Also the wiki is designed so it can be edited by anyone, so if you find information that needs updating it can be done yourself.
Posts by Chocohead
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If you're wanting to use Minecraft 1.8 or higher, then you'll have to use Just Enough Items. It, like IC2, is installed by putting the downloaded jar into the mods folder.
If you want to use Minecraft 1.7.10 or lower, then you can use TMI the way you always did.
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Which version of Minecraft are you using?
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Combined with windmills it could encourage just moving batteries around to go into storage units rather than a more intelligent design. You can still move power about the way you want now, but you at least have to wait for the batteries to charge and discharge instead of instantly moving the power about.
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It isn't really, given that the batch crafter needs power and takes time to run, whilst the industrial workbench is free and instant. If you set a batch crafter up and leave it then it could be easier, but it will never be faster unless you only have a single slot free in your inventory and have lots of easily accessible power + overclockers for the batch crafter.
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and it will be released for 1.12 ?
No, it was the final port of IC2 classic.
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The purpose of the batch crafter is to autocraft a set recipe, if you're changing it frequently then you're using it wrong. The industrial workbench however would be a much better fit for this, as it is purely for making manual crafting less annoying. Not sure where you'd put it in the GUI though.
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For free at least, the quantum suit will protect you at the expense of constant energy drain whilst you're in the lava.
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Duplicate of this, among others.
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Also for the original point of the question, if it output more than 512 EU/t it would be emitting EV not HV, so would melt the connecting cables that you'd otherwise expect to work. The power tiers are maximums not suggestions in terms of cabling.
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Within energy synergy, it presumes everything that implements IEnergyStorage also implements IEnergySource. But because none of them do, it's crashing trying to cast them applying capabilities. There's nothing IC2 can do to work around this, energy synergy is just making a presumption (potentially accidentally) that doesn't happen.
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Hello! I don't know how to drain the EU from my solar helmet, I can't make the Ultimate solar helmet if my current Hybrid Solar Panel Helmet is full on Energy. it won't let me craft the USH (RECIPE: USP over HSPH)
It shouldn't matter how charged the helmet is, the power should be able to transfer into the new one. I'll take a look to make sure the recipe is expecting the things.
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It's a bug, transformer upgrades change the tier of power the advanced miner can accept, but don't change the tier the battery slot can take. It will be fixed in the next build.
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You'll need to update IC2, that crash was fixed in one of the newer versions.
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Have you remembered to load after IC2 in the @Mod? Recipes.advRecipes is only set when IC2 does it's FMLInitializationEvent, so if you're using it at the same load event and before IC2 that would give you an NPE.
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There's always this though....
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Did you remember to remove the dev version when you put the normal one in the mods folder?
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Perfect, thanks. You've downloaded the dev version of the mod instead of the normal version, you'll want this instead.
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Can you upload the crash report (the one generated in the crash reports folder) on somewhere like pastebin so we can have a look? That should have all the info needed to help you further.