Ever been upset that the creative menu is a little too structured, and could do with a little more shaking up?
Be upset no more. It's on Curse too
Ever been upset that the creative menu is a little too structured, and could do with a little more shaking up?
Be upset no more. It's on Curse too
The output scales with the steam input, it will output 100 EU/t for 100 mb/t of super heated steam, but if you input 200mb/t for example, it will then output 200 EU/t. 1000 mb/t is the limit where it won't scale any higher.
STEAM
STEAM -> Turbine -> Turbine -> Turbine -> Turbine -> Turbine -> Turbine - Condenser -> back to steam cluster
STEAM
Does it work? Or do I have to make it STEAM-> Turbine -> Turbine -> Condenser
You'd have to do Turbine -> Turbine -> Condenser, the first automatically ejects the steam into the next one, which automatically ejects some of it's output into the condenser. There's little benefit to having many turbines anyway, they can take up to 1000 mb/t of steam each so it's unlikely you'd need more than 2 or 3 unless you had a very large number of steam generators.
A second question I am wondering about is what pipes to use. How much liquid rate per tick do I need if I want to send hot coolant from one reactor port to 6 steam builders?
I don't want the pipes to be a bottleneck.
The fluid port lets you drain as much fluid as you want (or can ), so it would be best to aim for as much as possible really, or at the very least as much as your reactor was producing.
It's known about, there's a network outage at the moment. Hopefully it will fix itself soon.
If the kinetic steam generators have condensers, then all I can think is either the condensers can't keep up with the steam that they are being given. There isn't any other condition that would make a kinetic steam generator make an explosion, when they fill up with distilled water internally it just reduces the output proportionally. The condensers haven't filled up with distilled water in their (rather small) output tank?
The reactor I use produces plenty of heat as well, but the Kinetic Steam Generators seem to be the issue. I throw in a turbine, hook up a Kinetic Generator, and give it steam and all it does is shoot out steam particles and make explosion noises. I do have a proper place for the produced distilled water to go but it will not go through the Fluid Distributers. The reactor gives ~600 H/U per tick, or at least that's what the reactor says. All the heat goes to turn distilled water into steam. The Kinetic steam generators seem to be the problem.
You do have a condenser touching the kinetic steam generator right? A rather hidden requirement is that there must be a condenser touching a kinetic steam generator with steam in that will take 10% worth of the inputted steam to be turned into distilled water within it. Kinetic steam generators with superheated steam in also have a similar requirement, but they need to touch another kinetic steam generator that can accept the produced steam.
Is there any way to convert IC2 steam to other mods' steam?
Only in 1.10+
That's been fixed in IC2 2.7.62
exact same setup
its as it was in the old days
They do not work at all
Not really seeing the connection there, because it definitely worked in the past, as well as definitely working now...
Come to think of it, didn't you yell at Tech Reborn on Tuesday too?
Looks like we forgot to make the mod ID lowercase in there too, it will work in the next version.
Is there a way to interpret heat in the matter of liquid?
Yes, each fluid that can be used has a registered value of the amount of heat produced per mb. For lava and hot coolant it's 20 HU per mb (multiplied by the config values in the balance/fluidconversion section, but they're 1 by default).
Just for reference, water is registered to need 1 HU per mb to heat up, but that's for the stirling kinetic generator and fluid reactors.
Oh, I updated the 1.10 and 1.11 versions but I didn't think anyone still used 1.9. Is there any particular reason to use it over the 1.10 version?
Try the latest version of IC2. I updated the Russian localisation, so it should hopefully be missing less.
Do you have a screenshot of the items you're using?
I've got the code compiling now, the assets still all need renaming and probably a bit more testing, but it's much closer than it was a few days ago.
Ok that is what i thought but is there a valid setup for a fluid reactor independent of the orientation?
Not really. The steam system is a tad dodgy beyond just which order the sides are checked in, the fact distilled water can leak out of boilers for a tick or two as the world loads is really the issue over orientation potentially fixing it. The flickering of steam and water when the numbers aren't quite right is another issue.
It needs working on again to make the boiler more useful past literally two settings, but trying to find a could balance that's useful to use but also not using hard numbers. As a boiler it should probably store heat more readily and be able to fluctuate temperature to maintain output, compared to now where it will reach a temperature given by a formula and be stuck at that point. That in itself is probably not too hard to do, changing the formula for better fitting of pressure and water input is more so.
For your issue in particular, I always used to just have a pipe pulling out distilled water from the super-heated turbine to stop it ever being blocked by it. If the boiler output is stable then it will only rarely need to run at most. Of course if it's switching ever second then that could be more problematic for making sure steam doesn't end up being pulled out too. If a direction works well though I'd still roll with it, longer piping is a small price to pay for a more stable and predictable experience. It's far from ideal I know, but it's just the way it works (or doesn't ).
I build a fluid reactor with Steam Boiler (for superheated steam), 2 turbines and at the end a condensor. My way back is via a pipe system. Problem is that depending on the orientation the boiler releases water into the turbine no1 which forwards it into the 2nd turbine where it got stuck. With the correct orientation the first turbine automatically shifts back the water into the boiler and forwards the steam into the second turbine (i think it has to be the east side of the reactor). I did not orientate the fluid ejectors in any way. So the normal prioritization seems to result in the perfect behaviour. Is this the whished behaviour? Did i miss aynthing in setting up my reactor design?
The order it tries to eject is simply the order the code is run checking sides, there's not really a preference beyond that. (East is the very last side to be checked for reference).
How fluid can one reactor port handle? My is idea would be to build all the turbines at the east with two liquid ports (one for input, one for output)
As much as you can pull out of or put into it. There's no other limit that what ever's connected to it.
Tekkit Legends uses Classic Greg. An old version at that, the last update was over a year ago.
I looked into it a few months ago (from this bug), but apparently never actually committed anything mentioning it.