Put your head in water (or lava, but that hurts in survival).
Posts by Chocohead
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The recipe manager rework as part of the 1.11 port seems to have changed this a little so it doesn't try outputting to a given empty container before using the output tank. Until it's changed back to how it used to work, you'll just have to switch the tanks and fill cell from tank if doing it manually, or get a bottling plant/second canning machine if doing it automatically.
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This should work in 2.8.8 (or newer), it was broken previously in 1.12.
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It will charge if it's on the hotbar with a charging battery, but not anywhere else in the player's inventory. Shouldn't need to be held though, any slot on the hotbar is fine so long as the charging battery is active.
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Best in terms of what? Uranium efficiency? Total power produced? EU/t produced?
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Using scrap (made using the recycler) will reduce the energy costs, but fundamentally it's end game so takes a lot of power to do. Nuclear reactors are the best bet for producing enough power.
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It's quite situational depending what you have around. If there's lava near by, then geothermal generators can be quite good. If there's a deep river or ocean, water turbines are good, so long as you have the iron (or carbon fibre) for the rotors. If you're quite high up, wind turbines are very good, but quite a lot of power can be lost if you're not. Solars are windmills are good for passively generating power over time, but are normally too slow for much else without power storage. Eventually you'll want to aim for nuclear power, but that's later game then you are at the moment.
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The wiki is using the old value, tin cable has had 0.2 EU/block loss for years now.
Your best bet is to connect all the solar panels around sides of an LV-transformer then up transform using it so that there's as little loss as possible. Remember to use copper cables if you do choose do this (as it's now at 128 EU packets), and down transform with another LV-transformer if it's going into a batbox. Ideally there'd be an ULV-transformer for doing the same process but still having 32 EU packets, but there isn't so unless you put the solars all around a batbox (which is another viable solution, although uses more tin and redstone compared to transformers), it's about as good as you're going to get.
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Yes, I don't think the minimum Forge version requirement increased between those builds. Even if it did, it should tell you as the game starts.
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The scanner relies on the server calculating the UU graph to get scan values, so IC2 will need to be updated both sides.
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Disabling it if you were riding anything seems like a more comprehensive solution than just hardcoding boats and horses.
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Cool thanks, will be included in the next build.
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The thread is over a year old, bit late for reminding me now (also comparably 3 hours is nothing to wait
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As for the scanner, it won't accept things if they don't have a UU matter value, but providing the configs haven't been changed from the defaults things like cobblestone should work. For reference, all 1.11 builds before 17 have broken a UU map, so you should update if you're having this trouble and using a version that old first.
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That is how the new way works, but that's not enabled by default (or even possible to enable with some of more recent versions). Without current to worry about too, it just became a nuisance encouraging each machine to need it's own cable once over clocking was made, among other things. So at the moment it works pretty much like it used to.
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What Browser do you use? Some Browsers do open mailto Links, though obviously for having an autocomplete in the email sending, like if you are logged into your email via Browser, most Browsers can handle it easily.
Firefox, although I've not tried with it set as the default one to try, so I suppose with web-mail it would make sense it could use it.
The only thing incorrect here is the "is" instead of "it".
Yeah, that's what I meant
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It would probably have to explicitly have them as part of the filter (which is mustn't have). They're not links a browser would try to open, it's for email programs to handle, so for some people they would just get a pop-up saying it doesn't have any programs that know how to open the link.
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Imer, explain this Post? It has Links in it and it isnt considered spam???
It had email address (mailto:) links, but not external ones, so that's probably why it didn't trigger the spam filter.
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JEI is lying, you're not meant to be able to enchant electric things.
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Are you using the newest version of MFR? It had a weird bug where it would do this that was fixed a couple of days ago.
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