The steam repressurizer needs heat to convert steam. Bear in mind though, it's a one way process, so you can't get any distilled water you used to make the steam back. You need to use a condenser if you want to do that.
Posts by Chocohead
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Which recipe are you using? Are you a modpack that might have changed the recipe?
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Dynamic Surroundings changed/added something that likes to break things. If you're not using the latest version try that, otherwise you might have to disable auto reload or whatever the config is called within dynamic surrounding's config.
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It's for 1.10+ only, so won't even attempt to be loaded on 1.7
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Classic takes a completely different approach to gameplay, I've played enough to get a good idea.
Instead of making you find solutions to problems with what you have on offer, it gives you some of the solutions directly (like the cobble gen upgrade) and gets you close much with others than IC2 ever used to. Some of it is down to supposedly being more server efficient, but it is selling out some of the gameplay for smaller designs and so really doesn't naturally lead to large factories. It is very down to personal preference, but with so many mods already out there doing that, not outright encouraging low/single block designs makes things different to something like EnderIO or Thermal Expansion.
As for block breakers, it is very dependent on what you're trying to achieve and the other mods you have. Post 1.7 there isn't really that many options in terms of block breakers, so it is much more of a useful feature compared to what it once was when you could almost guarantee there would already be one. It still might not be that well used, but it's better to be there and get used occasionally than not be there but be needed.
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It's not as interesting, nor as flexible as an electric block breaker though.
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FastCraft 1.23 seems not compatible with Opifine HD_U_D8 I hope you have any idea to fix it.
Have you tried this?
http://files.player.to/fastcraft-1.25.jar should fix the optifine-shaders issue, I can't fully test it with this PC though.
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It would probably be better to add a special cobble gen block/machine for that rather than special casing the miner logic, or a more general block breaker. The miner isn't designed to act as one, and it will only complicate the logic if it has to both search for ore, and check to see if it should act as one instead.
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If you revert the mods that you updated, then update them one at a time until it happens, that should give a better idea what is causing it. There is little that can be done without knowing which mod is breaking it though.
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The point is to turn heat into kinetic energy, the produced hot fluid is very much a by-product rather than the main output.
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If you screenshot a set of mods, then give a crash report that is using a different set of mods, you can see where confusion could come from that they're not showing the same things.
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The crash is for a different instance of minecraft, the folder you screenshot has mods like CoFH Core and Thermal Expansion in, yet the crash report doesn't have any of them as loaded. Are you sure you're looking in the right folder?
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The crash is from the API jar being there as it then tries to use an unobfuscated method name in an obfuscated environment, are you definitely sure that you removed the jar from the correct minecraft instance?
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You don't need (and have to remove) the API jar as well, the normal jar includes it.
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It will all depend on the design. If it's outputting 32 EU/t or less it will be LV, 33 - 128 EU/t will be MV, etc.
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The mass fabricator can take up to HV power, but it providing all the power is all at that rating then it will take as much as it's given. If you use a HV-transformer, that will split up to 2048 EU/t down into 4 HV packets that the mass fabricator would accept without exploding.
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Known bug, I've fixed it already in dev, but have some more changes to finish before pushing to Jenkins
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Technically this already happens, the loss in the cables used will slowly drain it over time. So I suppose if you wanted to, making a huge length of uninsulated HV cable would be the most effective way to drain it. The only difference between that and real life would be the time taken, as cables have no sense of equivalent to heating up and increasing in resistance.
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That's a nice use of the offhand for something other than just shields, as well as fixing an age old problem of needing to paint a cable as soon as it's placed.
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The wiki has always been a community project, it increases the chance of things actually getting done if anyone can help. Not that many people like writing though, so it used to end up getting done by a small group of people.