em,, this time I use zip file.hope that work
Thanks, that worked fine. I'll include it in the next version of Advanced Machines.
em,, this time I use zip file.hope that work
Thanks, that worked fine. I'll include it in the next version of Advanced Machines.
1.11 will come eventually. The port itself shouldn't be that much work, but time is definitely the limiting factor. There's still a final 1.10 port coming first (at least a release of the start of it anyway).
As I said, I tried to edit the language files myself. But this isn't working with IC2. Instead of using the changes I made in the en_US file, it just names the items by their name in the ore directory or wherever these weird names are coming from.
That sounds like the formatting of the file has gone wrong, you're only changing the parts to the right of the equal signs right?
And it is not like just a couple of things aren't translated when I use the German language file. NOTHING is translated. So the game is not even trying to use the German language file.
It's trying to use the German language file, just the file itself is too old to work. For example, in de_DE there is itemCrushedCopperOre=Zerstoßenes Kupfererz, but in en_US it's crushed.copper = Crushed Copper Ore. If in de_DE is changed to crushed.copper=Zerstoßenes Kupfererz then the localisation would work.
The German lang file that's in the jar uses all the old translation mappings, so very few things will be translated because of that. Your best bet is to edit it using the en_US (that has the most up to date ones automatically) as a basis. Most of the German translations should still apply, they will just need changing to the new mappings.
All the localisations are user provided, hence they can fall behind, so if you do choose to update it posting it here so that it can be included as standard in IC2 would be much appreciated.
That's to be expected, there's recipes that are dependent on other mods which will just be ignored if the mods aren't there.
I tried both with WinRAR and 7Zip and neither were happy.
here's Chinese(Simplified) language make it myself
I hope it can be Official Language Translation
The file you uploaded seems to be corrupt, or at the very least it doesn't want to be opened.
You have to use lapis dust rather than lapis itself to make coolant. When you use water, one bucket needs 8 lapis dust to make a bucket's worth of coolant. When you use distilled water, one bucket only needs a single lapis dust to make a bucket's worth of coolant.
Now it works, we were faulty: the mod wasn't loaded serverside but only clientside
Good to see you got it working
I am running a server with my friends, forge 1.10.2, ic2 and this addon + few others mods. I am not able to craft the Uranium Ingot. I just tried all the different recipes, I tried both the compressor and the furnace with the ore, the crushed ore, the purified crushed ore and the uranium 238/enrinched, nothing worked. I just saw the crafting from JEI/NEI and from the "feed the beast" site. Any help? Thanks
You can compress uranium ore, crushed uranium ore, purified crushed uranium ore or enriched uranium nuclear fuel (in a compressor) to get uranium ingots. Some has definitely gone wrong if you can't use any of those to get it.
In 1.7.10 you have to fill empty cells with coolant rather than universal fluid cells to make overclockers.
Yes, you can get it here.
This is a very common earlygame Setup
And at the point where you reach that issue noticeable, you already have a sufficent overflowing power source.
Early game power generation must be quite powerful
Yes, as IC2 also uses the ini files for adding nearly all of the crafting recipes (the only ones that don't are things like the quantum suit dying recipes). You can modify the machine recipes in the shaped_recipes.ini file, as all the machine recipes are shaped, by using it like you use the machine files.
In the mod jar, in assets/ic2/config, there's all the .ini recipe lists that IC2 itself uses. You copy the ones you want to change into a folder called ic2 in the config folder. Each one has an explanation of the format, and with the examples of the real things it's not too hard to work out. Not all the machines currently have them, but a fair number do (including the thermal centrifuge ).
It shouldn't be too bad to port, which is probably good because I'm also quite busy right now. If all goes well, it should be done within a week. Hopefully.
You should be able to fix that from updating Pneumaticraft, it removed the old MJ BC compat a long time ago now (which is what's crashing for you).
Which version of Minecraft? I know that OC's IC2 compat hasn't been ported to 1.11 yet, but it should work with 1.10, through a power converter at the very least.