Omicron and ALL
i think i have fix the MOX Fuel location in Reactor Output Bug in Build #288 but it was complex ...needed to chanage(break) the Reactor API if some other mod crash is all your fault
Awesome Does Shedar know already? I assume that Nuclear Control would be rather directly affected by such a change...
Also, can you try to explain what you meant in the changelog with:
"Reaktor run 2 time per cycle a heat and eu calculation run
(...)
boost Uranium and Mox Fuel Runtime by 2"
If you'd have an easier time explaining in German, you can do that too (maybe send PM)
Why not use the 360k cooling cell? Сells do not cool the reactor with automatic replacement cell.
Cooling takes only 360 000EU, and 3 minutes. (Full A.E.S.U ~ 50% of the heat 360k)
Efficiency at temperature 96,896 (of 96,900) ~ 1 Quad MOX Cell 2386EUt
Increasing the temperature is better than the use of neutron reflectors.
Sorry for the google translation.
Because that is a GregTech component. I try to make designs that are valid for just IC2. If an addon adds something that allows you to make an even better design, great! However, that's something only a small subset of the playerbase will get to enjoy.
But yes, coolant cells are not half bad. MOX in general is very good with things that aren't overly useful with uranium, such as reflectors, condensators and coolant cells. That's because you can boost EU/t output without boosting heat output, and because the cycle time is only half as long. On the downside, of course, many of the heat vents and exchangers don't work properly with MOX due to hull heat exchange.
If I was building a reactor like the one you linked, I would drop one more plate and use a second 360k coolant cell instead. That would allow the reactor to complete a full cycle without swapping coolant.
However, I would be wary of the result you got. Almost 2400 EU/t out of a design that should do 60 EU/t with uranium tastes of bugged numbers. I think because your fuel rod is in the upper leftmost corner, you're getting the maximum possible advantage out of the location-dependant output bug that Thunderdark just fixed. You may very well see your output drop by a very large margin once you update - I would be highly surprised if you could get even a third of your current number. Maybe less than a quarter. We'll see.