spend whole game to make only MFSU. 1 diamond per wire? Why?? It's just a wire!
People playing not only IC2, there are other mods. IC2 for me is a way to process resources. Why I need this in the end of game?
I like metal formers - it's more realistic, I like thermal centrifuge and uranium isotopes, RITEGs and other stuff. But what you do to crystals... bad way. Really.Magic? In a tech game with only tech mods? No thanks...
And I never got 40 diamonds per hour while mining. 0-12 are more realistic numbers.Summing up: too expensive. 4 energium dusts per 4 diamond dusts - it's the best balance in my opinion.
Even with 4 Diamonds per energium dust, Lapatron crystals still got a huge buff. So no, we will not use it. Besides, you don't NEED to use glass fibre, infact it should really only be used for extreme voltages right now. If you want a cable that can survive 2048 eu/t (the output from an mfsu) USE HV CABLE, it only costs iron. -
I think they changed that on latests IC² experimental (to require silver), but aquiring silver is not that hard.
What they should do is to use "dustElectrum" instead (1/2 silver 1/2 gold), like GT does.
That would be silly though, Since Silver on its own is much more conductive then Gold -
Click edit profile in minecraft launcher.
Enable JVM Arguments.
Put this in the box: "-Xmx2G -XX:MaxPermSize=128M" -> without "" ofc
this should work
And your problem as said in the crash is: Caused by: java.lang.OutOfMemoryError: PermGen space
The Arguments should fix it
It seems to me that it is less about him using up all the memory and more him actually using up the memory, especially on world load.Again, is it just ic2 you have? Did you set your clients memory limit lower then the default?
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The best hardcore mod would be this. If you can deal with it, you are hard enough for the server.
omfg im dying xDDD -
What mods do you have installed?
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The only thing about hardcore setups I do not like are hunger tweaks. I don't wanna starve like a..I don't know..for my entire early to mid game.
Berry juices are your friend -
Waaaaaaay to easy :3
I tend to run my client more hardcore then anyone else on the forums! #boastswagyolo -
Im just going to make a new client from scratch.
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It could be. Are you mixing 1.6.2 and 1.6.4 versions?
I still got that error earlier. I updated to 1.6.4 but weirdly i am now getting a battle music crash. Apparently its fixed but not uploaded. -
Guh, uninstalled it and still got the crash, just slightly different.
java.util.ConcurrentModificationException
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at java.util.HashMap$KeyIterator.next(Unknown Source)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:602)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:199)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.entity.passive.EntityBat.func_70071_h_(SourceFile:107)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.world.World.func_72866_a(World.java:2350)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:721)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.world.World.func_72870_g(World.java:2311)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.world.World.func_72939_s(World.java:2157)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
Client> 2013-10-20 20:04:18 [INFO] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)Hmm, wait, did 1.6.4 change anything with bats?
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Removing Zombie awareness fixed it, but then readding it doesn't cause the crash anymore o.o
nvm, crashed after 10 mins -
Anyone know what this actually means and what mod could be causing it? It is stopping me from playing my modpack rather annoyingly, and I didn't have it before updating all of the mods.
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Stacktrace:
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at java.util.HashMap$KeyIterator.next(Unknown Source)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:602)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:199)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.entity.passive.EntityBat.func_70071_h_(SourceFile:107)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.world.World.func_72866_a(World.java:2350)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:721)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.world.World.func_72870_g(World.java:2311)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT]
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] -- Entity being ticked --
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Details:
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Entity Type: Bat (net.minecraft.entity.passive.EntityBat)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Entity ID: 3074
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Entity Name: Bat
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Entity's Exact location: 169.19, 17.84, 240.53
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Entity's Block location: World: (169,17,240), Chunk: (at 9,1,0 in 10,15; contains blocks 160,0,240 to 175,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Entity's Momentum: -0.02, -0.01, -0.02
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Stacktrace:
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.world.World.func_72939_s(World.java:2157)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT]
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] -- Affected level --
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Details:
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level name: New World
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] All players: 1 total; [EntityPlayerMP['TheSirusKing'/1435, l='New World', x=131.95, y=73.86, z=342.55]]
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Chunk stats: ServerChunkCache: 608 Drop: 0
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level seed: 5036548722715099634
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level generator options:
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level spawn location: World: (138,64,272), Chunk: (at 10,4,0 in 8,17; contains blocks 128,0,272 to 143,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level time: 1827 game time, 1827 day time
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level dimension: 0
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level storage version: 0x04ABD - Anvil
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level weather: Rain time: 16906 (now: false), thunder time: 112576 (now: false)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] Stacktrace:
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Client> 2013-10-20 13:10:48 [INFO] [STDOUT]
Modlist: -
i will explain more about MMORPG cancer:
minecraft isnt a mmorpg
1) most mmorpgs with donate system suffer from same cancer - they allow some content, but block other one, or slowdown process below reasonable limits.
