This should be fixed in 2.5.14
Posts by Chocohead
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Well it was changed to produce hydrogen and oxygen instead of electrolysed water cells, but hydrogen and oxygen don't have any uses yet, so it's kind of useless at the moment.
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You have to replace a tank on top of and below it for the outputs to go into, but you should be able to insert water from any of the other sides. Or you can always shift-right click with a cell of water if you wanted to.
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It's not that an important a thing...
EU masterrace
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You can upload your crash log to http://pastebin.com/
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In a completely unrelated matter... did you know that an exploding 5x5 reactor doesen't care about being submerged under 4 blocks of water and a layer of reinforced stone? It still took out half of the building..
With the nerfs to water's blast resistance it won't contribute to stopping a reactor explosion, it would only be the single layer of reinforced stone that would've stopped the entire building being destroyed.
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I greatly doubt it's incompatible with all previous versions, but it's not surprising that it had issues with experimental.
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I fixed all ID conflicts, but now I get that error:
The thing is I didn't have that error until I installed IC2.
That's only a warning that Buildcraft can't find it's file for updating checking as it's not on Dropbox anymore. It will have happened before too as IC2 wouldn't affect it, and you could probably fix it by disabling updating checking in the Buildcraft config.
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Looks like an ID conflict between Forestry and IC2, change Forestry's fertilizer (or IC2's scrap) ID to something other than 29933.
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I never considered those. Although the stone bricks still don't have textures over a year since they were added.
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Alright, thank you very much. Bonus question: what to do with Stone Dust besides making CF Powder? I have a ton lying around and I do not intend to use it for CF. Is there a way to turn it into stone or cobblestone or something?
Apart from putting it in the recycler, no, it's just used for CF stuff.
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Cables work for moving EU but currently don't fry if the EU through them is too high. Voltage does exist, but it's not really relevant as the e-net is a work in progress, the EU-Reader is about the only thing that uses it at the moment. If you get the Uncomplication addon then it will start working again with voltage being the biggest packet of EU, so that if a CESU outputting 128 EU/t went through tin cables that have a limit of 32EU/t the cables would fry.
The wiki page for Glass Fibre cables has the (sole) correct recipe, the Cable page about all of the cables has the old ones.
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ID numbers are assigned dynamically now (as of several Minecraft versions ago, I think; idk exactly when it changed, since I haven't really played pre-1.7.10 significantly)
It was the 1.7 update that changed to use names over IDs. The actual IDs that blocks and items are set are pretty much useless as they're world (and mod installation) dependent.
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What about the parts that aren't screen related like the thermometers?
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