all mmorpg games that milk money from users are same, they bear specific signature easy to notice, i dont ever need to play such games, i can see this from site design and game forum, ever if forum stricly moderated, absence of negative threads show problem.2) if you set cost of something to 9999 diamonds, no matter is donate present or not, this still cancer of slowdown, many players will want to speedup process, most games allow to speedup process with real money.
Minecraft doesnt have any speeding up by money proccess, it is a sandbox game not an RPG
3) if you set droprate of something to 0.1%, no matter is donate present or not, this is still cancer of boredom that force user to repeat same action multiple times again and again.
some games require multiple 0.1% items in order to get something, this designed to punish player who dare to abandon process midstage since components can't be used by itself.
As opposed to getting everything instantly
Currently player allowed to use massfarm to generate UUM, but there is no way to use generated UUM.
Replicator also does not allow to create items by itself, same with scanner and storage.
You have to use the Replicator, scanner and storage all together. Macerators and furnaces are seperate for a reason, for example
But ever all devices together wont allow you to generate iridium, you must find sample with 2% rate from some chest types.
I went dungeon hunting for about 20 minutes and found one iridium
This is all parts of same device, part A require large amount of resource and mouse clicks, other part require pure luck, if you unlucky all your efforts are wasted, this method used in many games, ever dota2 rotten with this.
It SHOULD require a large amount of resources to get the most end game items, otherwise the game would last a very short time, and nobody except you wants that.
Currently i IC2e bear signature of mmorpg cancer due this.Replicator must ship with all possible recipes embedded intially, scanner and shoud gone.
There is a reason they are seperate, and besides, why would we remove 2 cool new machines that we just added so your game can be easier? If you want OP stuff go creative mode.hoho
there is difference, some mods are purely creative mod, like soul shards, they not interesting to play, since you have no way to progress, you have everything initially.some mods are fair, like buildcraft and redpower2, you dont need to grind for hours in order to get what you want.
ic2e currently fair only 1-3 tiers, 4th tier cost unreasonably high compated to features allowed, iridium cost too much to ever think about it, if something take more then 4 hours to complete it turn into boring grinding.
The 4th tier isn't that expensive, 40 diamonds isnt actually that much if you play tech mods at all.for meteors, thunderstorm lightning code can be used for this, after location selected explosion of given power cast, blocks that removed by explosion of given power relaced by meteorite ore, this will allow to provide meteorite ore without damage to player made structures.
Your quoting is awful to read sirus... use colors at least ~SpwnX
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The max should be a Nuke filled with ITNT and Uranium 238 (Tiny explosion, but cool looking)
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something like galacticraft's meteorite ore? LOL, as long as it doesn't destroy my stuff on impact like in GC, that would be cool.
DESTROY ALL THE THINGS!!! It could check whether there are any player placed blocks within 20 blocks to stop it from destroying your stuff, but a charged creeper sized hole wold be cool. -
Pretty sure lightsabers are lasers that somehow only extend a certain distance.
And lasers are just pure light, thus, the only method it could cut through a material is to burn through it. -
they need to change the way you get iridium ore. Don't make it just loot. Give us a chance on scanning and replicating items to get iridium ore. really low for common stuff, but higher for rarer, radioactive, and more complicated stuff, like these energentium things or RTG pellets, with appropriate liquid UU-matter costs.
then people won't be forced to spend days searching for a small chance of iridium ore.
or go something like the thumacraft research route. Or perhaps make it so we have to craft everything that doesn't require iridium ore and scan it for the iridium ore recipe. That would prevent someone from skipping straight to quantum armor.
I suggested that a few days after you make your first Scanner, a meteorite will rain down nearby and give you a single iridium ;p